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Hive Blight News

Quickfix 0.19.b

  • [p]Fixed an issue where ulysse wouldn't trigger his effect (hit all enemies)[/p][p]Fixed an issue where you get a blight curse fight (optional challenge) when you launch the game for the first time[/p]

Quickfix 0.19.a

  • [p]Effects happening on entering the battlefield now activate on Purge Rituals fights[/p]
  • [p]Purge ritual curse now change when you encounter a new one on the map without purging the last one.

    Thank you Unisus for reporting these issues quickly![/p]

Overcoming Adversity

[p]Hello everyone!

We’ve got a fresh update for you! This one is mostly about controller support, behind-the-scenes tools, unit reworks, and some much-needed balancing. Let’s jump right in!

First of all, to help us fine tune the game and its balancing, we’ve added gameplay decision tracking. Don't worry, we only collect information stricly linked to the choices you make in the game and you can disable this in the settings if you wish to do so. Thanks to that, we’ll now be able to see which units, equipment, and trinkets are picked the most in correlation to their winrate which is a great help to catch things that might be overtuned or undertuned.

Be aware that this data is only used by our team to help fine tune the balancing of the game and NEVER shared externally.

[/p][h3]Controller support[/h3][p]You can now play Hive Blight with a gamepad or keyboard. Give it a try and tell us how it feels! We’d love feedback on controls, menus, and anything else so we can keep improving the experience.


[/p][h3]Beta Access Only (not in the demo)[/h3][p]Some of the new content is exclusive to players with beta access :

Chapter 3[/p]
  • [p]Chapter 3 is now playable, letting you experience the full length of a run and push your build to the limit.[/p]
  • [p]The final boss is still a placeholder, but we’ll be back with a brand-new one soon![/p]
[p] Purge Rituals[/p]
  • [p]A brand-new fight type where you can add a difficulty modifier to a battle in exchange for an extra random equipment reward.[/p]
  • [p]These are all about risk and reward: some modifiers will be brutal for certain team comps but easier for others, so know your squad before you commit! [/p][p]
    [/p]
[p][/p][p]In addition to that, we also reworked a few units, buffed melee health, tweaked some enemies, and fixed some nasty bugs (those of the electronic kind). On top of that, we are also working on some new content behind the scene (final boss, new enemies...), don't worry! [/p][p]
[/p][p][/p][p]As you can see, it will be base on the Devil's Tooth's mushroom


Thanks again for playing and sharing feedback with us. Each update helps us push Hive Blight closer to its full form, and we’re excited to see what you think of these changes. Check out the full patch note below 👇 Enjoy!

[/p][h2]Patch Note: [/h2][p]
[/p][h3] Unit Reworks:[/h3]
  • [p] Ludwig and Richard: Ludwig and Richard now only affect the base value of, respectively, Attack Speed and Attack Power of the units next to them. That means that other sources of stat boost will not be overwritten anymore (trinkets, items, etc.)[/p]
  • [p] Bob: Now spreads healing only among wounded allies instead of everyone (avoids wasted heals)
    [/p]
[h3]Buffs[/h3][p]
Units [/p]
  • [p]Galahad T3: Shatter 2 → 3[/p]
  • [p]Azra: Healing increased on T2 and T3[/p]
  • [p]Ambroise: Healing increased across all tiers[/p]
  • [p]Melee units: Increased health by ~30% on most melee units for T2 and T3[/p]
  • [p]Astaroth: Adjusted attack power, self-damage, and healing across all tiers[/p]
[p]Trinkets [/p]
  • [p]Lollipop: +1 → +2 to all healing effects[/p]
  • [p]Fight Club: Max stack 2 → 3 and now gives +0.4 attack speed[/p]
  • [p]Starting trinket Teeth Breaker: now grants +3 chitin instead of +2[/p]
  • [p]Sweet Symphoney Teeth Breaker Symbiosis can now be Bob or Ambroise (was only Ambroise)[/p]
  • [p]Infected Swarm now spreads 50% of poison (before poison gets reduced, so it basically spreads twice as much poison as before) [/p]
[h3]Nerfs[/h3][p]
Units [/p]
  • [p]Yaga: Attack power decreased on T2 and T3[/p]
  • [p]Perceval: Spike decreased across all tiers[/p]
  • [p]Bakhan: Poison decreased on T2 and T3[/p]
  • [p]Styx: Ambush decreased on T2 and T3[/p]
[p]Trinkets [/p]
  • [p]Overwhelming Takedown: Shatter 4 → 3 to highest-health enemies; max stack 3 → 2[/p]
  • [p]Bees & Love: Max stack 2 → 1[/p]
  • [p]Guerilla Tactic: Ambush gain 3 → 2[/p]
  • [p]Last Fumes: Ambush gain 3 → 2[/p]
  • [p]Rockamouflage: Chitin gain 4 → 3[/p]
[p]Equipment [/p]
  • [p]Clocked Dagger: Ambush gain 4 → 2[/p]
  • [p]Nettle Blade: Ambush gain 4 → 2[/p]
  • [p]Smoke Bomb: Ambush gain 4 → 2[/p]
  • [p]Test Dummy: Ambush gain 4 → 2[/p]
[p] [/p][h3]Enemy Changes[/h3][p] [/p]
  • [p] T3 enemies: -25% attack power[/p]
  • [p] T4 enemies: -35% attack power[/p]
  • [p] Rebalanced some of the hardest fights[/p]
  • [p] First chapter boss slightly easier[/p]
  • [p] Second chapter boss now spawns fewer enemies
    [/p]
[h3] Fixes[/h3][p] [/p]
  • [p] Fixed crash when using Fist and Steel on Perceval[/p]
  • [p] Fixed Fist and Steel triggering twice per execution[/p]
  • [p] Fixed some items disappearing when equipped from the team screen (couldn’t reproduce, let us know if it happens again)[/p]
  • [p] Fixed ambushed unit sometimes turning into a blank square[/p]
  • [p]T3 & T4 Enemies no longer deal damage when charmed[/p]
  • [p]Fixed MVB medal not showing on defeat[/p]
  • [p]Astaroth tooltip now correctly says “all other allies”[/p]
  • [p]Fixed bug where targeting could not be changed for ranged unit even if the different targets are at the same distance[/p]
  • [p]Fixed bug where enemies would keep targeting your unit even when you switch your unit to a different tile[/p]
[p][/p]

Quickfix 0.18.k

- Fixed Morgana character (AOE Poison) unpickable in drafts
- Fixed map generating elite or potion maker nodes in the first few nodes
- Chapter 2 fights with new enemies will have less enemies (The game is less hard from chapter 2 overall)

The Marching Host

Hello everyone!

Its' been a while! Hope you've been feeling great!

As you might know we've been beesy updating our other game, Bounty of One, for it's Daily Deal (it starts today, the 15th, at 7pm CET by the way). Check it out here:
https://store.steampowered.com/app/1968730/Bounty_of_One/

However, that doesn't mean that Hive Blight has been put aside in the meantime! Indeed, we've made a lot of change to this update and we have been hard at work advancing on new mechanics and the 3rd chapter.

First off, what we are adding to the game in this update:
  • Music-wise, we have updated the music for the Boss fight, they should now feel more epic than ever
  • We have added specific sounds to all insects, they will say things in a insectoid language when you draft them or place them on the board. This should give them more personnality and make them more unique.
  • We'have change the fight background for Chapter 2 to be more ominous and make more thematic sens with the 3rd chapter we are working on. It is subtle but quite noticeable in game
    Before:

    After:
  • We've added new enemies that will start appearing at the end of chapter 2. They each come with a specific mechanic and should give you a glimpse at what awaits you in chapter 3.
  • For those who have access to the Closed Beta: We have completely overhauled the poison system. It now deals damage equal to the stack amount of poison and reduce the stack by half every second. Therefore, we've rebalanced every units, items and trinkets linked to poison.


Secondly, what we're working on. At the moment, we are mainly working on two things:
  • The 3rd chapter - we are working on finishing creating the 3rd and final chapter of the game: getting the vibe right, the enemies, the balancing and finally, the final boss. Here is a sneak peak of the 3rd chapter's background:
  • The challenge system - we are working on specific map node where you can fight enemies while taking on an extra difficulty challenge in the hopes of getting something in exchange.


In addition to that, we've made balancing adjustments and quality of life improvement as usual:

    [h3]Quality of Life:[/h3]
  • Changed background battlefield of Chapter 2 to be more Blighted
  • Map improvement, 2 path with the same nodes should happen less often

    [h3]Units:[/h3]
  • New enemies with new mechanics for Chapter 2

    [h3]Music and sound:[/h3]
  • Boss fight now have updated fight music
  • Each insect now has a voice

    [h3]Balancing:[/h3]
  • Hector - base Attack Power buffed (T1: 10 -> 12, T2: 15 -> 18, T3: 20 -> 25)
  • Gustav - evolution rework, it now gives +0.1 Attack Speed with each evolution
  • Mothzart - evolution rework, it now gives +1 Attack Power with each evolution
  • Nikolai - evolution rework, it now gain one more Attack Power when it get heal with each evolution
  • Increased the difficulty of chapter 2
  • Spiky enemies now start with more spikes
  • Closed Beta: Poison Overhaul