So I'm going on a holiday;) first time in 6 years, insanity.
That means also there will be some changes to how and when the evolving demo is run going forward, more more on that later this week.
For now there's a new update and it adds a few new things
[h2]New first time control choice menu[/h2]
firstly it adds a menu you will see only once at the start of the game, asking you to pick from one of the four control schemes. (controller, controller right handed, mouse and Mouse alternative).
The mouse and mouse alt are the most interesting, with the mouse scheme being basically the 'old' default Bulwark controls, but with orbit mapped to the WASD (q and e still pan) and the mouse alt setting it to the new scheme introduced a while back.
that scheme moves building away from the RMB, (puts orbithold on the RMB) and builds with spacebar and moves some other bits around and WASD is camera panning. Offcourse it doesn't suddenly add a conventional command bar, but it should feel less confusing for new players. So that's why there is now a choice at the start.
You can still rebind and change everything manually from the control menu.
[h2]Changes to make foundation building more predictable[/h2]
Second big thing is that , stone towers now have 1 extra floor. You can upgrade a single stone tower to a two story tall stone tower, which then transform again into a command tower.

this new taller stone tower adds new options like skyways to stone towers and combinations with command towers to allow for a few more cool short tower variations. But more importantly it allows changes to the foundation system. Now circular fortress pieces are build always from the ground floor and square expansion foundations only from floor 1 and 2 (balconies are unchanged).
this makes things more predictable, which is good, I hope!
here's the full changelist for this update:
features
- added control template menu with 4 templates
- changed that the mouse template now has rotation back under wasd (to be completely old school)
- changed how the buildline works for balconies and foundations, there the buildline doesn't drop to the ground, this to improve depth perception. (seeing as the height is rarely the height of the spawned item anyway)
- added a second floor to the stone towers
- triangle shaped foundations are now always build from the ground floor
- square shaped foundations are now always build from the 2nd and 3rd floor.
fixes
- reworked control menu reset option
- made sure the glowing "mouse hold" circle isn't visible when you start scenario 2
- back button now works predictably on map and scenario selection
- various small bugfixes
- changed how the height of foundations is limited