New feature update and Hotfix #2 now live for all
[h3]A new proper update live for all.[/h3][p]So time to put a bunch of hotfixes, balancing changes live for all and release a suprise new feature.
It's been such a joy to see all the positive vibes around behemoths, that I was super energized and actually woke up earlier this week with a new feature in mind. Which I proceed to make and was live on beta for a short bit. It's formations. or a formation toggle
[/p][h3]Formation Toggle[/h3][p]
You can now use the floorUp/floorDown to change the formation and behaviour of your escort fleet.
Aggresive/loose [/p][p]Your escorts spread out and will select targets according to their own proximity and decisisions, focusing on nearest targets and targets that are attacking them.
Defensive/tight[/p][p]Your escorts form up into a tight pack and they will now prioritize targets that are closest to your cursor. This isn't a toggle or a button thing, they simple look where your cursor is, and if there is a legitimate target nearby that will be their next target. This only works for turrets and airships, warbirds will alrady prioritize other small fighters. Again this isn't aiming, it's just selecting which targets, the ships and turrets will aim themselfes. This should however feel like you have some indirect control on where to focus the battle. You can focus fire on ground guns much more effectively if you wanna pick those of first. [/p][previewyoutube][/previewyoutube][p]Anyways, this is literally positive vibes causing a developer to work that tad bit harder and just feeds the passion. So this one is thanks to you all.
I've got to get cracking on the Falconeer Remaster, but will monitor for bugs..
Don't forgot to leave a review or follow me as developer
https://store.steampowered.com/developer/TomasSala
881 now!! Lets get a thousand followers.. Trust me following developers is going to be the best thing you can do for a dev in the future.
Changelist[/p]
It's been such a joy to see all the positive vibes around behemoths, that I was super energized and actually woke up earlier this week with a new feature in mind. Which I proceed to make and was live on beta for a short bit. It's formations. or a formation toggle
[/p][h3]Formation Toggle[/h3][p]
You can now use the floorUp/floorDown to change the formation and behaviour of your escort fleet.
Aggresive/loose [/p][p]Your escorts spread out and will select targets according to their own proximity and decisisions, focusing on nearest targets and targets that are attacking them.
Defensive/tight[/p][p]Your escorts form up into a tight pack and they will now prioritize targets that are closest to your cursor. This isn't a toggle or a button thing, they simple look where your cursor is, and if there is a legitimate target nearby that will be their next target. This only works for turrets and airships, warbirds will alrady prioritize other small fighters. Again this isn't aiming, it's just selecting which targets, the ships and turrets will aim themselfes. This should however feel like you have some indirect control on where to focus the battle. You can focus fire on ground guns much more effectively if you wanna pick those of first. [/p][previewyoutube][/previewyoutube][p]Anyways, this is literally positive vibes causing a developer to work that tad bit harder and just feeds the passion. So this one is thanks to you all.
I've got to get cracking on the Falconeer Remaster, but will monitor for bugs..
Don't forgot to leave a review or follow me as developer
https://store.steampowered.com/developer/TomasSala
881 now!! Lets get a thousand followers.. Trust me following developers is going to be the best thing you can do for a dev in the future.
Changelist[/p]
- [p]You can now toggle between aggresive and defensive fleet formation/stance[/p]
- [p]your fleet escorts and guns when set to defensive will try to acquire targets close to your cursor so you can direct the battle during play. no clicks are required, vessels simply look to your movements to acquire targets. Not targeting itself, just picking the targets when their old target is no longer valid.[/p]
- [p]Escorts warships and random factions ships buffed hitpoints by 25-35 % , to make em more durable and deadly[/p]
- [p]Defending forces of major settlements de-buffed by 15% fewer hitpoints[/p]
- [p]Commanders you gained from conquest or subterfuge would not show up as assignable, once you unassigned them, now fixed[/p]
- [p]Commanders acquired thru subterfuge or conquest have a chains icon around their portrait[/p]
- [p]Random encounters with buildings may not spawn next to the fixed questionmark locations.
Hovering with the cursor over the mawspring on the map would freeze the game
Combat will deliver substantially more splinters after an engagement[/p]