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Castle Doombad Classic News

Castle Doombad Classic Release Date Update



Sinister status update! Castle Doombad Classic is now releasing on December 12, 2024.

We're very sorry to announce a second delay, which we realize is a bad look and very disappointing. We decided that the Steam version needed just a little more fine-tuning and polish time, and that this was ultimately the best decision for the game. We promise this will be the last delay, and that everything is now very close to ready!

The free 8bitkin reward will also still be available the first week after this new release date 🙌

Thank you to all our followers for so much patience and understanding! (We've received some lovely supportive comments and we are so grateful!) We'll be continuing to work hard to get some villainous goodness/badness into your hands soon! 🏰💜

Castle Doombad Classic has been delayed to November 25th, 2024



Hey Doomfriends,

We’ve got some not-so-fun news to share. Unfortunately, we've made the difficult decision to delay Castle Doombad Classic to November 25th, 2024.


The reality is that we fell behind on our original timeline, which was always a bit ambitious for what we had planned (we aimed for a Halloween release that we knew was going to be a little difficult to hit, simply because we loved the idea of serving up some spooky Doombad goodness for the holiday!). Rather than rushing the game out in an unfinished state to hit our original date, we thought it was better for the game and the players to delay.

But the good news behind this delay is that the new content we’re adding—especially the brand-new Roguevenge Mode—has grown into something bigger and better than we initially anticipated. As a result, it’s required more time and effort to pull off and perfect than we had originally planned.


We sincerely apologize for pushing back the release dates and for the last-minute nature of this announcement. Please know that our team is working hard to bring you something fun, unique, and deliciously villainous—and you’ll have it in your hands very soon!

In the meantime, here’s some positive news:

Though Steam Next Fest is now complete, we've decided to leave the Castle Doombad Classic Demo up on Steam indefinitely for the time being, so you can still enjoy it while you wait for the full release. And, to thank you for your patience, we’re also offering a special bonus: the "8Bitkin" Doomkin reskin will automatically unlock for anyone who launches the game during the first week of release! (November 25th - December 2nd).

Thank you all for your continued support, and we hope you still have a fiendishly fun Halloween!

[NOTE: We originally made this announcement a week ago on our social media channels and discord, but held the announcement here on Steam due to needing extra time to finalize approval for the delay with Valve. We're very sorry that we were not able to share this news here until now/at the last minute.]

Castle Doombad Classic - Demo Patch v0.9.1876

Hello doomfriends! Thank you to all of those who have tried out the first Castle Doombad Classic Demo!

We are hoping to support this demo version with more bugfixes and improvements leading up to our launch, and possibly beyond. Thank you also to all of those who have submitted bug reports and feedback! Without further ado, here are the patch notes:

CASTLE DOOMBAD CLASSIC - DEMO VERSION
v0.9.1876 - 10/17/24

BALANCE CHANGES:
  • Trap Energy Bar cooldown increased from 2 stages to 3 stages for all traps
MINOR ADJUSTMENTS & ADDITIONS:
  • Now automatically closing the Recycling Bin after recycling a trap
  • Now showing the Crit text and visuals when critical damage is applied to a hero
  • Boomkins, Potato Trolls, and Floor Spikes now all show healthbars when attacked
  • Adjusted the look of all healthbars
BUGFIXES:
  • Fixed various instances where reskinned traps would not properly show their reskins
  • Fixed To-Doom challenges being broken
  • Fixed issues with Commandbro jumping and wandering around aimlessly, and also fixed his sfx not playing
  • Fixed some issues with various trap upgrades, including the Fire Doomkin not spawning and some traps not getting their scream cost reduced
  • Fixed the Wacky Tube Man getting weaker when his attack power is upgraded
  • Fixed issue with Chapter 2 appearing unlocked (but broken) when it shouldn't
  • Fixed FX on the trap shelf for the Mega Scream power-up not appearing
  • Fixed issue where a hero would become stuck if they hopped on the Treadmill of Doom next to a window after they entered via a siege ladder
  • Hiding the Color Blind setting from the Accessibility options for now, because it's not ready yet (but will still be coming in the future)
  • Fixed tutorials showing touch screen/mobile verbiage instead of keyboard/mouse verbiage when playing with keyboard/mouse
  • Various other fixes and stability improvements

Let's Play the Castle Doombad: Classic DEMO!

Join Cidney de la Cruz - Hale (Doombad animator & co-producer) as she shows off the new, Castle Doombad: Classic DEMO for Steam Next Fest!

Release Date Announcement: Castle Doombad Classic is coming October 28th, 2024!



RELEASE DATE ANNOUNCEMENT! Return to Castle Doombad this OCTOBER 28th for a truly villainous Halloween!!

Featuring the full original Castle Doombad with new mouse+keyboard and gamepad control options PLUS brand-new content (to be revealed soon!) Just in time for Spooky Season! 🎃

We'd love to hear what you think in Steam the community forums, here: https://steamcommunity.com/app/2888470/discussions/

Stay tuned for more and stay villainous, my friends!