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Bulwark Evolution: Falconeer Chronicles News

hotfixed pushed live

The atun fixes are live now

atun hotfix

[p]So Atun actually broke in the previous build, got fixed on beta for testing
-Atun now actually is visible
-Atun got the new skin shader[/p][p]-Atun can be placed a lot closer to enemy settlements , carnage!


Enjoy, please report if the issues are fixed so it can be pushed to live![/p]

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small hotfx

-The craftsman buildings where spawning out of order, statues for the heated housing builder and visa versa
-HDR autotonemapping seems to have become worst and worst over time, implemented a stricter HDR cutoff without autotonemapping and instead relying on the autoHDR of most systems (as the internal rendering of Bulwark is still HDR based). This should reduce the instances of bad HDR for folks until I can figure out why bulwark's HDR implementation is so hit or miss.

Beta Patch goes live

Pushed the following changes live from beta

-
  • fixed demolish animations not going nicely
  • fixed atun dive animation
  • made escort forces have a bit more range around you to obey orders (go forward more)
  • made sure turrets and other items are reset when spawning
  • made the new outline effect only respond to command towers and harbors in surveyor mode
  • fixed the edge flourish graphic overlapping leviathan's tootache
  • fixed some visual artefacts in default housing models
  • reduced amount of "special" houses such as the tavern and biochemist
  • increased the relative amount of crafsman style heated homes "(tho overall slightly less)
  • made "special" houses only spawn on stone or better walkways/foundations
  • reduces the chance a top tier house will spawn on wooden walkways/foundations
  • fixed floating turrets on thunderstrik