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The Spell Brigade is ending Native Linux support due to multiple issues

You'll still be able to play The Spell Brigade with Valve's Proton, but the Native Linux version is no longer going to be supported or updated.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-spell-brigade-is-ending-native-linux-support-due-to-multiple-issues/

News for Linux Players

[p]Linux players, just a quick heads-up before Update 12 drops on Sept 24:[/p][p]We’re moving away from the native Linux build, but you can keep playing without interruption. All your progress will carry over to the Windows build under Proton, so you can continue where you left off and enjoy the latest updates.[/p][p][/p][p]We’re making this change for several reasons: [/p]
  • [p]Persistent visual bugs on NVIDIA cards on Linux, which are resolved by switching to Proton[/p]
  • [p]Technical changes to the game’s netcode that prevent full compatibility with a native Linux build[/p]
  • [p]Certain Linux-specific bugs, such as issues with screen resolutions and refresh rates[/p][p][/p]
[p] Native Linux build support will end with our next update on September 24th.[/p][p][/p][p]Thanks for your understanding and continuous support![/p][p][/p][p]BOLT BLASTER OUT [/p]

Spells'n'Runes Bundle

[p][/p][p]To celebrate the 1.0 release of Jotunnslayer: Hordes of Hel, we’ve teamed up for a special bundle![/p][p]Grab both games with a 10% discount and if you already own one, the discount still applies to the other.[/p][p][/p][p]It's time to slay hordes of dark creatures, whether you’re a wizard or a viking! [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Celebrating Gamescom with 20% Off!

[p][/p][p]Brigadiers, we’re heading to Gamescom – Europe’s biggest gaming event – happening August 20–24 in Cologne, Germany! It’s our very first time showcasing The Spell Brigade at an event like this, and we couldn’t be more excited.[/p][p][/p][p]… and we want to celebrate this with 20% off on Steam from August 18 till 25![/p][p][/p][p]Here’s a sneak peek at what we’ve been cooking up for our booth:[/p][p][/p][h3]The Spell Brigade at Indie Arena Booth[/h3][p][/p][p]✨ We’ve designed an awesome booth filled with handcrafted items made by our team (and even our families) straight from the game’s world… ancient spell scrolls, goblets with mysterious liquids, and a big banner so you won’t miss our spot at the Indie Arena Booth![/p][p]🔮We’re bringing merch and game keys for giveaways – and of course, THE CRYSTAL BALL. An interactive orb, programmed by one of our teammates (yep, that kind of magic), that will decide which goodie you get.[/p][p]🧙‍♂️ The team will be onsite for the whole event, showcasing the game’s demo and hanging out with players.[/p][p]📍 Find us at Indie Arena Booth, Hall 10.2, Space #14 – The Spell Brigade[/p][p][/p][p][/p][p][/p][p]We can’t wait to see you at Gamescom![/p][p][/p][p]BOLT BLASTER OUT[/p][p][/p]

🧙 EA UPDATE 11 - THE BLOATED ONE

[p][/p][p]We’re hyped to see what you guys think of this one! The 11th Update is here! Here’s a quick rundown:[/p][h3]🐸New Boss🐸[/h3][p][/p][p]Meet Krog’wa, the Bloated One. She has a bunch of cool moves, but I will not spoil them here. You will have to discover them yourself! You can encounter her in any of the realms, as she appears randomly (though you will have to have beaten Sol’phish once to unlock her).[/p][p][/p][h3]🦑More Sol’phish Improvements🦑[/h3][p][/p][p]Since Krog’wa’s move set is quite expansive compared to that of Sol’phish, we figured we needed to take it up a notch so they are more equally matched. Therefore, we gave Sol’phish two new attacks (one of which you see here), as well as some variations, and different behaviors for each phase.[/p][h3]🎺New Wizard🎺[/h3][p][/p][p]Meet Pipwick! This fellow marches to the beat, with an army of unhinged impish creatures at his side! He uses his flute mask to cast spells, though his symphonic conventions are deemed somewhat… random.[/p][h3]💪Some more Augmentations💪[/h3][p][/p][p]With all the new spells being added these last few updates, we occasionally take a look at some of the older ones to see what we can do to keep them up to par. For this update, we gave both the Moonerang and Solar Pulse a brand new augmentation, and have also reworked one for the Rocky Road.[/p][p] [/p][p]Check out the patch notes below for more details. We hope you’ll enjoy this one![/p][p][/p][h2]PATCH NOTES – 0.11.0.4763 (02-07-25)[/h2][h3]✨NEW✨[/h3]
  • [p]🐸 A new Boss: Krog’wa, the Bloated One[/p]
  • [p]🧙 A new Wizard: Pipwick[/p]
  • [p]👕 2 new Outfits: Dragon Tamer Pipwick & Pipwick the Tune Tinkerer[/p]
  • [p]✨ A new Spell: Impish Havoc[/p]
  • [p]🌙 A new Augmentation for Moonerang: upon return, Moonerangs make an additional pass in the opposite direction[/p]
  • [p]☀️ A new Augmentation for Solar Pulse: deals more Damage towards its center[/p]
  • [p]💀 Replaced the Flesh Crab variants with slightly more interesting grunts. Meet the Crabling, Tripod and Snipjaw![/p]
[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
  • [p]✅ Sol’phish, the Long One now has 3 phases, each with their own move set.[/p]
  • [p]✅ Added various bullet hell attacks for Sol’phish, the Long One, that change between phases.[/p]
  • [p]✅ Added a homing projectile attack for Sol’phish, the Long One, that changes between phases.[/p]
  • [p]✅ Made the “More Damage towards the end” Augmentation for the Rocky Road stackable.[/p]
  • [p]🤝 Updated the Cooldown stat to Cast Speed so it can count upwards like other stats (and be less confusing).[/p]
  • [p]✅ Made sure that when leveling up, general stat upgrades that are irrelevant to currently equipped spells are no longer offered.[/p]
  • [p]✅ Added different Stampeder configurations for each Threat Level.[/p]
  • [p]✅ Added different Swarmling configurations for each Threat Level.[/p]
[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
  • [p]✅ Improved the Boss spawn sequence by making sure a Boss always looks towards the camera when spawning.[/p]
  • [p]✅ Visually updated the health bars for Bosses so they better visualize the newly implemented phases.[/p]
  • [p]✅ Added a delay effect to Boss health bars to improve feedback.[/p]
  • [p]✅ Fixed a UI issue where the Boss health bar would inaccurately show parts of the staggered state.[/p]
  • [p]✅ Fixed a UI issue where the Progress Bar would add double icons when a Boss spawned.[/p]
  • [p]✅ Improved some animations for the Gnasher.[/p]
  • [p]✅ Gave Ghost Players a bit of offset so they don’t spawn inside their Revive Crystal when they die.[/p]
  • [p]✅ Updated the UI for the Spell Slots and their Infusions.[/p]
  • [p]✅ Fixed a UI issue where sometimes selection feedback was visible while nothing was selected.[/p]
  • [p]🤝 Fixed a UI issue when completing a Quest without a reward.[/p]
  • [p]✅ Removed the confusing default “Energy” element from the spell stats menu for spells that have no infusions.[/p]
  • [p]🤝 Made sure the cursor doesn’t reset its position to the center of the screen when switching between keyboard, mouse and controller inputs.[/p]
  • [p]🤝 Fixed a visual issue where the North Star outfit for the Star Mage would have some weird artifacting.[/p]
[h3]⚖️BALANCING⚖️[/h3]
  • [p]✅ Slightly increased the amount of XP needed to level up, per player in the party.[/p]
  • [p]🤝 Slightly increased the general spawn frequency of enemies.[/p]
  • [p]🤝 Decreased the Damage of the Explode at End Augmentation for Falling Stars and Aurora Wings.[/p]
  • [p]✅ Tweaked some Spells so they’re better balanced throughout the whole run:[/p]
    • [p]Decreased Cast Speed of the Astral Orbs, but increased Damage.[/p]
    • [p]Decreased Cast Speed of the Solar Pulse, but increased the Damage.[/p]
    • [p]Decreased Damage of the Aurora Wings, but increased Cast Speed.[/p]
[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
  • [p]🤝 Fixed an issue where Sol’phish would sometimes push players out of the map during its death animation.[/p]
  • [p]✅ Fixed an issue where enemy spawning didn’t always take the amount of players into account.[/p]
  • [p]🤝 Fixed an issue where some spells were able to target enemies through obstacles.[/p]
  • [p]✅ Fixed an issue where Plasma spell bounces would apply triple the intended amount of Burn Damage.[/p]
  • [p]🤝 Fixed an issue where the Moonerang’s Linger at Furthest Point Augmentation would scale incorrectly, resulting in dealing less Damage than intended.[/p]
  • [p]✅ Fixed an issue where Rocky Road Augmentations would only activate after adding an Infusion.[/p]
  • [p]✅ Fixed an issue where Swarmlings would disappear on the map.[/p]
  • [p]🤝 Fixed an issue where Vengeful Sprout would not target some enemies that appeared in range.[/p]
  • [p]🤝 Fixed an issue where controller and keyboard menu navigation would lose focus after a mouse click.[/p]
  • [p]🤝 Fixed an issue where the wrong pop-up was shown when a Host terminated the session.[/p]
[h3]✋ACCESSIBILITY✋[/h3]
  • [p]🤝 Added a setting that allows players to play with mouse only.[/p]
  • [p]✅ Made the Pause Menu accessible by mouse (middle mouse button).[/p]
  • [p]✅ Made tooltips in the Level Up menus accessible by mouse (right click on an Upgrade Card).[/p]
  • [p]✅ Made the Invite Friend prompt in the Lobby clickable.[/p]
[p]🤝 = changes inspired by community feedback[/p][p][/p][p]Update 12 is planned for September 24th. A bit longer than usual, but it’s a big one. And the team also has some well-earned vacation days to spend, not to mention that one of us has a baby on the way! Oh, and we’re also attending Gamescom, so we’re not exactly sitting on our hands. But more on that soon![/p][p][/p][p]Enjoy the Summer Sales, stay cool, and see you guys soon![/p][p][/p][p]BOLT BLASTER OUT[/p][p]

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