1. Sector Unknown - Prologue
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Sector Unknown - Prologue News

Version 1.1.24

Updates:

  • Completely changed tooltip system for combat stats, it now shows exact numbers and how they contribute to each stat (may require more tweaking)
  • Fixed bug with NanoSurge and Roll The Dice using swapped images
  • Fixed dialogue grammatical and spelling errors
  • Fixed bug with Scrapyard Sal taking 5000 credits instead of 3000
  • Fixed bug with faulty tooltip on Deconstruct image
  • Last Stand tooltip fixed
  • Staunch Surge critical penalty removed
  • Bulwark Bond set to 14% evasion instead, and health increased
  • Fixed a bug with Titan Challenger, not previously working
  • Stand Fast tooltip corrected
  • Lowered Rapid Dominance perk requirement to 30 initiative
  • Scaling Aggression now works properly
  • Fixed Weapons Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Blade Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Rapid Dominance perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Shift-click for increasing/decreasing weapons skill by 5 as well
  • Fixed Glancing Shield (and changed name to Close Call)
  • Fixed bug where out of range and stunned already texts overlap
  • Fixed NanoSurge blank image on combat actions bar


Thanks again for the thorough feedback from all of the incredible and dedicated individuals in the community. Some really smart folks out there. I really appreciate it.

Version 1.1.22

Updates:

  • Added space bar click to advance conversations
  • Fixed bug where one could move their player outside the grid infinitely if their Action Points were down to 1.
  • Fixed bug where equipped weapon could be broken down for material while never actually breaking down the weapon
  • Moved a crate away from the prison transport door terminal, was looting through the wall
  • Fixed bug where removing Cheetah from party before entering the pirate base would have her reappear in the pirate base on the side of Dav
  • Added an information icon next to name to let people know name can be edited
  • Perks that increase health increase health when selected
  • Fixed a bug where crafted weapons were being named No Name
  • Nerfed stun beam by one turn and increased the cooldown timer to 5
  • Eliminated ability to open inventory during combat until I can figure out AP issue (this is due to shared inventory screen amongst different player owned characters.


More to come! Thanks again for all the great feedback.

Version 1.1.21

Updates:

  • Character creation: attributes can now be both increased and decreased
  • Character creation: skills can now be both increased and decreased
  • Character creation: skills can be incremented by 5 with shift-click
  • Character creation: skills tooltip informs players that most skill checks are 5 or more
  • Character creation: changing personality resets character


More to come!

Version 1.1.20

Updates:

  • Datapads now sort by order of time they were found (only for newly acquired datapads, ones found before this update will not do so)
  • Toggled off narcotics withdrawals for now
  • Toggled off Hush injectors in containers for now (these remove withdrawals)
  • Corrected narcotics bonuses from perks and origins
  • Added a Return To Game button the small menu
  • Added player -> vendor, storage, stockpile labels to windows so players can identify which side is their inventory
  • Added Science Points box in clearer spot on Research screen
  • Research boxes now show a clear Researched icon when researched
  • Mines no longer show as crate icons on overhead map
  • Added locked icon for any planetary defense upgrade not available


More to come! And as always, thanks for the amazing feedback.

Version 1.1.19

Updates:

  • Made an important change to travel - now travel on the map is instant, without moving across the grid
  • Companions stepping on mines only incapacitates them - they now revivew again with 10 health
  • Fixed a critical bug with scene states on Maku not being saved before entering the pirate base (the recruitment of Cleveland, for example)
  • Fixed a bug with Rational or Methodical traits showing only 9 instead of 10 skill points per level
  • Fixed a bug where loading into an auto-save trigger would trigger the auto-save again
  • Fixed a bug where loading an auto-save outside the pirate entrance would restrict movement
  • Fixed several dialogue bugs


More to come!