Update 3.3.3
[h3]Still busy with other life stuff for a couple days but found some time to push out an update that's been in the works for a while.[/h3]
[h3]🆕 CONTENT[/h3]
8 new cosmetics - now all 81 cosmetics are available to be obtained!

Additionally...
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]🆕 CONTENT[/h3]
8 new cosmetics - now all 81 cosmetics are available to be obtained!

Additionally...
- Your cosmetic selections are now saved to each turret! (Note that this required that I remove your currently-equipped cosmetics first)
- The TURRETS menu no longer instantly returns you to SETUP when you select a turret. This will mean an extra click, but it'll be easier to select a turret and then compare it to others, or select it for setting cosmetics. (it'll take some time to get used to 😅)
- Time for you to dress up all of your turrets!
[h3]⚖ BALANCE[/h3]
- (perk) Mushroom: Look, don't freak out - I think this is quite fair. I'm attaching "-25% Heat Max" to this for 3 reasons: (1) It's too safe of a pick currently considering the lack of downsides, (2) It's a must-pick in many people's builds even if they aren't particularily oriented around Mushroom, (3) there's an upside to this - you'll be able to trigger it on demand more easily if you have less Heat Max.
- (perk) Ferrofluid: Previously, if you had Ferrofluid and 4 Shield, you would lose all of that Shield and it wouldn't protect your Health when hit, so you'd also lose 4 Health. Now, the "lose all Shield when hit" behaviour occurs after your Shields absorb damage.
[h3]🔄 CHANGES[/h3]
- (turret) Jester: I have once again made Jester more Jestery. 🃏 Nothing that Jester does to your UI will be considered a bug.
- The evolution menu (the one you see when you click on a weapon's name during a run while paused or in the SHOP) will be formatted differently if the weapon can't receive any more DNA letters on the mount that it's installed on.
- The GUIDE has been split across 8 pages now, and there's a bunch of new information in it. The "Variants" page will be enabled once turret & perk variants get released.
- (turret) Fume: Its description now mentions that Offspring don't damage you when you come into contact with them (mentioning this in an update note so people are aware).
- Turrets that require 10 victories in a specific mode now tell you how many victories you've achieved in that mode in the unlock conditions.
- The "benign!" mutation now explicitly states that it does nothing (I severely overestimated how many people understand this term).
- (Turret Trial) Castle: Modifiers: Firerate -50% → Power-up Duration +100%.
[h3]🔨 FIXES[/h3]
- (Hopefully) fixed a bug where the starter weapons on the WEAPONS menu would show a bunch of 999 (placeholder) values.
- The "Skip Shop" and "Auto Heal" buttons will now move out of the way when you're selecting an item to Banish.
- Before this update, the game only ever saved your progress when the application properly closed - this doesn't occur if, for example, you get a power outage while playing. The game will now save your data when you return to SETUP as well.
- Changing stat style (via changing "Show Stat Icon & Name" in SETTINGS) now affects your currently selected turret's description.
- (perk) Turbine: Will no longer hurt you at the start of each wave when you skip the shop (via "Skip Shop" toggle or from when all slots are filled in Classic Mode).
- (turret) Fume, (perk) Extinguisher: Now works as intended - eliminating microbes triggers harvesting, and so does absorbing offspring.
- (mutation) Mucus Membrane: It would block the perk tooltip from showing for your 4th perk.
- The awards for having 3000 unspent Biomass and 10000 unspent Research used to only be checked while in the shop - this was a problem, since these checks wouldn't happen if you're skipping the shop. They'll now also occur at wave end.
- Perk descriptions wouldn't be adapted to your selected turret's heat type if your selected turret uses an alternative (like fuel or electricity) when you start the game.
- (weapon) GGT Flak Cannon, GGGT Flak Howitzer, GGTT Moloflak: Their pellets weren't getting as much from Homing as they should have been (it's been doubled).
- When using a gamepad in Shmup Mode, the speed that you'd move your turret side-to-side with the analog sticks would sometimes be inconsistent, but it's consistent now.
- (turret) Spyglass: Will no longer attempt to track microbes or power-ups that are out of bounds (too far to the left or right to be visible) in Shmup Mode.
- (turret) Fume: Fume's gas clouds can now damage all 8 of you-know-who's you-know-whats. P.S. I want you to consider right now how good Fume is against the big guy.
- Fixed a uh... Research exploit 😬
- Fixed getting trolled by Heart Pattern (it would just keep increasing in price without ever letting you buy it).



(note that the above pic is the greatest thing I've ever seen)