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Pinhead Adventures News

Pinhead Adventures 0.3.0 Hotfix 2

This hotfix addresses some end game issues with the book and some of the other objectives.

Added extra checks to the buttons when loading to help ensure they are set to the correct state
Fixed shields not saving correctly
Fixed a spitter who was spawning underground
Fixed Lil Green's shield beam effect playing at double speed
Fixed the book breaking when removed from Orbo's inventory
Added some extra checks to socket puzzles to help ensure they are activated when solved
Changed autosaves to only happen when teleporting to orbo, no longer saves every 3 minutes

The CaZino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.3.0 Hotfix

Adjusted some spawns on Big Purp

It is now much easier to bunny hop

The spiker will no longer mantle the ground

Big Purp

Big Purp is here! Explore a whole new world! New story elements to discover! Spiker 2.0, Spiker Nests, and a whole lot of new puzzles! Check out the Roadmap for all the new features added this update!

Pinhead
Made the pinhead unable to do a high jump while stacking pickups
The In spit and Honied effects have been updated
The pinhead is now nonactionable while getting up and after bonking

The Pinhead's Ship
The ship now supports object permanence, this allows for bringing objects between planets and storing of objects within the ship.
Stackables coming soon

Carriables
Most carriables have been adjusted to make it easier to throw and deal more damage
The lamp can now be hit to toggle the light on/off

Hardlight Cells
Fixed a desync to the hardlight cell's collision while in a socket when hit

Estoria
Zortan's ship will now be seen if he is in the solar system
A lot more upgrade kits have been placed around the map and objectives
More Nests have been added to avoid unnecessary enemy buildup
Some small additions have been made to the towers
Adjusted enemy spread throughout the level
Can now be seen from space

Lil Green
Fixed some instances where lil green's shield would start at the wrong position
Colony shield effects have been slightly reworked
Music will no longer loop over itself
Atmosphere, fog, Big purp and Estoria visuals adjusted
Zortan's ship will now be seen if he is in the solar system
The personal shield can now be obtained from the Shield Control Center
More upgrade kits have been placed around the map
All nest placements have been redone for less buildup of enemies over time
Can now be seen from space

Enemies
All enemies materials for being hurt or honied have been adjusted for visual clarity

Spitter
Tweaked spitter's rotation logic when trying to face the player, should stop spinning

Nests
Adjusted nest coin drops
Adjusted the spiker nest damage effect to play only when damaged by explosives or when it is destroyed
Small nests now take ~75 seconds to spawn
Large nests now take ~ 60 seconds to spawn
Spawn caps have been raised across the board

Doors, Statue base
The Ai will now navigate around these objects properly

Menu's
The prompt UI now responds to the analog stick and dpad
Routing navigation in the options menu has been tweaked
Updated credits with an attributes file



The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

0.2.31 Hotfix

Some small things we missed in this update!

Fixed some collision errors affecting gameplay

Nests now drop coins
Spiker nest now has a visual effect when hit



As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Patch 0.2.3 Shadowy Organization

Hello Adventurers! This week we bring you a complete rework of the lighting with more shadows and higher framerates! We have also combed through some of the more niche issues and smoothed them out. Enjoy!

||| Zortan's Ship has disappeared! |||

Pinhead
Fixed sometimes not being able to hurt stunned enemies if they were hit prior to being stunned
Fixed the slide stopping if you left the ground and then landed quickly

Enemies
Spikers and Spitters can now be coated with Swooper honey
While spikers are coated, they will have a slightly faster reaction time and move speed, and a farther jump attack range
If the spiker hits the player while coated, the honey will be transferred to the player
When a Spitter is coated, they will have a slightly faster acceleration and max walk speed, and will fire Honey infused spit balls
If a spit ball was infused before the honey effect end for the spitter, the spit ball will stay honey infused until popped
When a honey infused spit ball is popped, a honey ball will drop where the spit ball was

General
Lighting optimizations
Most objects will now cast shadows from lights

Lil Green
Now encapsulated in fallout boxes
The shops are no longer infinite

Estoria
Reworked some level geometry to better indicate the first towers button functions
Now encapsulated in fallout boxes

Space Level
Reworked most planets visuals
The spaceship will now cast shadows
Adjusted overall lighting



As always, feel free to follow us on X, Youtube, or here on the Steam forums!