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Demo: Progression & Polish Update!

Hey everyone!

For this first update of the demo, we bring you a mix of important progression changes, quality-of-life tweaks, and the usual balance and polish to keep Hive Blight smooth and shiny.

Let’s talk about the biggest change first.

Originally, our goal was to create a tutorial that didn’t feel like one. We’d drop players straight into a run, limit the mechanics to simple ones (like Heal and Spikes), and guide things gently through the quest system. The first boss marked the end of that intro, and behind the scenes, it helped ease players in without overwhelming them.

But it backfired. Many players thought beating that boss meant the end of the demo, and stopped playing—missing out on nearly 70% of the actual content.

So we’ve adjusted the flow:

  • The first run is still simplified, but you can now go beyond the first boss and challenge Chapter 2 right away.
  • Whether you win or lose your first run, you unlock the clan selection;
  • You’ll also start earning experience and unlocking content immediately, right from the first run instead of starting progression beyond that point.
  • Clan levels have been increased to 20 instand of 5




This should make progression feel more natural and help avoid confusion. Let us know how it feels!

Anyway, all this to say that if you've played the game and are reading this, you should probably give it another go cause you might have missed a bunch of content.

Outside of this main issue, here are the others changes we have made:
[h3]Fixes, balance & Improvements:[/h3]
  • Pebble Axe now inflicts 3 Shatter (was 2).
  • Fixed Sharpened Shell not showing the Spike tooltip.
  • Fixed Spike Elite not losing spikes correctly.
  • Small visual improvements across the board.
  • Changed Trinket and Equipment holders to look more distinct.
  • New end screen when you leave the game — now featuring tiny insect devs!
  • Fixed Chapter 2 levels sometimes having too high difficulty.
  • Changed end screen messaging so it doesn’t sound like “game over.”


[h3]Game System Updates:[/h3]
  • Removed the Introduction Chapter – you now start directly in Chapter 1.
  • Clan levels increased to Level 20 (was 5).
  • Units that leave your team are now returned to the draft pool.
  • Blight Level unlocks are now visible in the Unlocks screen.


Let us know what you think of the new flow and all the tweaks. As always, your feedback is a big part of shaping Hive Blight!

Enjoy!