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Devlog #1: Art and Gameplay

Hey everyone!


We have been working hard at creating the best game possible for everyone. We're not great at posting and apologise for taking so long, but are glad to finally have a rhythm that'll let us share game progress with you more consistently.


[h2]Art Direction[/h2]

These past few months, we've done a complete overhaul of our game's graphics. With many new models and textures, as well as experimenting with different post-processes. The goal is to get a more distinct and coherent art direction for the game. There's still some dressing up to do, but we're also trying to give a bit more personality to our level's environment and make each one memorable for the player.






[h2]Tower defence & FPS[/h2]

The biggest challenge for the game is to find the proper balance between the tower defence experience and fast action base FPS. We've really been working hard on adjusting our weapon and construction design to give them all a sense of existence in the game.


[h3]Elements and reactions[/h3]

For a bit of spice we've introduced an element system with four different elements your constructions can apply: Electric, Fire, Ice and Corrosion. Certain enemies are weaker or resistant to these elements and hitting them with multiple elements that create various reaction beneficial to you.

Your character also can choose a skill in battle that can transform your weapon's elemental damaging (usually hitting regular physical damage)

I won't go into too many details, as I plan on detailing our design process on this system in a future dev log, but we've been having a lot of fun with this idea and feel it'll bring an extra layer of dynamism and strategy to the experience.


[h3]Enemies[/h3]

Our enemies also got a bit of a glow up. Our base trooper got himself 3 variations now, each stronger than the last. We're to add a good more enemy types as development comes so look forward to seeing of the P.A.S.C.A.L's minions in you feed.




[h2]Closing[/h2]

That's going to be it for this month. We look forward to sharing more of our advancement for 2025. Look forward to the release and don't hesitate to wishlist and follow our socials to keep updated.