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Bulwark: Falconeer Chronicles News

ShipShaper NextFest Demo Now Live!

[p]Hello Surveyors.

Earlier this month we shared that Tomas had announced his passion project 'ShipShaper'.
The demo has been in a soft launch state for the past couple of weeks gathering feedback and content requests (those of you who were here as part of Bulwarks development will no doubt know his working process!)

Well today the big pivotal moment in ANY pc games lifecycle went live with NEXTFEST - and Tomas pushed a brand new update out that players can access now with some brand new parts, features and a host of quality of live adjustments.

This comes on top of his most recent updates allowing you to place your creations in a bottle (as well as the Ursee Dioramas) AND the ability to 3D print anything you shape!

You can find details on his latest demo right here :[/p][p][dynamiclink][/dynamiclink]
If you like what you see, then feel free to give the demo a try and see what vessels you can create!

[dynamiclink][/dynamiclink]
Don't forget to drop a wishlist and a review if you enjoy it, and of course feedback on the forums is always seen and appreciated.

Oh, and of course on actual launch you'll be able to import your ships INTO Bulwark or even export them into your own game creations as models, which is pretty neat.

Tell your friends, and help creative sparks like Tomas continue to do things a bit weird, but always cool.

Have a great NextFest![/p]

ShipShaper Demo arrives now! The Future of Bulwark is revealed!

[p]Something new arrives, something that is about my love for boats and ships. As you may have noticed , ships play a vital role in Bulwark, and each ship is unique. Handcrafted little homages to the age of sail and early steampowered warships. And For Bulwark I wanted to make a ship designer expansion, and that's what I've been working on for the lasts months.

It's gone really well and it's turned into a versatile design tool called ShipShaper that I am spinning of into its own application, And the demo is available right now !!
[/p][previewyoutube][/previewyoutube][p]For you Bulwark users, no the demo does not export to Bulwark YET!, but the final product will allow you to design boats for use in Bulwark 100%. And it opens the door to modding and so much more. I am also adding something special to ShipShaper, and the reason it's its own thing, a license to use whatever you create in shipshaper in mods, indiegames, 3d printed minis, whatever. You can create and use what you make.

[/p][h3]Here's the important bit.. This is an entirely new and more creative direction for the entire franchise, and the Tech in ShipShaper will power my future big sailing game. ut in order to develop that over years, your support is invaluable.

Just a simple wishlist or follow on the Shipshaper page or demo is gonna mean the world to me.

Nextfest is in two weeks and any boost going into that is vital for all of this to work.


PLAY THE DEMO HERE! NOW:
[/h3][h2][dynamiclink][/dynamiclink]
"I hope you can find the time to try out shipshaper the demo and hopefully like what you see and wishlist"

[/h2][p]And here's a longer session of me fooling about with it [/p][previewyoutube][/previewyoutube][p]
Thanks for the patience, it's been a barren 6 months for Bulwark, but as you can see the plans are ambitious and all connect back to Bulwark as much as to new games. The Falconeer Chronicles will keep growing for a long time,

Cheerio,
Tomas[/p]

Bulwark: Falconeer Chronicles is 55% off until January 5th!

[p]This is the time of year where jack frost starts to nip at your toes, so stay inside and play some of the warmest indie games.[/p][p]You may even find your new favourite Indie Game with the Wired Winter Steam Sale 2025![/p][p]Cozy up with our incredible discounts and expand your gaming library. Whether you’re into intense single-player tales or exciting multiplayer action, Wired Productions has something special for you, including some brand new updates landing today!

Firstly, Bulwark: Falconeer Chronicles is a whopping 55% off until January 5th!
[dynamiclink][/dynamiclink][/p][p][/p][h2]Beneath - Retro Mode[/h2][p]Bringing you bleeding edge visuals (circa 1998) Retro mode brings the same combat, the same oppressive deep sea horror, but reborn in glorious low resolution. Retro mode combines some adjusted visual presentation and filter techniques to bring back the 'sat in front of the tv cross legged at midnight' nostalgia, and if we do say so ourselves... really adds a distinct charm to our nightmare filled research stations. Here's a little teaser of what it looks like in motion...[/p][p][dynamiclink][/dynamiclink][/p][h2]Hotel Architect - Bellhops and Room Service[/h2][p]Our latest update introduces bellhops and room service, two new systems that will add more life, personality, and depth to the day-to-day flow of your hotel. We’ve been keeping most of the details under wraps since the first teaser way back in September, but expect new interactions, animations and challenges, and a fresh layer of hotel activity you haven’t seen before![/p][h2][dynamiclink][/dynamiclink]
Aaero2 - Brand New Music[/h2][p]Prepare to conquer exhilarating new challenges in Aaero2, where epic showdowns against colossal creatures, aliens, and high-tech robots await you in stunning environments inspired by the neon world of Arcade Paradise and the dreamy soundtrack from Lania Kea, one of the brightest stars from Black Razor Records. [/p][h2][dynamiclink][/dynamiclink]
Warhammer 40,000: Speed Freeks[/h2][p]DAKKA,DAKKA, DAKKA![/p][p]The biggest Speed Freeks update is here. There's races, stunt parks, hill climbs, skill tests, meme maps and other wacky things![/p][p]And they can all be played in multiplayer, providing some of the most fun we as a team have had in Speed Freeks. Go get it ya gits![/p][p][dynamiclink][/dynamiclink][/p][h2]Classic Wired Games[/h2][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]and so many more so head over to Steam Sale page![/p][p][/p][p][/p][p]...and while you’re here, don’t forget to hit that Wishlist button on our upcoming titles:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]This sale only lasts until January the 5th, so whether you’re looking to complete your collection or dive into something brand new, now's the time.[/p][p]
Visit us on X, Instagram, YouTube, Bluesky, Facebook, Discord, TikTok, The Wired Website and The Wired Store.[/p][p]have a wonderful holiday from everyone on the Wired Team and get saving up to 90%! [/p]

Several improvements on beta, global changes to Cloudsave for Steamdeck

[p]So there are a number of items to mention in this update post.

1. Steamcloud saves no longer syncs settings between devices. This means controls and performance settings aren't synced. So your PC can use mouse and keyboard settings at 4K but your steamdeck retains its gamepad settings. Quite a big QoL of deck users. This change is live for all users[/p][p][/p][p]Beta improvements availlable on game properties/betas/beta patch

1. The Mad Lector Battery unique building now comes in three colors, green, red and blue. The location you place it will determine the color, just move it slightly to get a color thats saved in your file. The Battery was always a fun photomode enhancenment/cosmetic. but now you can make even more atmospheric shots.

2. Half V-sync added as option. This is essential if you have a 240hz monitor but your PC cannot run at that resolution and framerate. (or your hyve city is preventing you). then you can run the game at a v-synced 120 fps. Or if your monitor is 100hz you can now choose to play v-synced at 50hz

3. 85% downsampling added to AA settings,. in addition to 150 and 200% upscaling, there's a 85% downscaling. this lowers the resolution of the gameview, while keeping the interfaces at native resolution. You would only want to use this on steamdeck or portable low resolution devices..

Bugfix:

The Mancer Lord Illuminator could be prevented from sailing up if you already acquired the top tier ship captain thru the entagon.. now fixed.[/p]

Small QoL update

[h3]A small QoL patch [/h3][p]I made a small patch to the beta branch (game properties/betas) today.
Here's the changelist

-Waves are spaced out more over time in regular play (300% more duration), they remain as hectic and unchanged in Total Conquest. just for regular play.
-you can select harbor endpoints from the sky, not just startpoints, makes managements a tiny bit easier.
-I noticed someone mentioning the "hold" mechanic to open the harbor or commander menus was unclear at the start. And I can imagine people not being used to this and thus missing tons of content.
So I made a quick fix,, if you click the harbors or command tower or question marks, you will always see the circle progression bar for a second , but if you just click it doesn't fully make the circle. Sort of a hint that you need to press longer. Hopefully that's an intuitive way to make it clearer.
[/p][h3]
Please leave a review![/h3][p]Today I am going to ask that if anyone hasn't left a review yet for Bulwark or especially the Falconeer and you have it in your library to please do that. It's the daily deal for the Falconeer Remaster and truly needs all the help it can get. Cuz this daily deal is a huge step in funding Ancient Waves and more Bulwark content.

Reviews help draw in new audiences and simply an important step to success, its super appreciated.
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