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  3. Last steps until Early Access!

Last steps until Early Access!

[p]Hello everyone![/p][p][/p][p]We mentioned in our last announcement that we were working on a new feature that would shake things up in your runs and hopefully add a lot more replayability too: Events![/p][p][/p][p][/p][p][/p][p]For those who have access to the Beta build, we are happy to announce that you can now try them out! We hope you like them.[/p][p]As we mentioned before, the events are currently somewhat limited but it is something that we want to build upon during Early Access as it greatly helps bringing the world of Hive Blight together.[/p][p][/p][p]For those who haven't gotten the chance to join the beta, don't worry, you'll be able to try them soon! Indeed, if you missed it previously, remember that the Early Access release is just around the corner. In just 3 weeks (March 9th!), you'll discover Hive Blight in its entirety! [/p][p]If you hadn't seen the announcement trailer, here it is:[/p][previewyoutube][/previewyoutube][p]However, not having access to the Beta version doesn't mean that we have nothing for you! [/p][p]As usual we've made a lot of balancing changes to the game but we also added a lot of visual improvements and quality of life features. You will, for example, now be able to save your current game so you can continue it later. Such a relief! You won't have to lose your god run because you have to leave or go to bed anymore![/p][p]You can check out all changes in the patch notes at the bottom![/p][p][/p][p]Lately we have had the chance to be showcased by Gohjoe who has done a great job on introducing Hive Blight to his viewers! If you want to know what the game is all about, I can only urge you to check his video out! He explains it better than even I could.[/p][previewyoutube][/previewyoutube][p]The comments have been overwhelmingly positive and we can't thank you enough for this! Thanks to that, we will go into Early Access with renewed confidence and energy! You guys are great![/p][p][/p][p]Anyway, without further ado, here is the full patch note. Enjoy![/p][p][/p][p][/p]
Patch Notes
[h2]New Features[/h2]
  • [p]Save system, you can now quit run and come back later to continue it[/p]
  • [p](Early Access only) New story events with multiple choices[/p]
  • [p]Auto deploy unit on retry: When retrying a fight units will be placed the same way you did placed them before so it’s easier to change the placement[/p]
[p][/p][hr][/hr][p][/p][h2]Visual & Quality of Life[/h2]
  • [p]New main menu animated illustration[/p]
  • [p]Rallying banner node now also include a unit draft[/p]
  • [p]Added a bunch of missing sound effects[/p]
  • [p]New button to slow game speed (x0.5)[/p]
  • [p]You can now use controller arrows to navigate the game[/p]
  • [p]A second bar for trinket will appear if you have too many trinkets[/p]
  • [p]New visuals for boss reward bag and trinkets reward bag[/p]
  • [p]Each chapter now have their own map background[/p]
  • [p]Changed button style[/p]
  • [p]Added vsync option in the settings[/p]
  • [p]Performance improvements on some systems

    [/p]
[p][/p][hr][/hr][p][/p][h2]Balancing[/h2][h3]General[/h3]
  • [p]Reduced the amount of Chungus on some difficult fights[/p]
  • [p]reduced the difficulty of chapter 1 in higher Blight level[/p]
  • [p]Attack stealing elite can no longer steal from units with 1 attack power (units will always have at least 1 attack power)[/p]
  • [p]Poison now triggers every 0.5s instead of 1s[/p]
  • [p]Clans now take 2.5x more time to unlock all of their content[/p]
[h3]Unit Buffs[/h3]
  • [p]Gustav attack speed buff increased tempo +0.1/0.2/0.3 -> +0.2/0.3/0.4[/p]
  • [p]Styx now stat with fast[/p]
  • [p]Styx attack power has been increased 15/20/25 -> 20/30/40[/p]
  • [p]Styx hp has been increased 40/50/60 -> 50/60/70

    [/p]
[h3]Unit Nerfs[/h3]
  • [p]Edith no longer gain attack speed when leveling up[/p]
  • [p]Galahad shatters given 2/3/4 -> 1/2/3

    [/p]
[p][/p][hr][/hr][p][/p][h2]Bug Fixes[/h2]
  • [p]Disabled keyboard shortcut when writing a bug from bug report button[/p]
  • [p]Fixed an issue where you could not hover on your unlocked content at the end of a run[/p]
  • [p]Fixed an issue where units would spend more than 5 elixir to get healed[/p]
  • [p]Fixed an issue where player would not spend any elixir on first fight of a run[/p]
  • [p]Fixed equipment sometimes disappearing during run[/p]
  • [p]You can no longer finish tutorial quest by clicking on the explanation gif[/p]