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Bulwark Evolution: Falconeer Chronicles News

Crabton and minor QoL update for the Beta Branch

Hi everyone another regular update.

here's the modest changelist.
  • Increased the zoom out/height of the camera to go from a max of 120 to 160
  • added pyro rockets to the Verne , both in practice and inventory
  • improved the formation flying of capital airships so they are behind and above the plane of the surveyor , and in tighter formation (less bumping)
  • improved model and shader for Crabton Boss
  • improved shader for murenal
  • improved model and shader for mosaur


the next beta patch should actually contain two experimental features I've decided on

1. fog of war on the map, so places not in range of your buildings or traderoutes remain hidden on the map, this to make exploration and unlocking of the map also feel like progression. Should hopefully add a sense of satistfaction and make certain unique buildings like the lighthouse and surveyors hq more usefull

2. A little countdown on how much population is still required for the next soultree unlock. Perhaps even showing which unlock is next. Visible when you engage the resource flow mode. to give folks a little bit more of a hint that something unlockable is coming up..

That is all for now, :)
cheerio,
Tomas

p.s don't forget to leave a user review, nearly at 1100!!

New Beta update

Hi Everyone,

I pushed the old beta changes to live to make room for a more concerted effort in regards to new features and prep for a bigger named update.

This small beta update adds the following

  • improved the quality and lights on various props
  • added some small details like, anchors, rivets and railings to various ships
  • improved the Imperial tradesman ship, cuz it was ugly (edited)
  • added the resources a settlement will trade underneath its highlighted world icon (in-game)
  • added the resources a settlement will trade underneath its name on the map


Here's some screens

So when on the map or closeby a settlement that allows trade will always show what it trades for what. Hopefully a useful little feature to make it easier to figure out what captain should be on that route.




Ships have gained Anchors, little railings, rivets ,small details basically that are carrying forward from the secret project. I am working on getting some climbing rigging on the masts as well. This serves no purpose other than it's cool to look at. there's a few windows and other little flourishes here and there as well.



Enjoy this first little beta.. I am first doing some QoL and porting over some other stuff to Bulwark that makes things look nicers over the coming weeks , ramping up to the behemoth surveyor and other stuff.

cheerio,
Tomas

Small patch progressing from beta to live

-increased the display level of the three edge settlements to 4 stars due to their heavy defenses and general threat level of the edge
-increased the level of the remit pirate settlement , reduced its defenses a little
-made it that the unique faction buildings that increase unit pop also spawn faction houses
-reduced murky contrast on portraits
-reduced general murkiness of the ocean and spruced things up a tiny bit..

Beta update

I'm sorry on the silence for new content, but I am busy , in the meantime here's a small monday hotfix on the beta branch (accessible via properties/betas/beta patch)

  • increased the display level of the three edge settlements to 4 stars due to their heavy defenses and general threat level of the edge
  • increased the level of the remit pirate settlement , reduced its defenses a little
  • made it that the unique faction buildings that increase unit pop also spawn faction houses
  • reduced murky contrast on portraits
  • reduced general murkiness of the ocean and spruced things up a tiny bit..
  • toned the colors and general freshness of the visuals up a bit

Warhammer 40,000: Speed Freeks 1.0 Launches on Steam  

We are excited to announce that our publisher Wired Productions and developer Caged Element have officially launched Warhammer 40,000: Speed Freeks on Steam today. Following an early access phase that saw over 250,000 players blast opponents, this high-octane combat racing game has had some tuning up and has sped into 1.0.

Last week, Wired Productions revealed they had taken over publishing rights – removing microtransactions entirely - and introducing fresh tracks, maps, game modes, and customization options. Assemble your crew of Grotz, Gitz, and Squigz – and battle in PVP and PVE lobbies!

Visit the Warhammer site for more details and stay tuned for insights into the game's next explosive chapter, as Wired Productions continues its partnership with Caged Element, the original publisher of 2018’s acclaimed GRIP: Combat Racing. Embrace the chaos, ignite the battles, and experience the thrill of Speed Freeks like never before.

Warhammer 40,000: Speed Freeks is available now on Steam at a special discounted price of just $15.99, €15.99 and £12.79.

New content includes:
  • Player-hosted games: Create private or public lobbies with custom settings.
  • New Vehicle – Trukk: A havoc-wreaking ambush vehicle with a fearsome amount of firepower and rowdy orks in the back.
  • New Game Mode - Free Roam: Choose any map and create custom races around it, as well as practice driving skills and abilities.
  • New Maps: Da Dust Up and Da Gorge are Speed Freeks’ most dynamic and visually striking to date.
  • Ork Pit Bosses: Players can now unlock and customize Ork avatars to show off to teammates and enemies alike.
  • Alternative Weapons: Unlockable weapons expand the playstyles of each vehicle for new ways to master them.


https://store.steampowered.com/app/2078450/Warhammer_40000_Speed_Freeks/