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Pinhead Adventures News

Patch 0.3.2

Pinhead
New animations and "voice lines" have been added!
Interactions with Orbo are more frequent and varied, telling Orbo to stop and follow are much better signalled to the player.
New max speed run animation
Using the tools has been reworked
New animations and better telegraphing for when the Pinhead shoots his gun
The pinhead will now float before landing while flopping
Falling and flopping now have improved clarity
The vertical swing no longer gets stuck after repeated swing attempts
The air swing landing has been improved
Fixed an issue with the hit stun animations not playing properly
It is now possible to slide on your back backwards
The battery is now visible the entire time while reloading
Fixed being able to draw tools at the same time they are placed in the Upgrade Station, soft locking the player
Fixed the laser sight staying on the pinhead's hip when the gun is placed in the Upgrade Station

Orbo
Adjusted the timing on the save when returning to orbo
Orbo will now keep waiting after returning to him if he was before

Spitter
New animations have been added!
Updated spit and spray animations to be better telegraphed
More in air animations
The spitters knockback is more reactive

Swooper
Lowered swooper object detection range, should help with performance on Big Purp

The Ship
Pickups (coins, batteries, etc) can be stored on the ship just like carriables



The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Patch 0.3.1

Hello Adventurers!
This week brings some much needed refinement to the game!

Pinhead
No longer be interrupted while bunny hopping or bonking in some cases

Carriables
Will no longer fall through the ship

Estoria
Fixed dark matter cell from falling through the ground.

Lil Green
Fixed a bug making the personal shield unpurchasable

The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.3.0 Hotfix 2

This hotfix addresses some end game issues with the book and some of the other objectives.

Added extra checks to the buttons when loading to help ensure they are set to the correct state
Fixed shields not saving correctly
Fixed a spitter who was spawning underground
Fixed Lil Green's shield beam effect playing at double speed
Fixed the book breaking when removed from Orbo's inventory
Added some extra checks to socket puzzles to help ensure they are activated when solved
Changed autosaves to only happen when teleporting to orbo, no longer saves every 3 minutes

The CaZino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.3.0 Hotfix

Adjusted some spawns on Big Purp

It is now much easier to bunny hop

The spiker will no longer mantle the ground

Big Purp

Big Purp is here! Explore a whole new world! New story elements to discover! Spiker 2.0, Spiker Nests, and a whole lot of new puzzles! Check out the Roadmap for all the new features added this update!

Pinhead
Made the pinhead unable to do a high jump while stacking pickups
The In spit and Honied effects have been updated
The pinhead is now nonactionable while getting up and after bonking

The Pinhead's Ship
The ship now supports object permanence, this allows for bringing objects between planets and storing of objects within the ship.
Stackables coming soon

Carriables
Most carriables have been adjusted to make it easier to throw and deal more damage
The lamp can now be hit to toggle the light on/off

Hardlight Cells
Fixed a desync to the hardlight cell's collision while in a socket when hit

Estoria
Zortan's ship will now be seen if he is in the solar system
A lot more upgrade kits have been placed around the map and objectives
More Nests have been added to avoid unnecessary enemy buildup
Some small additions have been made to the towers
Adjusted enemy spread throughout the level
Can now be seen from space

Lil Green
Fixed some instances where lil green's shield would start at the wrong position
Colony shield effects have been slightly reworked
Music will no longer loop over itself
Atmosphere, fog, Big purp and Estoria visuals adjusted
Zortan's ship will now be seen if he is in the solar system
The personal shield can now be obtained from the Shield Control Center
More upgrade kits have been placed around the map
All nest placements have been redone for less buildup of enemies over time
Can now be seen from space

Enemies
All enemies materials for being hurt or honied have been adjusted for visual clarity

Spitter
Tweaked spitter's rotation logic when trying to face the player, should stop spinning

Nests
Adjusted nest coin drops
Adjusted the spiker nest damage effect to play only when damaged by explosives or when it is destroyed
Small nests now take ~75 seconds to spawn
Large nests now take ~ 60 seconds to spawn
Spawn caps have been raised across the board

Doors, Statue base
The Ai will now navigate around these objects properly

Menu's
The prompt UI now responds to the analog stick and dpad
Routing navigation in the options menu has been tweaked
Updated credits with an attributes file



The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!