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Bulwark Evolution: Falconeer Chronicles News

Announcing: The Falconeer Chronicles Trilogy

The Falconeer was the first game in Falconeer Chronicles universe.
Bulwark: Falconeer Chronicles is the second game in Falconeer Chronicles universe.
Project: Ancient Waves (working title) will be the third game, and last one, in Falconeer Chronicles universe.

PCGamesN talked with Falconeer Chronicles developer, Tomas Sala, and revealed that Bulwark: Falconeer Chronicles is part of the Falconeer Trilogy!


Each game offers players a different point of view on the Falconeer Chronicles universe. Each title from the trilogy has a different genre and tells micro and macro stories about the world and its inhabitants.

"Sala’s world will continue to use different genres that not only expand on the universe they’ve created, but also use these styles to tell stories at different scales." PCGamesN

“I like the idea of the smallest roles and actors in a grand set of events, the next game will be an attempt to take the perspective on this world down to a human scale.” Tomas Sala

Read more in the article:
https://www.pcgamesn.com/bulwark-falconeer-chronicles/trilogy


Wishlist Bulwark: Falconeer Chronicles on Steam:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Play The Falconeer on Steam:
https://store.steampowered.com/app/1135260/The_Falconeer/

Creators Play Bulwark: Falconeer Chronicles

Recently, two iconic Creators - Splattercatgaming and Wanderbots - who love indie games played and recorded their letsplays of Bulwark: Falconeer Chronicles. Results? The most frequently repeated opinion was about uniqueness of the game. They were impressed with how systems, controls, resources supply chain work. And how process of discovering on your own how to and where you should build and connect structures is inspiring as well as rewarding.

Check the videos below to see full Splattercatgaming and Wanderbots letsplays!

[h3]"I've Never Played a Post Apocalyptic Fortress Building Game Quite Like Bulwark." Splattercatgaming[/h3]
[previewyoutube][/previewyoutube]

[h3]"It is everything I could have possibly hoped for out of a city-builder, it's
super weird it doesn't play quite like anything else."
Wanderbots[/h3]
[previewyoutube][/previewyoutube]

Play the demo and wishlist the game on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Mapping in Bulwark: Falconeer Chronicles

“A map does not just chart, it unlocks and formulates meaning; it forms bridges between here and there, between disparate ideas that we did not know were previously connected.”
- Reif Larsen

Behold the Great Ursee!

The ocean world that stirs the heart, inspires the imagination and strikes eternal dread into the soul. To navigate this vast sea-bound world you need the most important tool a surveyor can have. The Map!



View your holdings as they are scattered over the expansive briny ocean. Use the map to fast travel between them.


Freelance Captains will appear on the map. A very useful tool for recruitment and bolstering your settlement, but you could always choose another option and sink them into the deep!


Suspicious locations will also be revealed on the map as you venture forth in the great Ursee. What mysteries will these hide? Only the adventurous will discover!


Trade routes are revealed on the map showing the positions of your ships. You can also pinpoint the location of enemy attacks. Useful for deterring rabid pirate attacks.



Play the demo and wishlist the game on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

See you in the Great Ursee!

Bulwark: Falconeer Chronicles presents Twitch Integration!

Hey Builders!

Bulwark: Falconeer Chronicles will contain Twitch Integration features at launch! Bulwark x Twitch Integration will allow content creators to bring their viewers into the Great Ursee. If you are a Creator, you can try these features right now by playing the demo on Steam!

The brand new trailer gives you a glimpse of the Integration features available at launch in a livestream test from streamer D3gausser, who after creating a custom in universe avatar, finds out that the chaos isn’t just limited to the style of creativity in Bulwark, but in the impact that chat can have on his gameplay.

Watch the Twitch Integration features Trailer:
[previewyoutube][/previewyoutube]
Bulwark: Falconeer Chronicles x Twitch Integration features:
  • A custom avatar with simple lipsync (responds to microphone) that can be used in place of creator's webcam feed.
  • NPC's in-game will get the names of people from the chat.
  • People in the chat can cause a hostile raid to spawn and attack the streamer's settlements.
  • People in chat will be able to force the outcome of negotiations with settlements, starting a war, negotiating trade, or settling for peace.
  • In the updated demo, there is NO freebuild limit within this build!

Play the demo, check Twitch Integration features, and wishlist the game on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

See you in the Great Ursee!

Maintenance updated and changes to the cursor for mouse users.

Hi everyone,

Time for a small maintenance update.

There are some balancing and bugfixes here these include
-For hire ships now sometimes spawn in your harbor
-For hire ships if they get stuck or take to long also spawn in your harbor.
-some balancing fixes not applicable to the demo (due to the late game content being locked)
-commander HQ tower tops won't respawn every time you open the commander menu
-ship pathing for traderoutes will now try to avoid other harbors
-ship pathing for traderoutes will now try to go straight thru any drawbridges
-removed chromatic abberation from map
-fixed trade route danger levels now shown in map color coding
-improved lip syncing
-fixed some missing voice acting
-various small bugs and issues

Mouse changes
-removed the mouse stickiness when flying the surveyor
-when you turn of Hidden Build Cursor in the settings the cursor will now always be visible on the ground AND it won't reset when changing towers , giving a more conventional mouse feel on the ground.


As always , please report any new issues as a result of this patch

cheerio,
Tomas