1. Bulwark Evolution: Falconeer Chronicles
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Bulwark Evolution: Falconeer Chronicles News

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[p]Hi everyone.[/p][p][/p][p]As has been reported in a few places, the freebuild mode seems to contain a bug that fully prevents it from working. Sadly something that crept in and didnt get spotted in the patch betas. And more importantly not by myself.[/p][p][/p][p]So apologies! The sad fact is that I am currently on vacation with my family and have not had the tools at hand to upload a fix. Which is not normal for me. [/p][p][/p][p]So apologies for this, but the good news is, that I am driving back this saturday and hopefully can make a quick hotfix as soon as I have access to my pc and can build.[/p][p][/p][p]Again apologies, this vacation was long and coming and I had thought everything was stable and good. Well the best laid plans and all that. And being a solo I have no backup or dev who can fix things for me.[/p][p][/p][p]But again sunday morning a hotfix should be there. And I will be energized and back to working on the Falconeer remaster AND the Behemoth update.[/p][p][/p][p]Cheers from a humbled dev,[/p][p]Tomas[/p]

hotfixed pushed live

The atun fixes are live now

atun hotfix

[p]So Atun actually broke in the previous build, got fixed on beta for testing
-Atun now actually is visible
-Atun got the new skin shader[/p][p]-Atun can be placed a lot closer to enemy settlements , carnage!


Enjoy, please report if the issues are fixed so it can be pushed to live![/p]

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small hotfx

-The craftsman buildings where spawning out of order, statues for the heated housing builder and visa versa
-HDR autotonemapping seems to have become worst and worst over time, implemented a stricter HDR cutoff without autotonemapping and instead relying on the autoHDR of most systems (as the internal rendering of Bulwark is still HDR based). This should reduce the instances of bad HDR for folks until I can figure out why bulwark's HDR implementation is so hit or miss.