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Inner Struggle News

Inner Struggle 1.1 is now available!

Greetings, everyone!
The moment has finally arrived: Inner Struggle's first major content update is officially LIVE!

This update brings a wave of new gameplay systems, unlockables, challenges, and even a brand-new enemy! Here's the full breakdown of what’s changed:

Main Additions
  • Focus Paths: Each Focus Path introduces a unique core mechanic that changes how Sophie survives, including a distinct pool of upgrades exclusive to each path.
  • Reactions: Special bonuses that occasionally appear mid-run. They can boost Sophie’s stats and unlock abilities that can turn the tide.
  • Afflictions: The heavier the Burden, the harder it gets! New effects will make things tougher as run continues.
  • Dodging: Press Shift to dodge through enemies and obstacles (maybe not on the Spider, though!)
  • New enemy: the Warden
  • Added an invulnerability window after taking damage
  • Added new unlocks and achievements.
  • The Struggle stat has been replaced with Burden, a more meaningful measure of Sophie’s fight.
  • Likewise, Highest Struggle is now Highest Burden.
Minor Adjustments
  • Default key for Dashing changed from Shift to Q (Shift now triggers Dodge).
  • Updated various UI elements and in-game sprites.
  • Slightly increased the camera zoom-out to improve visibility.
  • Refined several of Sophie’s animation frames.
Bug Fixes
  • Fixed an issue where menu buttons became unresponsive when pausing during screen transitions.
  • Fixed fade transitions freezing if the pause menu was opened.
  • Fixed certain audio volume settings not applying correctly.


I hope these additions and changes will improve the overall gameplay experience with Inner Struggle. Sophie's battle grows deeper with each new attempt, and as she tries new ways of breaking free, the environment also finds new ways of ruining her efforts... Will it ever be enough?

Well, that’s all for now. This is truly the best time to dive in. And over the coming days, I’ll be actively monitoring for bugs, feedback, and opportunities to implement more quality-of-life improvements.

Thank you so much for everything! And now more than ever:
Good luck with the struggle.
~Somnitum

The Struggle's 1st Anniversary!

Greetings, everyone!

Believe it or not, it’s been exactly one year since Sophie’s struggle first began. Time really does fly, huh? Weeks turned into months, and now a whole year has passed... yet she’s still fighting to break free.

I want to extend my deepest thanks to all of you who stepped in to face the challenge alongside Sophie, in hopes of a brighter tomorrow. And although I’ve been silent over the past few months, I promise it’s been for a good reason!

I've been working hard on a major content update for Inner Struggle for quite some time now. This update will not only expand the game, but also introduce new ways of playing it. It’s expected to launch next week, but for now, here’s a sneak peek at a new enemy you’ll be facing soon!


Well, that's it for now. Thank you so much for being a part of this!
~Somnitum

Happy 2025!!

Wishing you a happy new year!! May it be full of inspiring ideas and achievements for all of us 🎉🎉

Last year was very important for me with the release of my first game, and I’ve been working on some fun projects lately that I can’t wait to share with you all :)

Happy 2025!!
~Somnitum

Patch 1.0.3

Greetings, everyone!

Another patch was just added to the game (this one is the biggest so far!) including some quality of life improvements, updated visuals and bug fixes. Here are the listed changes:

  • Added 2 new stats in the Stats Menu
  • Added animations for the dialogue boxes
  • Added a custom cursor visual
  • Added a feedback effect whenever the player selects a choice that fails to motivate Sophie
  • Added a sound effect that plays whenever a new tutorial text box is displayed
  • Added a text indicating what key to press in order to make Sophie ponder

  • Updated the Input System to support Arrow Keys and Gamepad playstyles
  • Updated the spider's idle animation
  • Updated the menu's navigation to make it smoother
  • Updated the tutorial text boxes' visuals
  • Updated the dialogue cursor's visual
  • Updated the camera transitions to make them smoother

  • Fixed the audio volume settings not being saved
  • Fixed the tutorial sometimes not restarting if the player got caught near the end
  • Fixed the background sometimes not filling the entire screen
  • Fixed not being able to climb ledges by pressing the up arrow key
  • Fixed a bug that allowed the player to continue charging the sprint after losing a run and opening the diary


If you happen to come across any other bugs, please do not hesitate to let me know in the comments so I can fix them as soon as possible.

Good luck in the struggle!
~Somnitum

1.0.2 Patch

Greetings, everyone!

A small patch was just release, bringing some adjustments and bug fixes to the game. Here are the listed changes:

  • Reduced the number of times the player has to press a key in order to break free from a specific enemy from 5 to 3

  • Fixed the diary entry text remaining on the screen even after restarting the run
  • Fixed the resolution settings menu not working properly
  • Fixed the video settings not being saved even after being selected
  • Fixed the back button not working when clicked on the main menu
  • Fixed the dialogue choices not reacting to mouse clicks


If you happen to come across any other bugs, please do not hesitate to let me know in the comments so I can fix them as soon as possible.

Good luck with the struggle!
~Somnitum