1. Bulwark Evolution: Falconeer Chronicles
  2. News

Bulwark Evolution: Falconeer Chronicles News

Bulwark: Falconeer Chronicles launch day stream with Tomas Sala!

Bulwark: Falconeer Chronicles is launching today so it's the perfect day to make a stream with the creator of The Falconeer Chronicles universe - Tomas Sala himself!

Subscribe to our Wired Productions channel on Twitch to be notified about the stream. Live starts at 19:00 GMT / 15:00 EST / 12:00 PT. Everyone constructors, builders, architects, and pirates are welcome!

Watch Tomas Sala launch day stream LIVE on Wired Productions Twitch Channel!



Wishlist (or buy already!) Bulwark: Falconeer Chronicles on Steam:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Bulwark: Falconeer Chronicles review: cliffside citybuilding that dries up sooner than you'd hope


Maintaining the thrum of a finely-tuned citybuilder has to be one of the most satisfying acts of video game plate-spinning around. Nursing that constant flow of foot traffic, produce and profits, all of them teetering on a carefully honed knife-edge, that's the good stuff right there. Of course, it's not always the threat of imminent and total collapse that fuels these mighty engines of urban planning. Sometimes it's the simple pleasure of building itself, watching a scrub of dirt track rise up into an advanced superhighway of architectural wonder. The best of these more relaxed kinds of citybuilders - your Dorfromantiks and your SteamWorld Builds et al - still involve plenty of plate-spinning; it's just that they won't ever fall over if you take your eye off the ball for a moment.


Bulwark: Falconeer Chronicles sits at the citybuilding crossroads of 'relaxed' and 'something more'. It wants to be an easy-going kind of builder, as nothing fundamentally bad happens when the wheels stop turning for a moment. For the most part, you're free to build where and however you please, constructing imposing fortresses jutting out into the ocean from mere scraps of rock. But it also gets more bogged down in the minutiae of resource flow, worker management and conquest and expansion via muddy, ill-defined combat procedures than it probably should. It always feels on the precipice of becoming something bigger, bolder and more boisterous than it ever really achieves, dipping its toes into the murky waters of its lonely Ursee without truly ever getting its feet wet.


Read more

Bulwark: Falconeer Chronicles releases today!

Bulwark: Falconeer Chronicles is releasing today worldwide!

For this occasion, we've prepared a map with the exact time when you can expect Bulwark: Falconeer Chronicles full version to debut on Steam and other platforms in specific regions.


Bulwark: Falconeer Chronicles release on Steam:

March 26th
  • Los Angeles 11:00 am
  • Mexico City 12:00 pm
  • Toronto 02:00 pm
  • New York 02:00 pm
  • São Paulo 03:00 pm
  • London 06:00 pm
  • Madrid 07:00 pm
  • Paris 07:00 pm
  • Berlin 07:00 pm
  • Riyadh 09:00 pm
March 27th
  • Beijing 02:00 am
  • Tokyo 03:00 am
  • Sydney 05:00 am
Please note that Asia, Australia and Oceania will have to wait till the next day morning, March 27th.

We hope you can't wait to Build Your Bulwark!
See you in the Great Ursee!

Wishlist Bulwark: Falconeer Chronicles on Steam:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Announcing: The Falconeer Chronicles Trilogy

The Falconeer was the first game in Falconeer Chronicles universe.
Bulwark: Falconeer Chronicles is the second game in Falconeer Chronicles universe.
Project: Ancient Waves (working title) will be the third game, and last one, in Falconeer Chronicles universe.

PCGamesN talked with Falconeer Chronicles developer, Tomas Sala, and revealed that Bulwark: Falconeer Chronicles is part of the Falconeer Trilogy!


Each game offers players a different point of view on the Falconeer Chronicles universe. Each title from the trilogy has a different genre and tells micro and macro stories about the world and its inhabitants.

"Sala’s world will continue to use different genres that not only expand on the universe they’ve created, but also use these styles to tell stories at different scales." PCGamesN

“I like the idea of the smallest roles and actors in a grand set of events, the next game will be an attempt to take the perspective on this world down to a human scale.” Tomas Sala

Read more in the article:
https://www.pcgamesn.com/bulwark-falconeer-chronicles/trilogy


Wishlist Bulwark: Falconeer Chronicles on Steam:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Play The Falconeer on Steam:
https://store.steampowered.com/app/1135260/The_Falconeer/

Creators Play Bulwark: Falconeer Chronicles

Recently, two iconic Creators - Splattercatgaming and Wanderbots - who love indie games played and recorded their letsplays of Bulwark: Falconeer Chronicles. Results? The most frequently repeated opinion was about uniqueness of the game. They were impressed with how systems, controls, resources supply chain work. And how process of discovering on your own how to and where you should build and connect structures is inspiring as well as rewarding.

Check the videos below to see full Splattercatgaming and Wanderbots letsplays!

[h3]"I've Never Played a Post Apocalyptic Fortress Building Game Quite Like Bulwark." Splattercatgaming[/h3]
[previewyoutube][/previewyoutube]

[h3]"It is everything I could have possibly hoped for out of a city-builder, it's
super weird it doesn't play quite like anything else."
Wanderbots[/h3]
[previewyoutube][/previewyoutube]

Play the demo and wishlist the game on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/