1. Steve's Warehouse: Physics. Roguelike. Chaos.
  2. News

Steve's Warehouse: Physics. Roguelike. Chaos. News

Steve’s Warehouse | Release date trailer

[p]Hello Steve,[/p][p]I hope you're ready to add a little watermelon and chaos to your summer, because it’s time for Steve’s Warehouse to launch on Steam! After all, summer is the perfect time to tidy things up. Or not?[/p][p][/p][h2]Steve’s Warehouse will be released on Tuesday, July 22 at 4 p.m CET! 🍉[/h2][p][/p][previewyoutube][/previewyoutube][p]Going on vacation? No worries, you can take it with you on your Steam Deck.[/p][p][/p][h2]🛸 Help Steve![/h2][p]To support Steve, add Steve’s Warehouse to your wishlist. It’s super important to help more people discover the game through the Steam algorithm.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Now available in Russian[/h3][p]Steve’s Warehouse is now playable in Russian! The game will be available in the following languages:[/p]
  • [p]English[/p]
  • [p]French[/p]
  • [p]Simplified Chinese[/p]
  • [p]Russian[/p]
[h2][/h2][p]See you very soon![/p][p]Steve[/p]

Official gameplay trailer, new OST and more!

Official gameplay trailer

Hello Steve, we are glad to announce that the game will release in July 2025 with this brand new gameplay trailer! Check it out:
[previewyoutube][/previewyoutube]

[h2]More news[/h2]
[h3]Publishing partner Abiding Bridge[/h3]
We are happy to announce that we are partnering with Abiding Bridge to publish the game in the best conditions! Don't hesitate to check their games, including other roguelikes like Wordatro or Chumini Tiny Army

[h3]Lookout for this direct![/h3]
You should check out the AG French Direct on Wednesday... Steve might be appearing!

[h3]New Original Sound Track[/h3]
With the game getting close to release, we worked with Herbie Puppy to produce an original soundtrack with a brand new menu music, gameplay music and... BOSS music!

[h3]Demo changes[/h3]
  • The Bike Wheel has been nerfed! The bike wheel will now grow bigger each time it combines.
  • Saturn is now cumulative! If you have more Saturns in your arena, the gravity will keep getting stronger
  • Latency improvement and FPS setting
  • Many typos, text improvements and small bug fixes

Demo update: QoL, visuals and Bugs

Hi Steve,

In today's small demo update, some bugs have been fixed and quality of life has been improved!

Quality of life:
  • You can now check the description of the next object you are going to play
  • Options are now saved when you quit the game
Visual improvements:
  • Medals have new visuals
  • The logo and Steam page have been improved
Misc:
  • The game now has a loading bar when launching the game, which should slightly improve performance with all the visual assets being loaded when the game starts
  • The main menu has random events where invisible walls can disappear, making objects go a bit everywhere.
  • The main menu now has multiple presets of objects that can fall into the invisible vase, such as: random objects, only huge objects, only medals...
Bug fixes:
  • Save a bug where launching a new game, then quitting the game, could save you some objects


Have a great day Steve,
Steve

Demo update, Chinese version and more!

We are getting closer to the game release, and while we cannot give you a precise date, here’s a demo update!

Simplified Chinese
Great news! The game has been fully localised to Simplified Chinese and the demo too! A huge thanks to Sound of Mystery for the localisation.

Other updates
- The game now has a full controller and steamdeck support!
- A new page has been added “Arena” to check the Arena in the shop
- A lot of balancing, visuals and QoL improvements!

Finally to make you wait for the full game here are some sneak peek (in Chinese to celebrate the addition of simplified Chinese to the game):


Steve

Hotfix: Bugs - v0.4.5

Hi Steves,

Some bugs went unnoticed until recently. If you have any bugs or latency issues, report them on the forum or Discord! Thank you!

Bugs:
  • If you lost too early in the tutorial, you could not unlock the Tutorial medal.
  • Fullscreen now correctly save between sessions and the default version is fullscreen.
  • Surprisingly, playing a passive was deleting a random object from your deck. Comment from Steve: I am shocked nobody (including myself) notices