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Genome Guardian News

Update 7.0.1

[h3]βš– BALANCE[/h3]
  • (Mode) Brood: won't go into specifics but it's "generally a bit easier",
  • (Mode) Gameshow: won't go into specifics but it's "generally a bit easier".
  • (Turret) Scorch: Firerate scales with Heat up to +200% β†’ +300%. πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯
  • (Turret) Helios: removed "-1 Health each time you reach full Charge".
  • (Turret) Diesel: while below 50% Fuel, Damage +70% β†’ +100%.
  • (Turret) Deadeye: Speed +100% β†’ +200%.
  • (Perk) Bulb: -40% β†’ -50% Heat Increase from firing while at or below 50% Heat & +400% β†’ +500% Heat Increase from firing otherwise. (this is a buff)
  • (Perk) Gyroscope: Damage -45% β†’ -40%.
  • (Perk) Calculator: Damage +25% β†’ +30% while at full Health & Damage -25% β†’ -30% otherwise.
  • (Perk) Turbine: Cooling Rate +70% β†’ +75%.
  • (Turret Trial) Castle: Damage -50% β†’ -30%.
  • (Turret Trial) Bearclaw: Damage -50% β†’ -30%.
  • (Turret Trial) Riptide: Fuel Max -50% β†’ Knockback +50%.


[h3]πŸ”’ UNLOCK CONDITIONS[/h3]
  • various changes (aka made easier) to unlock conditions like "achieve victory with # turrets/perks/weapons".
  • (Perk) Stamp: eliminate 2000 β†’ 1000 microbes with Critical Damage.
  • (Perk) Cosmo: land 100000 β†’ 50000 Critical Hits.
  • (Perk) Amber: gain 80000 β†’ 50000 Biomass.
  • (Perk) Pot: synthesize 300 β†’ 100 weapons.
  • (Perk) Subwoofer: eliminate 3000 β†’ 2000 oversized microbes.
  • (Perk) Backpack: buy 1000 β†’ 500 items from the shop.
  • (Perk) Emerald: spend 50000 β†’ 30000 Biomass.
  • (Perk) Glue: endure 300 β†’ 100 mutations.
  • (Perk) Burner: survive 2000 β†’ 1000 waves.
  • (Perk) Coolant: fire for 120s β†’ 90s without stopping during a Depth 3 (or deeper) run.
  • (Perk) Worm: fire 50000 β†’ 30000 projectiles.
    [


[h3]πŸ”¨ FIXES[/h3]
  • (Perk) Antifreeze: It was reducing Firerate by 17% per second instead of 15%.
  • Having "DNA Letter On Items" enabled in SETTINGS will no longer show weapons in RECORDS with DNA letters next to their name.


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[h3]WISHLIST CELL COMMAND[/h3]
This is my next game, releasing 19 June 2025!!


Update 7.0.0: πŸƒπŸƒπŸƒThE jEsTeR uPdAtEπŸƒπŸƒπŸƒ

I fixed a typo.

Please Add A Review!

So much has been added & fixed since release thanks to your feedback & discussions in the Discord - Lots of QoL and turrets/perks are because players requested them.

It's still crazy to me how many players enjoy it (and how many have 100%'d it), I really love you guys. I pushed myself harder than I ever have to release this game (my first game and my first time ever using Unity or doing gamedev in any capacity) and it's wild that this has become my career now.

Most of you don't know that Genome Guardian actually started as a group project for a university class - I got so into it that I basically told my 3 other group members "hey, how about you just let me do everything and I give you an A+". I literally got to submit the release ver. of GG and got 100/100 πŸ˜‚

We're close to 500 reviews and a 95%+ score (which is when it says "Overwhelmingly Positive"). Please consider adding one yourself πŸ™ I read each one (whether they're 10 paragraphs or 1 word)

I'm always open to hear your thoughts and chat in the Discord so don't be shy! There's many devs that never interact with their community or only do on rare occasions and I am not one of them.

Update 6.0.12

[h3]βš– BALANCE[/h3]
  • (mutation) Microbe Weight -60%, Microbe Speed +40%: Weight -60% β†’ -70%, Speed +40% β†’ +30%.
  • (mutation) Speed +40% to microbes with A DNA: Speed +40% β†’ +30%.
  • (turret trial) Ramjet: Health Max -50% β†’ Range -50%. (given how this turret trial is intended to be played, this makes it easier overall)


[h3]πŸ”“ UNLOCK CONDITIONS[/h3]
  • (perk) Amber: Gain 100000 β†’ 80000 ːbiomassː to unlock.
  • (perk) Backpack: Purchase 2000 β†’ 1000 items to unlock.
  • (perk) Leaf: Discover 50 β†’ 35 weapons to unlock.
  • (perk) Blubber: Use the heal button in the shop 50 β†’ 30 times to unlock.
  • (perk) Stamp: eliminate 3000 β†’ 2000 microbes with Critical Damage to unlock.
  • (turret) Commander: achieve victory in any mode at Depth 5 β†’ 3 (or deeper) with the Gyroscope perk to unlock.
  • (turret) Inferno: achieve victory in any mode at Depth 5 β†’ 3 (or deeper) with a Burn weapon that didn't originally have Burn to unlock.



[h3]πŸ”„ CHANGES[/h3]
  • (perk) Generator, (turret) Gauss: This perk now lets Gauss fire once it reaches full charge.


[h3]πŸ”¨ FIXES[/h3]
  • The demo was uh… not working correctly, I'll put it that way.


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Wishlist the 2nd game in the series, Cell Command!

Update 6.0.11

[h3]Not a super eventful patch, but had to fix Heatwave Repeater as soon as I found out about it![/h3]

[h3]πŸ”¨ FIXES[/h3]
  • (weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: It wasn't dealing Damage, Knockback or Burn - fixed. (I broke it while fixing hitboxes for projectiles in the last update)
  • (endless mutation) Health Max -1 after each wave It was resetting Health Max back to full upon adding a new mutation or adding/swapping turret mods.
  • Some intro popups were re-worded & made more readable.


Oh, and of course thanks to everyone who tried Cell Command's demo during Next Fest! (the demo is still available btw)

Got lots of wishlists and feedback. Super glad people are liking it.