1. Sector Unknown - Prologue
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Sector Unknown - Prologue News

Version 1.2.2

Updates:

  • Combat: Health bar shows minimal damage when hovering over target
  • Now only 50% of resources returned from deconstructed item
  • Crafting now uses highest skill in organization for crafting results
  • Knee-cap now afflicts target on the same turn
  • Fixed another bug with the dice roll on start screen (sometimes rolling twice)
  • Fixed Chalk dialogue start
  • Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase
  • Fixed bug with side panel showing only player character information
  • Fixed research bug where Weapons Experimentation Three was not showing
  • Adjusted price bonuses to make sure vendors are never selling something for less than what they are buying it for
  • Cannot use action during combat if already attacking or moving
  • Fixed bug with Steam Achievements not working when going back to menu and loading/starting another game
  • Fixed several combat grids with no movement areas
  • Fixed bug with several characters on combat grid moving into same grid square


Thanks for the continued feedback - it's very much appreciated.

Version 1.2.1

Updates:

  • Adjusted some of the prison transport skill rolls to five
  • Scapyard Sal mentioned differently in salvage door if he's dead
  • When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath
  • Fixed bug with extra pip showing on character screen for attributes
  • Adjusted weapon critical damage to +1% every 5 levels
  • Added Unarmed as a combat skill that can be leveled


More to come!

Version 1.2.0

Updates:

  • Chalk can now be recruited as a companion on the prison transport.
  • After claiming the facility, Chalk can help you become a cannibal. This will unlock the cannibalism system where you will find meat on dead bodies when you loot them. Eating this will restore some of your health outside of combat. Only you and Chalk can eat human meat if you unlock the feature.
  • Fixed bug on new character screen where skills were not always being randomly filled when using the dice button.
  • Fixed bug where biology bonus was not showing properly for the healing amount for injectors.


Thanks again for all the feedback and ideas - more to come!

Version 1.1.27

Updates:

  • Human meat added to the game (for future cannibalism mechanic) - this will drop on human corpses if you are cannibal and eating it will provide health. More on that soon enough.
  • Fixed bug where it was tough to click and talk to Scrapyard Sal from certain camera angles.
  • Fixed bug with Blade Dance or Quick Trigger killing a target on the first hit
  • Fixed bug where helmet was not adding to enemy NPC health
  • Possibly fixed a bug where the helmet visor material occasionally goes missing and becomes pink in the portrait box
  • Cheat console requires command to unlock cheats


Thanks again for all the fantastic feedback!

Version 1.1.26

Updates:

  • Added action point cost of attack to target rollover during combat
  • Rally Call now adds action points during combat instead of initiative
  • New scrollbar handle to make scroll areas a bit more visible
  • Fixed bug where camera would not reposition back on player after focusing on companion during combat
  • Fixed bug where combat actions would not clear after combat concluded
  • Side party portraits tooltips now update when gaining experience
  • Fixed Cheetah showing up in pirate base after recruiting her
  • Added confirm box for planetary upgrades
  • Fixed a bug where Achievements were not working if going to menu and starting game a second time
  • Added quick and auto save slot amounts to options
  • Attribute tooltips added to text as well as icons
  • Fixed bug with mini-map icons not showing (can now also see where terminals are in base)
  • Fixed bug where Skulks were sometimes calling up combat twice (due to their aggro flag being on while also having their combat initiated from dialogue)
  • Ship now rotates and faces planet before scanning and mining


More to come! Thanks again to everyone for their fantastic feedback, it's really appreciated!