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Pinhead Adventures News

Pinhead Adventures 0.5.4

Pinhead Adventures 0.5.4

Pinhead
The different shoe sounds are now functioning as intended
Fixed and adjusted some cosmetics
Base grapple stun increased from 2 to 2.5 seconds
Bonking will now only have a 10% chance to knock off the currently equipped hat
Sliding no longer resets the height added by shoes

Orbo
Open inventory offset adjusted. Will lerp between angles smoothly

General
Spiker Rocks are now worth 150, was 75
Hearts and shield keys will spawn less often
Coins will spawn more
Keycards and lab keys will now spawn slightly more often
Fixed the blue statues defaults
Spikers attacks now deal 33 damage each
Spitters health has been increased from 100 to 150
Handle for incinerator and vending machine will no longer make the player mantle

Statues
Now give increased AP/HP 15 from 10
Extra lives give 5 AP/HP per life stored

Estoria
Added more blue statues

Lil green
Lab buttons are now powered with the rest of the lab
Removed the socket unit requirement from the substations
Substation buttons now lock when activated
Added blue statues to each house
Red house can now be entered without the hacking tool
The colony shield no longer checks for enemies inside it

Big Purp
Fixed some holes in the facility
The Zino now spins
The dark matter cell keycard requirement in the lab has been fixed
The portal to the facility now opens when you first get into the facility
The screen in the shortcut hut has been fixed
Lab keys will now spawn on big purp
Lighting optimizations

The Zino
Upgrade kit shops have been updated
Slots lights now disappear from a closer distance
Some lighting optimizations


The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.5.3

Pinhead Adventures 0.5.3

Pinhead
Footstep sounds now change depending on what boots you wear
Added idle animations for when using the wardrobe
Fixed some inconsistencies with the idle animations

Estoria
Blue tower bridge to the middle island has been reconfigured
The small building outside of blue tower has been reworked

Lil Green
Lowered the green tilt in the post processing
Moved the sockets for the small buildings to outside
Changed some of the geometry around the final button area

Big Purp
Made some changes to the Facility interiors
Fixed collision on some assets in the Facility
The relay shields no longer check for enemies inside

The Zino
Lowered upgrade kits from the shops from 10 each to 3

Items
Blue statues that can be incinerated for 500 coins have been added
Removed the large green statues



The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.5.2

Pinhead
Skin material effects now work when wearing cosmetics

Cosmetics
When explosions knock off cosmetics, they will now stay unlocked
Bonking now has a 25% chance to knock your hat off
The wardrobe should now show the correct number of total unlocks

Puzzles
Puzzle Parts are now be discovered by the pinhead, regardless if orbo is close.
Spawned socket puzzle parts from shops or orbo's inventory slots now correctly show where their slot is without requiring a reload

All Levels
Upgrade Kits and Customizables have been redistributed
Some level geometry and puzzles have been reworked/adjusted to improve gameplay flow

Estoria
The final button now spawns a Customizable and a World key
Fixed some nav mesh errors

Lil Green
Lighting has been reworked

Big Purp
Fixed a spelling error in the pause menu for an objective

The Zino
Mini Big Purp slots are now level 9
The Zino Holograms are now powered with sockets

Slots
Jackpot value increase from 500 -> 1500

Bookshelves
Now cast shadows under indoor lights

Hacking Terminals
Added a short delay after leaving a hackable terminal before it can be interacted with again
Fixed the hacking tool recharge buttons not activating correctly, which would soft lock the game

Hardlight shields
Fixed scenarios where the shield would shrink but not disappear
Removed particle effects from shields not supposed to have them



The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

The Anniversary Update

We have moved to Unreal 5.5, with this comes many improvements to visuals and optimizations!

We have introduced cosmetics!
Find 35 rare cosmetics to customize Pinhead!
Interact with wardrobes to access your collection!
Each level has new Cosmetic Spawners! Who knows what you'll find!
Careful though! A big enough explosive hit will knock your socks off!

General
Nest spawn rates have been halved, and each Nest spawn rate minimum has been increased 15 seconds
Baked some level geometry, should have a positive impact on performance in certain areas
Added pick up handles to the backs of the Vending Machine and Incinerator
A newer type of statue worth a lot of coins has been added to the loot pool

Pinhead
Removed cooldown from Grapple Stun Beacon
Removed the recharge lock while in combat for the depleted gun

Estoria
Moved the locations of each machine to the tops of the towers

The Zino
World Keys have been removed from the basement, a wardrobe and some cosmetics replace it

Options
New Options Menu
New Display options
New Audio options
New Graphics options
New Physics options

New Controls Screen w/ key binding for both kb/m and controller

The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Hotfix

Updated Client Icon

Removed some demo assets from main game
Updated space UI for The Zino