1. Sector Unknown - Prologue
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Sector Unknown - Prologue News

Future Updates & Patch Notes

All future updates and patch notes for the Prologue, Demo, and main game will now be posted in the main game's community hub:
https://steamcommunity.com/app/2734270/allnews/#scrollTop=102

Now that the main game has launched, I’m working on centralizing everything in one place. So if you’re ever curious about what’s changed or what’s coming next, that’s the best place to check.

Thanks so much for playing and supporting the game!

Sector Unknown is Out Now!

Sector Unknown is finally live — after three years of development!

I just want to take a moment to say thank you.

This has been a true labor of love, built with the goal of creating a fun and choice-based game, the kind I enjoy playing as well. Something that respects both your time and your love for old-school RPGs.

The game is in Early Access, and I’m incredibly excited to keep building it with you — your feedback, ideas, and support will shape where it goes from here.

Thank you again for being part of this. It means more than I can say.

Sector Unknown Launches July 16th – 15% Off at Launch!

Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th.

The game will be priced at $24.99 USD, with a 15% launch discount during the first week.

The game is story-complete, so you can play it from start to finish.
I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state.



As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into this launch.

Here are a few of the main things I’ll be working on during Early Access (as mentioned before):

  • Combat – It’s fully functional, but I’ll be tightening it up based on player feedback throughout Early Access.
  • Space Combat – Also working, but I’ve got additional plans here. I’ll be expanding it with new abilities and skill tie-ins, especially related to your pilot (whether that’s you or a companion).
  • Performance Optimization – Always ongoing. I’ll keep tuning things for better performance as we go.
  • And More – Controller support, facial hair colors, a detachable camera, romance options, criminal background options in dialogue, weapon swapping, and some other community requests are all on the radar as well.

With that said, it's been a long three years of development — but there’s light at the end of the tunnel. I’m excited to see what people think of the full game!

Thanks again for everyone’s continued feedback and suggestions.

Version 1.2.27

Latest updates:

  • Fixed bug where ability bar sometimes doesn't appear in combat after engaging in space combat.
  • Fixed bug where stun beam still bugged when used by companions: they occasionally perform another action after stunning an enemy.
  • Font size options added
  • Rotate character on creation screen
  • Fixed bug with number pad not triggering proper for dialogue option selections (seems to be with larger selections)
  • Opening journal no longer pauses other UI animations
  • Opening conversation turns off any highlighted objects from alt key
  • Number keys play button click sound during dialogue
  • Fixed bug with radio antenna clearing away Gunts.


More to come! Thanks again.

Version 1.2.23

Updates:

  • Fixed volume bug on start (not loading presets)
  • Fixed bug with Unarmed points not saving for NPC companions
  • Added robot and cannibal icons to character sheet
  • Fixed bug with dialogue when saving, recruiting a companion, reloading, and recruting the same companion again
  • Fixed bug with Quick Trigger and Blade Dance not using any AP
  • Fixed bug where space bar would not end turn with either Quick Trigger or Blade Dance active (but not used)
  • Fixed bug where end turn button was showing as interactable despite not being so
  • Fixed occassionaly bug where Cheetah still shows up in pirate base even after recruiting her


More to come!