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Gnomancer News

Final stretch

  • Fixed achievement for killing Voldarr
  • Fixed issue where too many points in Gnome Speed made things go... odd.
  • Fixed issue where dead players continued to stand.
  • Fixed issue where multiple players in shared screen would have odd-facing damage and healing text
  • Quitting the game will no longer show -2147483647 damage


We're *hoping* to leave Early Access this week - next week at the latest!

Another day, another patch

  • Fixed a number of issues where some players were dead and some were alive.
  • All bosses now drop Loot Upgrade Tokens.
  • Loot Upgrade Tokens apply equally to all players.
  • Primary Stats for Characters now cost 10% less to upgrade
  • Secondary Stats for Characters now cost 5% less to upgrade
  • Fixed an issue where pressing A on the settings screen could upgrade a random stat.
  • Fixed a bug where ONLY THE FIRST FOUR MUSIC TRACKS PLAYED WHY DIDN'T ANYONE TELL ME. Every regular level should now have a unique music track.
  • A little rumbly surprise for pad owners

Little spit, little polish.

[List]
Reworked Treasure Goblin collision so dropped items
Removed slightly inoffensive debug message. Oops.
Fixed bug with generation of Procedural Loot names where a low-id stat had a higher level the rest of it. This should mean much better names using more of the loot system.
RandomActivePlayer will no longer return dead players
Dead players can no longer speak. Which is fair.
Only one player will now announce the level start in MP
Loot Upgrade tokens are now applied to all active players. This should stop your little brother stealing all the phat lewt.
Golems should no longer emit damage numbers from their feet
A substantial change to the controls; now (Y) (Gnome Return) will cancel any Gnome Charge and Gnome Guard commands
Gnome Charge will cancel Gnome Guard and Gnome Return
Basically, LB always says 'go here', Y always same 'come here' and B always says 'Go off ahead'

The end of Early Access is in sight!

So what's new?

  • Final menu screen and front end. Pet selection is currently missing.
  • All major in-game bugs are quashed. If you know of any I've missed, leave 'em in the forum!
  • All skins implemented. Some aren't actually unlockable yet.
  • All levels are now accessible on all difficulties.
  • Loot is fully-implemented barring the procedural names.


So what's missing still?
  • Transcendence. I'm not worried if this slips - there's a HUGE amount of progression, content and gameplay before you'd consider New Game Plus+.
  • 4 missing cutscenes
  • No speech for 3 of the characters


We still have lots of polish to add in all over, but the end is in sight!

Progress continues!

We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated!

On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae.

The only major things missing now are spit and polish, some player voices, pet unlocking and skin assignments. The end of Early Access is finally in sight!