Update 1.3.0 - A New Badge, Puzzles, and Smoother Chaos
[p]We’ve been listening closely to your feedback, and this update focuses on making Azooma Escape feel smoother, fairer, and even more rewarding to explore. From brand-new puzzles and improved tutorials to cleaner boss fights and a shiny new progress tracker (with brag-worthy badges), this patch polishes the chaos while adding fresh ways to test your skills. Whether you’re sneaking, sprinting, or surviving without a single death, there’s now more reason than ever to jump back in.[/p][p][/p]
New
- [p]Added Progress tracker visuals: clearer indicators for special collectibles and a new badge when you finish a level without dying.[/p]
- [p]Added different Background Music for some of the levels.[/p]
- [p]New puzzles added in some levels.[/p]
- [p]Improved tutorial art for Throwing and Pushing.[/p]
Better
- [p]Smoke projectiles no longer make you invincible, only obscure enemy sight (useful for stealth).[/p]
- [p]Boss fights and enemy AI feel smoother and more predictable during phase changes.[/p]
- [p]UI readability improved for collectibles, throwing controls, and quest hints.[/p]
- [p]Cutscenes and audio transitions refined so story beats feel cleaner.[/p]
- [p]Visual polish: better lighting, shadows, and several level touch-ups for fewer odd object interactions.[/p]
- [p]Bottomless Pits: decreased their radius so they are easier to avoid.[/p]
Fixed
- [p]Progression and checkpoint reliability improved so you’re less likely to get stuck.[/p]
- [p]Fixed some issues in the first encounter with Amira so Players do not get stuck anymore.[/p]
- [p]Fixed some issues in the final boss Battle so that Players do not get stuck anymore.[/p]
- [p]Throwing and pickup behaviours made more consistent.[/p]
- [p]Enemy detection tuned to prevent unfair catches from across the room.[/p]
- [p]Several UI and animation issues that affected clarity or responsiveness resolved.[/p]
- [p]Various level-sequencing and quest edge-cases addressed so objectives complete as expected.[/p]
- [p]Breakable Boxes: removed their SFX as they caused some audio issues.[/p]