1. Sector Unknown - Prologue
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Sector Unknown - Prologue News

Version 1.2.7

Updates:

  • Combat: Reduced spacing for unarmed/melee (could sometimes hit a target from two squares away)
  • Combat: Fixed a bug where combat sometimes gets stuck when pressing the spacebar to end your turn and at the same time as clicking to attack
  • Combat: Fixed a bug where player can sometimes walk in a cell occupied by a Gunt if you click slightly outside its hitbox
  • Combat: Fixed small bug/exploit with clicking just slightly beyond current grid square to gain a move for free
  • Fixed bug with loot window closing and sometimes not opening again when looting a corpse
  • Fixed bug with opening map while loot button is open
  • Fixed bug where injectors that were grayed out (cannot use) would become usable after using another consumable


More to come! Thanks again for the feedback and bug reports!

Version 1.2.6

Updates:

  • Can no longer evade attack if attacker is lucky in initiating a hit
  • Accessories now use the finance adjustment for prices
  • Fixed bug with accessories sometimes showing wrong stat when rolling over if accessory already equippped
  • Fixed bug with narcotic showing wrong stat when rolling over if accessory already equippped
  • Fixed bug with Lil Pecker pistol allowing a second shot despite not having enough Action Points
  • Fixed bug where injector and narcotics bonuses were reversed
  • Fixed dialogue bugs on Sjo (this is for the full version of the game)
  • Fixed research screen bug for Biology adding a space between boxes
  • Fixed bug with quest hud occassionally disappearing


More to come!

Version 1.2.5

Updates:

  • Fixed bug with Options menu not opening Graphics tab
  • Fixed bug with human meat being sold on vendors (may see some with a current save until vendors have time to refresh stocks)
  • Fixed bug with only main character luck being used in looting, not highest in party
  • Fixed bug with Weapon Master perk bonus calculating only off of the base stat only
  • Fixed bug with Unarmed level not contributing to damage (and changed Unarmed damage 2% every level, not 1%)
  • Fixed bug where wall in pirate base could be climbed via rock
  • Fixed bug where player can fall down behind landing pad terminal (though companions can still wander past the guard rails, working on that)
  • Fixed bug in journal where elements could accidentally be dragged and moved
  • Fixed issue with visors not showing on female space suit models


Thanks again!

Version 1.2.4

Updates:

  • Fix added to prevent spamming spacebar
  • Custy can no longer be recruited until after talking to him on launch pad (this is so he can project the message from General Alonzo at the base)
  • Baseline Action points set from 3 to 4 - will see how that goes
  • Fixed bug with Scaling Fortitude
  • Fixed bug with helmet contributing to armor twice
  • Fixed Bulwark Bond tooltip to be for Evasion 14%
  • Fixed Weapon Master, Blade Master, Ranged Master bonus to be of weapon and base attribute stat
  • Fixed bug with broken checkmark tooltip on Perk Boxes (no tooltip for that)
  • Fixed bug with Surge Strike applying only to maximum ranged damage
  • Fixed bug with Hard Swing, Charged Blast, Hard Stab damage


More to come! Thanks again for the amazing feedback and help.

Version 1.2.3

Updates:

  • Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet
  • Combat ability box above actions expands now depending on the amount of text in the box
  • Fixed bug with Chalk not being recruited after auto save on prison transport
  • Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again
  • Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time
  • Increase aggro range of Gunts so that player doesn't have to run so close to activate combat
  • Fixed bug where damage % bonuses were being derived from just the weapon damage rather than the character's weapon damage + weapon damage bonuses
  • Fixed Last Stand damage
  • Fixed bug with Underdog and Favored Odds (was attributed to attacker instead of defender)
  • Fixed bug where Surge Strike didn't contribute to damage
  • Fixed bug where Staunch Surge didn't deduct from critical damage


Thanks again - more to come!