Devlog #3: Automation Kicks Into Gear!
Greetings, Martian farmers! 🌱🚀
Welcome back to the third chapter of our devlog series! We've been powering through a ton of exciting updates this month, getting deeper into automation, refining visuals, and even setting up a storm for Mars. From updated landscapes to expanding character stories, there's a lot to unpack. And as always, your support by wishlisting AGRONOM keeps our engines running! 🧡
[h2]Visuals[/h2]
Our art team has been busy crafting essential models for the game, giving Mars its industrial charm and farming capabilities. We’re tackling everything from production stations (like a furnace and cooking station with their industrial upgrades) to resource processors, including a seed extractor and composter.
This month, we focused on the initial blockouts, giving these structures a strong visual foundation. We also experimented with concepts for the interiors of greenhouses and the layout of a cargo platform, setting the stage for more functional and visually cohesive environments. Each model is crafted to feel right at home on Mars, yet designed to maximize efficiency.
And as a special behind-the-scenes treat, we’re including a render of one of our models straight out of Maya! Let us know what you think in the comments or on our Discord.





[h2]Gameplay[/h2]
New Map, New Opportunities
Our team made a major move this month — we migrated to a brand-new map! We’re talking expanded terrain, fresh resource nodes, and optimized paths to ease navigation across rugged Martian landscapes. This new map layout opens up exciting possibilities for exploration and automation, and we can’t wait for you to experience its secrets. Here’s a sneak peek:


Enhanced Automation
In the spirit of bringing Martian farming to life, we’re improving the automation system to let you control your bots with even more precision. We prepared a time-lapse showing how your bots will farm, gather, and produce resources, turning raw Martian soil into productive farmland. From gathering to delivery, automation is becoming more dynamic, offering more flexibility and control for the perfect Martian setup.

[h2]Environment[/h2]
Our level designer focused on creating one of the game’s most crucial visual effects — Martian sandstorms. You’ll need to stay alert and protect your assets, especially your greenhouses and robotic companions, when the storm hits. Mars might be harsh, but we’re making sure it’s worth the struggle! They’re a dynamic force, bringing an immersive challenge that impacts visibility, equipment functionality, and your ability to safely navigate.
- Sandstorms can damage most surface structures. Robots must repair damaged buildings to keep them functional.
- The Solar Generator shuts down, but the Wind Generator's efficiency increases.
- Cargo Platforms are temporarily offline, and any resources left outside are lost to the winds.

[h2]Story[/h2]
Our narrative team has been hard at work expanding the quest system and dove into the backstory of minor characters. From tutorial quests to storyline missions, you’ll assist friends, colleagues, and family of Uncle Makar. Players can ship resources via Cargo Platform to distant outposts on Mars, orbit, or beyond! In return, you’ll receive new blueprints, licenses, items, and currency to use in the Martian marketplace. Uncle Makar’s network is ready to make your efforts worthwhile.

Coming Soon 😏
Here's what we’re gearing up for:
- Finalizing the new landscape as the main level, incorporating smoother paths and expanded build zones.
- Integrating the new greenhouse structure, updated robot models with movement animations, and enhanced building models.
- Implementing our first quest system iteration to bring Uncle Makar’s extended network of friends into the fold.
Stay cozy, stay curious on Mars! 🚜✨
To support us, please Wishlist a piece of our hearts!
https://store.steampowered.com/app/2893250/AGRONOM/
With love,
The AGRONOM team 🧡