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Pinhead Adventures News

Zortan's Return Pinhead Adventures Update 0.6.0

[p]Pinhead Adventures 0.6.0
[/p][p]Zortan's Ship
Level can now be accessed![/p][p]Zortan can be fought
Game can now be completed

Pinhead
Fixed a case where the player could become stuck in a tired state if a heal was triggered after running out of stamina[/p][p]Cosmetics can no longer be collected while stacking pickups.[/p][p]Fixed the death screen not fading to black first[/p][p]Added backup logic to return tools to the player during save loads for abnormal cases when the their location is lost
Animation fixes

Orbo
Will keep his inventory open while staying[/p][p]
Space Level
Zortan's ship can now be entered
Fixed Ui bugs
The Zino Model has been updated

Estoria
Fixed some errors

Lil Green[/p][p]Workshop doors now working properly
Lab Entry has been reworked slightly

Big Purp
The main sunlight now casts a shadow

The Zino
The sockets beneath the Zino have been replaced with Destructible Power Sources
Changed Hardlight to Zortan's Lazer Material

General
Lights now cast regular shadows instead of distance field shadows.
-Performance may be impacted until we update to Unreal 5.6[/p][p]Many new sounds have been added or adjusted

Now get in there and take Zortan down, Pinhead![/p]

Pinhead Adventures 0.5.6 Preparations

Pinhead
Reworked wallslide/wall jump animations
Fixed a bug causing the pinhead to get stuck in the bonk state when jumping after bonking

General
HackerPins.exe has been updated visually
The stun beacon now plays a stun effect on secondary targets
Some material Updates

Space
A New Zortan ship has been added
Zortan now fires a new lazer
Intro cutscene adjusted

Estoria
Updated Zino sky model

Lil Green
Statues 6&7 were reversed, 7(now 6)'s power requirements have been fixed

Big Purp
Fixed Front Cliffside Shortcut
Fixed a hole by relay 1

The Zino
Fixed one of the Hardlight Zappers

The Final Level Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.5.5.5


Pinhead
Fixed some animation bugs around the air swing and drawing/holstering weapons
Now when the player has the redirector, all shots are now safe for the pinhead, not just when the shield is equipped

Orbo
Fixed upgrade kit slot not being removed correctly after orbo closes his inventory
Teleport Effect has been adjusted.

Estoria
Fixed some geometry around the Super Self Serve door

Lil Green
Fixed some puzzles

Big Purp
Adjusted geometry around the main Library hall
Added a portal to the main hall
Each showcase room only has 1 doorway now

The Zino
Coin Holograms will now be on by default
Changed the trigger for the mini levels so they cannot be auto completed
Redid the main lighting for the main rooms and adjusted collisions on the walls.
Fixed a statue shield that was misconfigured on The Zino

Incinerator
Increased the object grab range of the incinerator
The carry interact logic for the incinerator lever now works on the static Super Self Server incinerator

The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!


Pinhead Adventures 0.5.5

Pinhead
The Pinhead Belt should now be unlocked by default.
The Hardlight Popper no longer scales with player sword damage
Hardlight Popper damage will now increase by up to 50% when landing with a fully charged sword.
Hardlight Popper now requires 3.5 seconds of air time to fizzle or deal full damage to spiker nests

Orbo
Orbo will now keep presenting his inventory if he is waiting at a location, even when the player moves far away

General
Adjusted the camera range for the static upgrade stations in the Super Self Serves.
Fixed the static incinerator UI not working fully in some instances.
Added a cull range for the slot reels and cost on slot machines, these will be hidden when more than 30 meters away.

Maps
Lil Green 7 statue, and the Red House have been fixed
Added a new shortcut to big purp, removed a static mesh from the shortcut hut
Swapped buttons to save as a hardlight device to allow changing their mesh



The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.5.4

Pinhead Adventures 0.5.4

Pinhead
The different shoe sounds are now functioning as intended
Fixed and adjusted some cosmetics
Base grapple stun increased from 2 to 2.5 seconds
Bonking will now only have a 10% chance to knock off the currently equipped hat
Sliding no longer resets the height added by shoes

Orbo
Open inventory offset adjusted. Will lerp between angles smoothly

General
Spiker Rocks are now worth 150, was 75
Hearts and shield keys will spawn less often
Coins will spawn more
Keycards and lab keys will now spawn slightly more often
Fixed the blue statues defaults
Spikers attacks now deal 33 damage each
Spitters health has been increased from 100 to 150
Handle for incinerator and vending machine will no longer make the player mantle

Statues
Now give increased AP/HP 15 from 10
Extra lives give 5 AP/HP per life stored

Estoria
Added more blue statues

Lil green
Lab buttons are now powered with the rest of the lab
Removed the socket unit requirement from the substations
Substation buttons now lock when activated
Added blue statues to each house
Red house can now be entered without the hacking tool
The colony shield no longer checks for enemies inside it

Big Purp
Fixed some holes in the facility
The Zino now spins
The dark matter cell keycard requirement in the lab has been fixed
The portal to the facility now opens when you first get into the facility
The screen in the shortcut hut has been fixed
Lab keys will now spawn on big purp
Lighting optimizations

The Zino
Upgrade kit shops have been updated
Slots lights now disappear from a closer distance
Some lighting optimizations


The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!