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The Blacksmith comes with a nice present: the encyclopedia!

[p]Hello everyone and happy holidays! [/p][p] [/p][p]I hope you'll all have a great time and that you'll get to spend a bit of time with your loved ones. [/p][p][/p][p]Since our last update in October, we've been hard at work and we're happy to release a feature that has been dear to our hearts since the project's inception. Indeed, we're happy to introduce... [/p][p][/p][h3]... the ENCYCLOPEDIA![/h3][p]
Since we first started the project, it has been important for us that we would be able to share our love for nature beyond the theme we've chosen. With the encyclopedia, we are able to share the inspirations for all the designs in the game as well as, hopefully, trigger the interest of people in the wonderful world of insects! In addition to that, you'll be able to gather some information on the different characters in the game. [/p][p]Relating to that, we also added a "more info" button on unit cards, that way, you can get access to everything you might want to know about a specific unit without having to search for it in the encyclopedia. [/p][p][/p][p][/p][p]In addition to this new feature, we've finally added the Blacksmith as promised in our previous post. And for the end of the year, he decided to dress up for the occasion... [/p][p][/p][p][/p][p][/p][p]The blacksmith will allow you to fuse identical items together to create legendary items that are twice as effective! He also comes with a small Gacha machine in which you can spend your nectar in the hope of getting a matching pair of items or something good for your team![/p][p][/p][p]The Blacksmith will only be available on the Beta version of the game for now (sorry fellow demo players, you'll have to wait a tiny bit longer).[/p][p][/p][p]And that is not all we are adding today, we also worked a little bit on Elites and their balancing. Previously, you'd always have the same elite whether you were in chapter 1, 2 or 3. This led to an issue where Elites became irrelevant in their own fight during the later stages of the game. Therefore, we have added 4 new elites to the game and they will only be available in their respective chapters.[/p][carousel][/carousel][p]Finally, we added a few new trinkets and equipment to complete the set of the different clans. You can check out what they do within the patch notes below.[/p][p][/p][p][/p][p]As usual, we also made a few balancing changes to the game. You can read the full extent of the update in detail in the patch notes below.[/p][p][/p][p]I hope you'll love the new content we've added and we will see you next year for more additions! Have a great end of the year![/p][p][/p][p]Enjoy![/p][p][/p][h2]Patch Notes[/h2][p] [/p][h3]New Features[/h3]
  • [p]Encyclopedia added: Includes real insect inspirations, full equipment and trinket lists for all clans, plus extra stats.
    [/p]
  • [p]Blacksmith node added: Fuse two identical items to upgrade them, or try the gacha for a random equipment.
    [/p]
  • [p]New Elite Fights: We added 3 new elites for chapter 3 and 1 for chapter 2. We also rework the current elites fights.
    [/p]
[h3]New Content[/h3][p]
Trinkets:
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  • [p]Unseen Harvester (Starting trinket for the Silent Cabbale - Beta only): Allies gain +1 Attack Power each time they loses Ambush.
    [/p]
  • [p]Echoing Chamber (Sweet Symphoney): Units with Tempo gain: "Tempo: deal 2 damage to all enemies."
    [/p]
  • [p]Imposing Presence (Vespada): Enemies start combat with 2 Shattered.
    [/p]
[p]
Equipments:
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  • [p]Pressurized Gland (Vespada): +1 Spike. Spikes can now hit ranged enemies.
    [/p]
  • [p]Urticape (Silent Cabbale - Beta only): When hit, inflict 2 Poison to the attacker.
    [/p]
  • [p]Conductor's Baton (Sweet Symphoney): +2 Attack Power per adjacent ally.
    [/p]
[h3]Visual and Quality of Life[/h3]
  • [p] Added a new mouse cursor
    [/p]
  • [p] Added multiple new FX (Julien: specify if needed)
    [/p]
  • [p] Removed aliasing, visuals are now sharper
    [/p]
  • [p] Reduced nectar bottle pop sound volume
    [/p]
  • [p] Trinkets now have rarity borders (Starting / Common)
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  • [p] Equipment now always displays a rarity border
    [/p]
  • [p] HP bar now appears whenever the Chitin bar is shown
    [/p]
[h3]Balancing[/h3]
  • [p] Starting Life 85 → 80
    [/p]
  • [p] Fiery Circle now only spawns in Chapter 1
    [/p]
[p]
Unit Buffs
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  • [p] Edith targets 4/6/8 → 5/7/10
    [/p]
  • [p] Edith now always charms the highest Attack Power enemy (random if tied)
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  • [p] Vladimir Attack Power 10/15/20 → 12/18/24
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[p]
Unit Nerfs
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  • [p] Morgana Tempo effect (every 4 attacks) now deals area damage
    [/p]
  • [p] Achilles push strength reduced
    [/p]
[p]
Trinket Buffs
[/p]
  • [p] Predator is now a regular trinket
    [/p]
  • [p] Toxic Love is now a regular trinket and can be taken twice
    [/p]
  • [p] Sneak Attack bonus damage +4 → +5
    [/p]
  • [p] Warning Stench starting Poison 2 → 3
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  • [p] Toxic Pollen Poison spread 2 → 3
    [/p]
  • [p] Warcry Shattered on Berserk 2 → 3
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  • [p] Sharpened Shells has no copy limit
    [/p]
  • [p] Twigtronome has no copy limit
    [/p]
  • [p] Nectar bottle now gives 80 → 100 nectar[/p][p][/p]
  • [p]Miasmic Trigger now gives "Berserk: Apply 6 poison to enemies around them" to all ally units[/p]
[p]
Trinket Nerfs
[/p]
  • [p] Diversion is now a starting trinket
    [/p]
  • [p] Fight Club max copies 3 → 2
    [/p]
  • [p] Moral Booster heal on Execution 3 → 2
    [/p]
[p]
Equipment Buffs
[/p]
  • [p] Equipments granting Ambush now gives 2 stacks instead of 3
    [/p]
  • [p] Castanut Tempo Heal 2 → 3
    [/p]
[p]
Bug Fixes
[/p]
  • [p] Improved map screen performance
    [/p]
  • [p] Fixed equipment duplication and destruction bugs
    [/p]
  • [p] Fixed max Life not resetting between runs
    [/p]
  • [p] Fixed scroll effects persisting after fleeing
    [/p]
  • [p] Fixed Poison damage not being tracked properly
    [/p]
  • [p] Fixed Berserk effects not triggering when a unit dies in one hit
    [/p]