Devlog #2: Weapons and Constructions
Hey everyone!
Back for another peak at the game. A big part of our game experience is the mixing of the Tower Defence genre and FPS gameplay. It's not strictly new, but it's definitely something we haven't seen much, and we thought we had good ideas to bring our version.
Player Loadout
The game have a large panel of tools at your disposal, but for each mission you'll have to choose the ones that suite the level (and your gameplay) the best!

In your loadout you can equip up to 4 weapons and 6 constructions. Once the waves start coming, you'll be stuck with it, so choose wisely!
[h2]Constructions[/h2]

Like most tower defence games with a player character (or hero tower defence) the constructions will be placed on the path of the enemies. You'll have to make a selection of contraptions that fit the level layout and your gameplay, taking advantage of floors, walls and ceilings (creating some truly deadly hallways at times).

[h2]Weapons[/h2]
We've got an array of weapons planned for the game. We want them all to have their use and viability, so you can arrange your build however you want. It's a lot of work getting original, fun weapons with interesting roles. Each has a simple left click action for damage and then a more unique right click action to give that weapon its identity. We hope you'll have fun with them!
Progression and upgrade
As you progress through the game, so will your arsenal. You'll have access to new weapons and constructions, as well as the option to upgrade them. Some are unlocked by beating missions, and others can be purchased in the armoury. You'll get materials from beating missions used to purchase and upgrade items. You can repeat a mission as much as you want to farm materials (don't worry, the game won't be too grindy.).

Each item also has two unique upgrades that give it new cool functionalities. These require medals obtained from beating a mission for the first time or completing special challenges.
Extra sneak peek
And as a little extra for today. We've got a brand-new cool design for our AI.VI!
We wanted to push forward with the more western aesthetic of our environments and weapon designs to give the game a clearer identity. Hope you like him!