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Bulwark Evolution: Falconeer Chronicles News

Small update with some controls improvements and a bugfix

  • centered the camera on the vehicle while flying
  • middle mouse orbit is faster
  • surveyor is a bit faster to turn so less wobbly
  • default volume is 60% of max
  • units spawned from command towers didn't respawn after the 6th one spawned (across sessions), fixed


Post PAX urgent patch

These were issues easy to fix and quite obvious when playing the game at PAX, so here's a quick update.

  • Vertical camera obit rotation was slower on higher framerates than the horizontal rotation
  • Photomode button prompts no longer showing ingame after using steam screenshot shortcut
  • Navigating between floors doesn't hide the GUI
  • Photomode cam is less floaty
  • controller screen displaying edge turning properly
  • controller screen mouse clicks on right or left on the sensitivity value now decreases or increases value
  • made MMB orbit less floaty


As per usual : new issues may appear, in such a case report them immediately and I'll get to fixing them.

Middle Mouse Orbit update

A small update here's the breakdown

  • Mouse orbit is enabled on the Middle Mouse Button by default, its inversion is the same as the camera inversion if you want to change that in the controller screen, as is the sensitivity.
  • Some typos and spelling issues were reported and hopefully fixed
  • Mouse position is now relative to the Render Texture not the Unity (wrongly) reported Screensize, this with DSL and other higher than native resolutions. This does not fix launching the game with a resolution too high, but rather if it happens at least the mouse should work normally.
  • Added the keybinding reminders for Photomode to the photomode.


And remember every update is a chance for new bugs or issues, please report any weirdness so I can revert or fix.

Flying of to PAX East tomorrow so this will be the last chance at an update until next monday.

An unscheduled update to the Demo including a new feature.

Hi Everyone

A user reported some weird visual stretching and incorrect resolution. I was able to fix his issue tonite but to do so had to upload a new build that also includes a number of untested and new changes.

So the first evolving demo update is a fact even tho with PAX east coming up wednesday I did not plan on it.

So if anything broke, I am sorry;)

here's the changelist
  • changed to il2cpp
  • changed to a 64 bit binary
  • mouse more stable in surveyor mode
  • mouse hickups removed
  • resoultion stretching due to incorrect screensize detection fixed
  • fading of ui between ground/air fixed
  • pressing L in photomode respawns your settlement for very cool rebuild animation (this is super beta)



Please report any new bugs, and I hope some of these changes improve the experience for those suffering issues

Bulwarks Evolving Demo

Hey people,

This is a new stage in the life of Bulwark: Falconeer Chronicles. An evolving demo!

Lots of work went into improving the game based on the previous round of feedback and your input will be as foundational for the rest of development, so enjoy the demo and be heard. Jump on our Bulwark Discord.

I got the chance to show off some of the demo during the Mix showcase. Check it out below.
[previewyoutube][/previewyoutube]

If you are around PAX East. Come on down to the Wired Indie Parlour (Stand 1807), Play the demo and say Hi!

Cheers
Tomas

PS Drop a wishlist on Bulwark. really helps with visibility.

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

PPS

The Falconeer is in the Steam Spring Sale. 65% off is a great deal.

https://store.steampowered.com/app/1135260/The_Falconeer/