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Bulwark Evolution: Falconeer Chronicles News

Small patch around the wonder unlock combat issues

1000 user reviews! So happy with that.. Thank you all.

To celebrate here's a small patch that has been simmering on beta.

  • prevented turrets dropping below the world to be counted as alive.
  • fixed a hole on the thunderstrike
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy

Beta update and a thanks for the biggest update so far!

Hi everyone.

I just wanted to drop a quick update on the Beta patch. There have been a lot of comments and fair share of bugs , some of which were even quite old (hopefully I got a fix for the mawspring wonder quest).

I must admit I have not been able to answer every comment here on steam, it's been quite a lot of good vibes and feedback. But working my way thru it, and if I missed your question, just post again so I can see that notification at a calmer time.

So just to recap, this update is nearly did half the CCU of the launch day. Which is an insane result 11 months after launch. And it is on track to do maybe even doing 25% better than the big Evolution update. For me that feels like a lot of people are finding Bulwark and deciding it's time to jump in. And that's a great thing.

The game is also insanely close to hitting 1000 user reviews. If you are enjoying yourself or wanna inform future players about what's good or not so good about Bulwark , consider leaving a user review. It's like upvoting the game so more people get shown the game ;) (or down-voting, but more is still better and I'm a big boy).


Discord user Tucker went all in on the Edgewalk. looks really good Epic views from discord user Canute

[h2]Beta patch:[/h2]
I am still digesting this update as you can see with the nr of beta patches being released. You can enable the beta patch by going to game properties/betas and selecting beta patch from the drop down.

here is todays changelist
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy



Thank you all and please keep the comments and issues coming. Doing my best to respond as quick as usual, but it's also a kids holiday and I hadn't really imagined the Edge would be such a ignitor for folks.

Cheers and keep on building!
Tomas

New from Wired Productions - KARMA : The Dark World Launch Date Announcement



Our friends at Pollard Studio are fellow members of the Wired Publishing Family, and today they announced that their first game, KARMA: The Dark World will officially launch on March 27th 2025, exclusively on PlayStation 5 and PC.

They've celebrated this with an EPIC release date announcement trailer focusing on the stunning visuals, surreal environments and emotionally-charged story inspired by cinema’s finest auteurs with shocking twists at every turn, asking the question "When every shadow hides a secret, who can you trust?"

Watch the Into the Mist trailer:
[previewyoutube][/previewyoutube]

Karma: the Dark world is a first-person cinematic psychological horror title where players will be investigating the deepest secrets of their suspects’ minds.

Set in an alternate timeline where post-war Germany has fallen into a dystopian state, ruled over by the Leviathan Corporation using mass surveillance and mind bending technology - what starts out as another case for Roam Agent Daniel McGovern, sees him uncover a world of deceit and betrayal, where he begins to doubt everything he knows, including his own identity.



Inspired by the works of visionary creators such as David Lynch (Twin Peaks), Hideo Kojima (Metal Gear Solid, Death Stranding), and Christopher Nolan (Inception, Interstellar), and developed in Unreal Engine 5, they'll have a demo coming out before launch that will let you try out your skills as a ROAM agent yourself - but for now, just like every wishlist and share of exciting news with friends helped us on our journey to the Edge of the World - spreading the word of an exciting new indie game with us is just another way to help indie developers share their works with the world!

KARMA will be available at launch for $24.99 / €24.99 / £19.99, with a 10% launch discount on PC, PlayStation and an additional 15% off on Steam for players who own any previous Wired Productions title.

KARMA: The Dark World is available for Wishlist now on Steam, PlayStation Store, GOG and Epic Store.


Pollard Twitter | Karma Twitter | Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

https://karmadarkworld.com/leviathan/

Edge hotfix

Hi everyone ,

Thanks for all the wonderful feedback, and apologies for those of you who encountered bugs or issues.
I've been hard at work going thru it all and been beta launching a few patches. And no time like the present and seeing these are fairly minor changes, perhaps best to push it live for all.

Please let me know if anything else pops up so I can fix!. And keep all the user reviews coming, good and bad. it's all getting digested and read!

  • limited healcost to a max of 2500 splinters
  • limited an ambush demand to a max of 5000 splinters
  • fixed the freehous second floor stone tower not spawning
  • reverted the window mode back to "fullscreen exclusive" at native resolution the first time you boot. not a fullscreen window.
  • fixed some wayward broken rocks westerly on the edge 😉
  • prevented an error on opening settlement menus that prevented them to open
  • fixed resource trade for the Mancer north settlement to be correct to the text
  • fixed some things in the initial controller choice menu you get at boot.
  • reduced the glow on some GUI icons
  • When saving if your dominant faction has changed it will respect that in the scenario slot icon next time. (so no wrong icons on the load screen)

another hotfix

  1. limited healcost to a max of 2500 splinters
  2. limited an ambush demand to a max of 5000 splinters
  3. fixed the freehous second floor stone tower not spawning


Go to game properties/betas and select "beta patch" from the dropdown.