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  3. Overcoming Adversity

Overcoming Adversity

[p]Hello everyone!

We’ve got a fresh update for you! This one is mostly about controller support, behind-the-scenes tools, unit reworks, and some much-needed balancing. Let’s jump right in!

First of all, to help us fine tune the game and its balancing, we’ve added gameplay decision tracking. Don't worry, we only collect information stricly linked to the choices you make in the game and you can disable this in the settings if you wish to do so. Thanks to that, we’ll now be able to see which units, equipment, and trinkets are picked the most in correlation to their winrate which is a great help to catch things that might be overtuned or undertuned.

Be aware that this data is only used by our team to help fine tune the balancing of the game and NEVER shared externally.

[/p][h3]Controller support[/h3][p]You can now play Hive Blight with a gamepad or keyboard. Give it a try and tell us how it feels! We’d love feedback on controls, menus, and anything else so we can keep improving the experience.


[/p][h3]Beta Access Only (not in the demo)[/h3][p]Some of the new content is exclusive to players with beta access :

Chapter 3[/p]
  • [p]Chapter 3 is now playable, letting you experience the full length of a run and push your build to the limit.[/p]
  • [p]The final boss is still a placeholder, but we’ll be back with a brand-new one soon![/p]
[p] Purge Rituals[/p]
  • [p]A brand-new fight type where you can add a difficulty modifier to a battle in exchange for an extra random equipment reward.[/p]
  • [p]These are all about risk and reward: some modifiers will be brutal for certain team comps but easier for others, so know your squad before you commit! [/p][p]
    [/p]
[p][/p][p]In addition to that, we also reworked a few units, buffed melee health, tweaked some enemies, and fixed some nasty bugs (those of the electronic kind). On top of that, we are also working on some new content behind the scene (final boss, new enemies...), don't worry! [/p][p]
[/p][p][/p][p]As you can see, it will be base on the Devil's Tooth's mushroom


Thanks again for playing and sharing feedback with us. Each update helps us push Hive Blight closer to its full form, and we’re excited to see what you think of these changes. Check out the full patch note below 👇 Enjoy!

[/p][h2]Patch Note: [/h2][p]
[/p][h3] Unit Reworks:[/h3]
  • [p] Ludwig and Richard: Ludwig and Richard now only affect the base value of, respectively, Attack Speed and Attack Power of the units next to them. That means that other sources of stat boost will not be overwritten anymore (trinkets, items, etc.)[/p]
  • [p] Bob: Now spreads healing only among wounded allies instead of everyone (avoids wasted heals)
    [/p]
[h3]Buffs[/h3][p]
Units [/p]
  • [p]Galahad T3: Shatter 2 → 3[/p]
  • [p]Azra: Healing increased on T2 and T3[/p]
  • [p]Ambroise: Healing increased across all tiers[/p]
  • [p]Melee units: Increased health by ~30% on most melee units for T2 and T3[/p]
  • [p]Astaroth: Adjusted attack power, self-damage, and healing across all tiers[/p]
[p]Trinkets [/p]
  • [p]Lollipop: +1 → +2 to all healing effects[/p]
  • [p]Fight Club: Max stack 2 → 3 and now gives +0.4 attack speed[/p]
  • [p]Starting trinket Teeth Breaker: now grants +3 chitin instead of +2[/p]
  • [p]Sweet Symphoney Teeth Breaker Symbiosis can now be Bob or Ambroise (was only Ambroise)[/p]
  • [p]Infected Swarm now spreads 50% of poison (before poison gets reduced, so it basically spreads twice as much poison as before) [/p]
[h3]Nerfs[/h3][p]
Units [/p]
  • [p]Yaga: Attack power decreased on T2 and T3[/p]
  • [p]Perceval: Spike decreased across all tiers[/p]
  • [p]Bakhan: Poison decreased on T2 and T3[/p]
  • [p]Styx: Ambush decreased on T2 and T3[/p]
[p]Trinkets [/p]
  • [p]Overwhelming Takedown: Shatter 4 → 3 to highest-health enemies; max stack 3 → 2[/p]
  • [p]Bees & Love: Max stack 2 → 1[/p]
  • [p]Guerilla Tactic: Ambush gain 3 → 2[/p]
  • [p]Last Fumes: Ambush gain 3 → 2[/p]
  • [p]Rockamouflage: Chitin gain 4 → 3[/p]
[p]Equipment [/p]
  • [p]Clocked Dagger: Ambush gain 4 → 2[/p]
  • [p]Nettle Blade: Ambush gain 4 → 2[/p]
  • [p]Smoke Bomb: Ambush gain 4 → 2[/p]
  • [p]Test Dummy: Ambush gain 4 → 2[/p]
[p] [/p][h3]Enemy Changes[/h3][p] [/p]
  • [p] T3 enemies: -25% attack power[/p]
  • [p] T4 enemies: -35% attack power[/p]
  • [p] Rebalanced some of the hardest fights[/p]
  • [p] First chapter boss slightly easier[/p]
  • [p] Second chapter boss now spawns fewer enemies
    [/p]
[h3] Fixes[/h3][p] [/p]
  • [p] Fixed crash when using Fist and Steel on Perceval[/p]
  • [p] Fixed Fist and Steel triggering twice per execution[/p]
  • [p] Fixed some items disappearing when equipped from the team screen (couldn’t reproduce, let us know if it happens again)[/p]
  • [p] Fixed ambushed unit sometimes turning into a blank square[/p]
  • [p]T3 & T4 Enemies no longer deal damage when charmed[/p]
  • [p]Fixed MVB medal not showing on defeat[/p]
  • [p]Astaroth tooltip now correctly says “all other allies”[/p]
  • [p]Fixed bug where targeting could not be changed for ranged unit even if the different targets are at the same distance[/p]
  • [p]Fixed bug where enemies would keep targeting your unit even when you switch your unit to a different tile[/p]
[p][/p]