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Pinhead Adventures News

Patch 0.3.4

A big update this week! We have been hard at work to bring The Zino into light!
The Pinhead has had many improvements this past week, with the Spitter getting some much needed spit and polish!

Pinhead
Hit stun has been reworked for better hit response with the pinhead
The pinhead now aims towards his targets with more accuracy
Fixed an issue with the grapple animations
You can no longer get stuck sliding on your back
Flopping is now easier to control
Will now trip when dead, reacting to the environment properly after being killed
Physics object can now only hurt the player if they are moving in the direction towards the player Should be less likely to be hurt by objects moving away from the player
Interacting has been slightly reworked
Reworked sword swing; works similar to the gun where the swing is performed after the button is released.
Air swing and slide swing are still on button pressed
Holding the sword swing button for 0.5 seconds will now always start a sword charge, even without a sword swing prior

Orbo
Directing orbo while the shop is open will now only close the shop and not teleport Orbo

Nests
Nests have been made more reactive to damage

Spitter
Enemies now heal when in spit
Spitter Spray attack will now spray spit clouds instead of spit balls, Spitter also has a new spraying effect
Spitters have a new mid range attack: Triple Spit; When the Pinhead gets near the Spitter, it will spit a volley of 3 spit balls at the player
Spitters have a new close range attack: Air Spit; When cornered by the player for a few seconds, the Spitter will flip over the player and fire a volley of 3 spit balls
Spitters feet no longer collide with the players, should be less likely to pop the player into the air while attacking with the sword
Fixed Spitter spit ball generation not pausing correctly
Spitters should now try to relocate after each attack
Spitters should be less likely to move around during their attacks

Enemies
Drops correctly spray out in a cone

Menu
Adjusted some visuals

Visual Effects
Spit effect have bubbles flow off the pinhead
Honey effect leaves behind a trail of honey on the ground
Sword hits create a small circle where the hit was
The fallout effect will now attach to objects properly
Orbo's mouth and stack collection effects have been updated
Pinhead's slide smoke has been made smaller

Estoria
Replaced rubble in yellow tower, some pieces were invisible and colliding with the player

The Zino is coming soon, so stay tuned and have your coin at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Patch 0.3.3

Pinhead
Gun shots are now fired on button release
Added a new aiming animation while holding down any button to fire the gun
Added a dim light to the personal shield while it is charged
The Overhead swing animation has been slowed down
The sword overcharger is now orange instead of blue

Orbo
In order to send orbo to ship you now have to use the pause menu

UI
The Pause menu now has new stats (Coming soon) and a new button
The options menu routing has been updated

Grapple
Stun effect has been updated

Super Self Serve
Adjusted description for some items

Spiker
Fixed large spiker nests taking full damage from non explosive damage at incorrect times

Swooper
Fixed swoopers creating nests too close to other small swooper nests
Fixed incorrect collision for broken swooper nests after they are destroyed
Swooper nests will now push out any actors that get stuck inside of them
Fixed swoopers not being able to see objects or other ai

Enemies general
Added logic to stalled enemies to push out anything that is overlapping them, this should help prevent pileups outside nests

The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

0.3.2 Hotfix

Redid item distribution on Estoria
The Personal Shield can now be recovered earlier on Lil Green
Patched up some holes in Big Purp
Lil Green shield cone no longer visible in space while shield is off

Patch 0.3.2

Pinhead
New animations and "voice lines" have been added!
Interactions with Orbo are more frequent and varied, telling Orbo to stop and follow are much better signalled to the player.
New max speed run animation
Using the tools has been reworked
New animations and better telegraphing for when the Pinhead shoots his gun
The pinhead will now float before landing while flopping
Falling and flopping now have improved clarity
The vertical swing no longer gets stuck after repeated swing attempts
The air swing landing has been improved
Fixed an issue with the hit stun animations not playing properly
It is now possible to slide on your back backwards
The battery is now visible the entire time while reloading
Fixed being able to draw tools at the same time they are placed in the Upgrade Station, soft locking the player
Fixed the laser sight staying on the pinhead's hip when the gun is placed in the Upgrade Station

Orbo
Adjusted the timing on the save when returning to orbo
Orbo will now keep waiting after returning to him if he was before

Spitter
New animations have been added!
Updated spit and spray animations to be better telegraphed
More in air animations
The spitters knockback is more reactive

Swooper
Lowered swooper object detection range, should help with performance on Big Purp

The Ship
Pickups (coins, batteries, etc) can be stored on the ship just like carriables



The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Patch 0.3.1

Hello Adventurers!
This week brings some much needed refinement to the game!

Pinhead
No longer be interrupted while bunny hopping or bonking in some cases

Carriables
Will no longer fall through the ship

Estoria
Fixed dark matter cell from falling through the ground.

Lil Green
Fixed a bug making the personal shield unpurchasable

The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!