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Sid Meier's Civilization VI News

Forget Civilization 6 tile yields, building yields are where it's really at

The concept of 'yield porn' is not new to Civilization games - there's even an entire subreddit devoted to the subject. Ever since the new preserve district dropped in to Civilization 6 as part of the Vietnam and Kublai Khan Civ 6 DLC pack, players have really been pushing what they can do with crazy Civ 6 tile yields.


But tile yields are so 2020 - how about some building yield porn instead? User MiniatureWumbo recently posted on the r/civ subreddit about some interesting yields they've managed to achieve just via districts and buildings within one of their cities - they're pretty impressive.


If you're interested in the specifics of how this was achieved MiniatureWumbo was playing as Vietnam. The civilisation's unique ability restricts where a player can place their land-based speciality districts, but also provides different buffs depending on where they're placed. From there, it was a case of using various great people and choosing the right policies. MiniatureWumbo goes into more detail in the thread. Unlike general tile yield shots, not many more players have come forward to share other interesting building-specific yields, but we'll update this story if any more crop up.


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Civ 6 agendas - a guide to all leader agendas in Civilization 6

Looking for the lowdown on Civ 6 leaders and agendas? Sid Meier's Civilization VI is the latest in the beloved series of 4X games. For those new to this titan of turn-based strategy, the premise is as follows: assume the position of a notorious historical leader, and carry your people all the way from the early days of man to world domination via money, diplomacy, and more often than not, a very large battering ram.


In previous Civilization games, leaders and civilisations were one and the same - not so in Civ 6, where some civs have multiple leaders (Greece, India), representing different points in their history - and some leaders have multiple civs (Eleanor, Kublai Khan), applying their unique leader abilities to different nations. There hasn't been a huge amount of official content along these lines - as Firaxis have stated it hoped the modding community would fill in the gaps - but it does mean 'leaders' are now a distinct entity within Civ 6, separate from the civs.


Each leader, has their own unique ability, and has a specific agenda which partly informs their AI behaviour when you play against them offline.


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A Civilization 6 bug can make leaders nude, and reveals they don't have bits

There are plenty of reasons why a game could crash. Maybe your rig isn't actually up to the task, maybe the game was poorly designed so it's still riddled with bugs... or maybe it just can't handle the truth, as seems to be the case regarding a Civilization VI bug that's recently surfaced (the image below is NSFW, folks).


User Nerodmc posted a screenshot of something that recently caused their game to crash on the strategy game's subreddit. A shot from the diplomacy screen showing Kupe - the leader for the Maori in Civ 6 - naked as the day he was born. Well, aside from the fact that he doesn't appear to have any genitals.


It seems leader models not only have clothes as an independent graphical asset, separate from their bodies, but also that the body itself is left largely featureless. This truth was apparently too much for Nerodmc's computer, because it caused an 'unhandled exception' that crashed the game. The specific error was 'exception_access_violation', if you're curious. I wouldn't care to speculate what happens if this graphical bug triggers with a female leader, but we can guess there'd be similar results. So, Civ 6 leaders are basically like Ken dolls. You truly do learn something every day.


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Strategy games, ADHD, and the curse of 'one more turn'

When is it time to stop playing a strategy game? After just one more turn, of course! And then, maybe one more. And then one more...


I have fallen into the 'one more turn' (OMT) trap more times than I can remember. When I was young it was less noticeable, less important. It didn't matter if I was up past midnight turning Alpha Centauri into a waterlogged, irradiated wasteland, if I could drag myself into school the next day. At university, with no parent to give me a morning prod in the ribs, Armageddon Empires, Galactic Civilizations 2, and Sid Meier's Pirates! took a grade off my degree.


Post-university ambitions of writing professionally withered in the face of XCOM and a ROM copy of Warhammer: Dark Omen. Into the Breach was released after my daughter was born; I had to uninstall it because I couldn't afford to lose any more sleep. Why does that happen to us? Nuking Gandhi at 3am is never worth the brain fog and headache when the sun rises.


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Civilization 6's tile yields are getting wild thanks to the new preserve district

Civilization 6 DLC guide

Civilization 6's tile yields are getting wild thanks to the new preserve district

One of the many cool things to drop as part of Civ VI's Vietnam and Kublai Khan pack last week is the introduction of a brand new district; the preserve. It can be built anywhere - except next to a city centre - that gives boosts to appeal, housing, and even sets off a culture bomb to claim surrounding tiles.


Like the 'national parks' tile improvement, these districts lean into some of the 4X game's more eco-friendly content that incentivise you to plan ahead with your land, and keep some of it free from infrastructure. Preserves come with two building options, the grove and the sanctuary, that can provide different yield buffs to surrounding unimproved tiles depending on which one you choose. The grove boosts food, faith, and culture, while the sanctuary favours science, production, and gold.


In short, there is a lot of potential to use the preserves, in combination with other aspects of the game, to really enhance the potential yields of your empire depending on what kind of start you have, how you place your preserves, and making full use of any appeal-based bonuses.


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RELATED LINKS:

Civilization 6 DLC guide

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