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Bulwark Evolution: Falconeer Chronicles News

Sunday-hotfixday!

  • reduced territory events in total conquest
  • increased speed of camera in photo-mode
  • improved splinters from trade a bunch and a little for population
  • worked to prevent units from not being targetable at 1 health
  • you can declare war if you have less than 4 units with you, BUT you need at least 800 population for the option to be non-greyed out..
  • fixed some issues with your forces being made to check that their target be near the surveyor's cursor, even when they weren't near it.. now that only happens for forces that are escorting you and flyers, not turrets and such (improves target acquisition)

small balance fix

  • weaver health reduced 20%
  • small arms fire damage increased to make warbirds etc more deadly
  • all flying units now always make sure they are registred enemies, including hulls with no guns
  • enemies cannot be de-registered as enemies unless they are truly dead
  • if you start total conquest as imperial you get an imperial ship,, as to not cause issues with unworkable captains

Bulwark Evolution: Falconeer Chronicles gets a Steam Daily Deal!

Bulwark Evolution: Falconeer Chronicles has a massive 50% discount as part of the Steam Daily Deal! This discount is running until September 20th.

Recently, Bulwark: Falconeer Chronicles massive update transformed Bulwark into Bulwark Evolution: Falconeer Chronicles! Expect new game modes suitable for every kind of players - those who are looking for classic strategy, including scavenging resources, creating trade routes, forming alliances and declaring war, as well as for those searching for more relaxing experiences such as freebuild sandbox.

Read more here: https://store.steampowered.com/news/app/290100/view/4587567213536502598

[h3]Watch Bulwark Evolution: Falconeer Chronicles Reveal Trailer[/h3]
[previewyoutube][/previewyoutube]

[h3]Buy Bulwark Evolution: Falconeer Chronicles now![/h3]
https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

[h3]Check out also all available DLC![/h3]
https://store.steampowered.com/app/3165190/Bulwark_Evolution_Falconeer_Chronicles__Mad_Lector_DLC/
https://store.steampowered.com/app/3165180/Bulwark_Evolution_Falconeer_Chronicles__Mongres_Trader_Pack_DLC/
https://store.steampowered.com/app/2789830/Bulwark_Evolution_Falconeer_Chronicles__GunBoat_DLC/
https://store.steampowered.com/app/2789840/Bulwark_Evolution_Falconeer_Chronicles__Berracutta_DLC/
https://store.steampowered.com/app/2727620/Bulwark_Evolution_Falconeer_Chronicles__Dreadnot_Day_One_DLC/
https://store.steampowered.com/app/2787170/Bulwark_Evolution_Falconeer_Chronicles__Official_Soundtrack/

[h3]Explore Bulwark Evolution: Falconeer Chronicles Bundles![/h3]
https://store.steampowered.com/bundle/40611/Bulwark_Evolution_Falconeer_Chronicles_Digital_Deluxe_Bundle/
https://store.steampowered.com/bundle/39641/Falconeer_Chronicles_Origins_Bundle/
https://store.steampowered.com/bundle/37961/Falconeer_Chronicles__Complete_Bundle/

another hotfix, with a little bit of fresh content

  • prevented nullref if unit had a target and the target got destroyed(like a fortress)
  • removed additional units from Crabton escort at the naval command event
  • added custom wood and stone guntowers , looked a bit naff to have a stone gun tower spawn next to a wooden wall etc.
  • removed collision on skyway pillars so ships may pass underneath

another hotfix

-prevented null ref errors from enemy fortresses despawning
-outposts and citadels now spawn turrets (useful in total conquest)
-prevented enemy forces from rallying forever