Patch Notes v1.0.1: Escaping, but Smoother
[p]We’ve polished the kabsa crumbs off the floor and tightened the locks on the party doors. This update brings cleaner audio, sharper cutscenes, and fewer “oops, I rolled into Uncle again” moments. Expect smoother escapes, juicier sound, and a few less ways to get stuck where you shouldn’t.[/p][p][/p][h3]Highlights:[/h3]
- [p]New and updated cutscenes for Level 4.[/p]
- [p]Major audio improvements: boss & enemy music/SFX updated for richer, clearer sound.[/p]
- [p]Several level and gameplay fixes for a smoother experience.[/p]
- [p]Roll cooldown: a short cooldown has been added after dialogue to prevent accidental spamming of the roll.[/p]
- [p]Improved input responsiveness and controls for more consistent player input.[/p]
- [p]Jaser stun and fall behavior improved (shorter stun times; collider disabled while falling to avoid odd collisions).[/p]
- [p]Level 4: New cutscenes and fixes; boss (Shaddad) music corrected.[/p]
- [p]Level 1: Fixed Cat Key cutscene; Barker proximity/dialogue improved.[/p]
- [p]Level 7: Amira boss improvements and adjustments to make the fight smoother.[/p]
- [p]Level 14, 19, 21, 22: Fixed collectable rumble behavior so pickups consistently give feedback.[/p]
- [p]Level 19: Checkpoints and collectable rumble issues fixed.[/p]
- [p]Level 20: Fixed window animation and removed duplicate/hidden lights causing visual glitches.[/p]
- [p]Level 23: Boss boundary and collider fixes to prevent getting stuck or leaving play area.[/p]
- [p]Level 24: Collider and sorting layer corrections to visuals and collisions.[/p]
- [p]Level 3: Navigation mesh fixes to reduce pathfinding issues.[/p]
- [p]Boss and enemy music updated (notably Shaddad and Jinni boss areas).[/p]
- [p]Many SFX updated or added: boss footsteps, GUI sounds, interactables (doors, manholes, vending machines, etc.).[/p]
- [p]FMOD audio banks refreshed with the updated audio events.[/p]
- [p]Pause menu button order updated for clarity (Settings now appears before Exit).[/p]
- [p]Fixed button selection and navigation in the Special Collectible Menu.[/p]
- [p]Credits updated (content and layout improvements).[/p]
- [p]Fixed multiple typos and dialogue text (including character name fixes and volleyball/dialogue lines).[/p]
- [p]Tutorial animations updated and hiding tutorial replaced with the new version.[/p]
- [p]Fixed several small visual/sorting/collider bugs across levels and prefabs.[/p]
- [p]Fixed roll/animation edge-cases where roll could stop unexpectedly after dialogue.[/p]
- [p]Various in-game text corrections and typo fixes across NPC dialogue and UI.[/p]
- [p]Several stability and playflow improvements (cutscene fixes, navigation tweaks, prefab fixes).[/p]