Devlog #12: First Gameplay Trailer on Aug 25 & Playtests Soon
[h2]Greetings, Martian Farmers! đ±đ[/h2][p]
Summerâs still in full swing, but the AGRONOM workshop hasnât cooled down. Weâve been polishing visuals, tightening core systems, andâmost exciting of allâgetting ready to show you the game in motion.
[/p][h2]Big News[/h2][p][/p][h3]Our First Gameplay Trailer Premieres on Monday, August 25[/h3][p]Itâs finally time! Hit âSet Reminderâ on the premiere page so you can be among the very first to watch: YouTube Premiere. Your comments, likes, and subscribes help this trailer travel farâthank you for powering AGRONOMâs launch with your support! [/p][p][dynamiclink][/dynamiclink][/p][h3]New Playtests: Date Revealed Alongside the Trailer[/h3][p]We know youâve been waiting (so have we!). With the trailer, weâll also announce the date for our next Playtests. Weâve spent the summer making meaningful changes across visuals and mechanics. Make sure youâve requested Playtest access on our Steam pageâso youâre ready the moment gates open. [/p][p][/p]
[/p][p][/p][p][/p][h3]Airlock Compartment Interior[/h3][p]Our artist team went all-in here: dense detail, crisp textures, and a look that nails our setting. Step inside and youâll feel the worldâutilitarian, lived-in, unmistakably AGRONOM. Feel the Eastern European vibe.[/p][p][/p][p]
[/p][p]
[/p][p][/p][h3]Cargo Station â Model Overhaul[/h3][p]During development, our idea of the Cargo Platform evolved into the Cargo Stationânow, functionally, even a Terminal. With systems for city logistics, NPC trade, the in-game shop, and quest hooks, we finally shaped a complete vision both in mechanics and in form. Look closelyâthe details tell stories.[/p][p][/p][p]![]()
[/p][h3]
Robot Assembler[/h3][p]An essential building that brings new helpers to life. Without it, youâre basically farming with one hand tied behind your backânow lovingly reworked for clarity and style. [/p][p][/p][p]
[/p][p][/p][h3]Arboretum (New building here!)[/h3][p]A dedicated structure for growing trees. It wonât be in the upcoming Playtests just yetâbut we couldnât resist sharing a peek.[/p][p][/p][p]
[/p][h3]Technical Gateway[/h3][p]A covert entrance into AgroNovaâs corridors. The âback doorâ ties directly into quests and narrative threads. Where does it lead? Thatâs for you to uncover⊠[/p][p][/p][p]
[/p][p][/p][h3]AgroNova Space Elevator Wreckage[/h3][p]Our location is gaining history and texture. Youâve seen the Space Elevator concepts before; now its shattered remains are taking shape in-game. They add mood, help you navigate the terrain, and whisper the backstory of this place. [/p][p]
[/p][p] [/p][h3]Fence Upgrade[/h3][p]A sturdier, smarter fence now keeps Rusty from leaping off cliffs after a long dayâs work. Safer base, fewer âwhoopsâ moments. [/p][p][/p][p]
[/p][p][/p]
[/p][h3]Robots that just âget itâ[/h3][p]Automation is much smarter now. The Robot Gardener follows sensible priorities, and other wonât sprint across the entire map for no reason, and nearest tasks are chosen more intelligently. Repairs and dismantling show proper progress bars, andâbig winârobot jobs survive saves and loads, so your plans keep rolling when you return. [/p][p][/p][h3]Cargo Station & Martian cities: shop, quests, logistics[/h3][p]Cargo Station screens are coming to life: thereâs a proper shop panel with lots and a cart, purchases work, and city shops refresh every in-game hour. Weâve also introduced blueprint licenses, visible right in the UI, so you know exactly what you can unlock. This all connects to quests and deliveries through the station terminal. We also tuned drone pad positions and console interaction so the flow feels natural. [/p][p][/p][h3]In-game Encyclopedia: learn as you play[/h3][p]The old tutorial panel grew into a proper Encyclopedia. Itâs searchable, uses tidy categories, supports rich formatting, and even lets pages link to each other. Entries unlock as you progress (new/unlocked/locked/hidden states), and we optimized it so browsing doesnât cause FPS dips.[/p][p][/p][h3] Quality of life & small wins[/h3]
Summerâs still in full swing, but the AGRONOM workshop hasnât cooled down. Weâve been polishing visuals, tightening core systems, andâmost exciting of allâgetting ready to show you the game in motion.
[/p][h2]Big News[/h2][p][/p][h3]Our First Gameplay Trailer Premieres on Monday, August 25[/h3][p]Itâs finally time! Hit âSet Reminderâ on the premiere page so you can be among the very first to watch: YouTube Premiere. Your comments, likes, and subscribes help this trailer travel farâthank you for powering AGRONOMâs launch with your support! [/p][p][dynamiclink][/dynamiclink][/p][h3]New Playtests: Date Revealed Alongside the Trailer[/h3][p]We know youâve been waiting (so have we!). With the trailer, weâll also announce the date for our next Playtests. Weâve spent the summer making meaningful changes across visuals and mechanics. Make sure youâve requested Playtest access on our Steam pageâso youâre ready the moment gates open. [/p][p][/p]
Visuals
[h3][/h3][h3]Robot Gardener[/h3][p]You met the Robot Gardener in concept. Now meet the finished modelâa calm, plant-loving, very green companion that sows, waters, and harvests with care. Heâs here to make your fields thrive (and look adorable doing it).Robot Assembler[/h3][p]An essential building that brings new helpers to life. Without it, youâre basically farming with one hand tied behind your backânow lovingly reworked for clarity and style. [/p][p][/p][p]
Gameplay
[p][/p][h3]The new Statistics menu: your base at a glance[/h3][p]We built a clean, readable Stats menu so you always know whatâs going on. Buildings now show their energy, integrity, activity, and distance to you. The map inside the menu has smooth zoom/pan, clear icons for the player, robots, and buildings, and even a HUB radius so you see which containers are truly connected. Thereâs a dedicated Resources tab that tracks items not only in containers, but also inside machines, drills, robots, and generators. Sorting and filters help you find what matters fastâand your preferences stick between refreshes.[/p][h3]Robots that just âget itâ[/h3][p]Automation is much smarter now. The Robot Gardener follows sensible priorities, and other wonât sprint across the entire map for no reason, and nearest tasks are chosen more intelligently. Repairs and dismantling show proper progress bars, andâbig winârobot jobs survive saves and loads, so your plans keep rolling when you return. [/p][p][/p][h3]Cargo Station & Martian cities: shop, quests, logistics[/h3][p]Cargo Station screens are coming to life: thereâs a proper shop panel with lots and a cart, purchases work, and city shops refresh every in-game hour. Weâve also introduced blueprint licenses, visible right in the UI, so you know exactly what you can unlock. This all connects to quests and deliveries through the station terminal. We also tuned drone pad positions and console interaction so the flow feels natural. [/p][p][/p][h3]In-game Encyclopedia: learn as you play[/h3][p]The old tutorial panel grew into a proper Encyclopedia. Itâs searchable, uses tidy categories, supports rich formatting, and even lets pages link to each other. Entries unlock as you progress (new/unlocked/locked/hidden states), and we optimized it so browsing doesnât cause FPS dips.[/p][p][/p][h3] Quality of life & small wins[/h3]
- [p]Stats map icons always appear on first open; selection highlights behave after reopen.[/p]
- [p]Localization for Building Mode UI got a big passâclearer categories and labels.[/p]
- [p]Solar panels now actually track the sun; your character has a mapped flashlight.[/p]
- [p]A pesky main-menu crash was quashed while we refined related widgets.[/p]
- [p]Cinematic capture tools (utility levels + hi-res screenshots) help us record stable trailer footage without touching the game build.[/p]
Whatâs Next? đ
[p]More UI/UX work, second-round Playtest prep (including finalized Statistics and Map screens), finalizing Greenhouse interiors and Universal Compartment interiors, plus interfaces for the Shop and Quests. And, of course, your feedback will keep steering the ship. [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]With love and gratitude,[/p][p]The AGRONOM Team đ§Ą[/p]