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The Spell Brigade gets lots of gameplay improvements plus a UI update for Steam Deck

The Spell Brigade is a popular survivor-like with online co-op for up to 4 players, it's sold well and the developers continue making big improvements to it.

Read the full article here: https://www.gamingonlinux.com/2025/01/the-spell-brigade-gets-lots-of-gameplay-improvements-plus-a-ui-update-for-steam-deck/

🧙‍♂️ Early Access - Update 0.7.2



We’re starting off 2025 with a spectacular new update! As we’ve mentioned before, this year will be more about spacing out our updates so we can release bigger features and improvements at once. 0.7.2 is the first update that shares this philosophy.



You can find the patch notes below for the details. The big ones for this update are…

[h3]🏰1 new Lobby🏰[/h3]
Featuring some new visuals for player progression, as well as some UI improvements (the Lobby/Matchmaking UI is tricky to get right, we will be iterating more on this in the future).

[h3]🎯2 new Objectives🎯[/h3]
Won’t spoil here, be sure to try them out with some teammates!

[h3]☠️Sol’phish, the Long One improvements☠️[/h3]
A first set of improvements, more are being worked on, as well as new bosses.


[h2]PATCH NOTES - VERSION 0.7.2.2392 (29-01-25)[/h2]
[h3]✨NEW✨[/h3]
🧠 A new developer: Luk
🏰 A new Lobby: The Spell Brigade Headquarters
🎯 2 new Objectives, featuring Spell Cores and Soul Sludge

[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
✅ Added an intro and outro sequence to the boss battle with Sol’phish, the Long One.
✅ Updated Sol’phish, the Long One’s attack to be a burst attack.
✅ Sol’phish, the Long One can now become staggered.
✅ Defeating Sol’phish, the Long One in Endless Mode now rewards players with an Augmentation.
🤝 Improved the targeting for the Gnasher.
🤝 Chthonic Charge no longer drops mines when standing still, unless the Healing Augmentation was equipped.
🤝 During the Sacrifice Objective, targeting enemies within the objective’s zone is prioritized.
🤝 When playing with friends only, the game’s auto kicking system is disabled.
🤝 Quests for completing specific Realms and Threat Levels can now also be completed in Endless Mode.
✅ Fixed an issue where the Stats menu would sometimes show incorrect elements for a Spell.
🤝 Made the Matchmaking toggle in the Lobby more accessible so it’s easier to switch between playing online and offline.
✅ A player’s ready state is now easier to cancel (with ESC/B/Circle).
✅ Made category navigation in the Stat menu loopable.

[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
✅ The game’s UI has a visual revamp, meaning more consistent colors and animations.
✅ Improved general button feedback and button prompt readability.
✅ Improved the visual feedback on the Ready button.
✅ Improved the visual feedback for the Covenants button, specifically when 2 Covenants are activated.
🤝 Fixed the pulsing animation of all matchmaking timers in the Lobby.
✅ Improved the visuals and navigation for the Quest menu.
✅ Refined some visuals for the Enchantments menu.
🤝 Fixed a visual issue where, sometimes, some Enchantments would not show yellow, even though they were fully mastered.
✅ Made the menu navigation in the Lobby loopable.
🤝 Reduced the delay between multiple reward popups in the Game Over menu.
✅ Increased the size of the XP bar, HP bar and Spell Slots to improve readability for Steam Deck.
✅ Added a failed state to Objective icons in the progress bar.
🤝 Fixed a visual issue where some stats in the Stat menu would overlap and mess with the spacing.
✅ Added an escape animation when the Golden Crab Objective is failed.
🤝 Fixed a visual where the player’s “Level Up” message was obstructed by the shadows of Sol’phish, the Long One’s attacks, as well as the VFX of some Objectives.
🤝 Reduced the volume of the explosion of Falling Stars.
🤝 Fixed an issue where the Gnasher’s animations would be stuck.

[h3]⚖️BALANCING⚖️[/h3]
🤝 Increased the scaling of Enemy spawning and density in Endless Mode (after Cycle I).
Improved some of the Moonerang’s Augmentations:
🤝 Deals Critical Damage at its furthest point: now also deals +15% Critical Damage
🤝 Lingers at its furthest point: increased size and duration by 10%
🤝 Aims at the Enemy with the most Health: changed bonus from +22% Range to +15% Damage

[h3]⚙️STABILITY⚙️[/h3]
🤝 Adjusted behavior of the Hex Bomb to reduce impact on performance (more performance improvements will follow).
🤝 Fixed an issue where Spells moved wrong when targeting a Gnasher enemy.
🤝 Fixed an issue where pickups could spawn in the air and could not be reached by players.
🤝 Fixed an issue where Spell icons in the Stat menu weren’t shown sometimes.
✅ Fixed an issue where sometimes inaccurate button prompts would show when returning to the Lobby.
🤝 Fixed an issue where the Lobby’s music would not play when returning them from quitting a run.
✅ Players can no longer switch between menus in the Lobby when Matchmaking has started.
✅ Fixed an issue where keyboard/controller navigation in the Lobby would sometimes break when selecting a different menu using the mouse.
✅ Fixed an issue where controller/keyboard navigation in menus would lose focus after a mouse click.
🤝 Fixed an issue where the “Invite Friend” prompt would not work on controller after using it on keyboard.
🤝 Fixed an issue where the Start and Options menus would overlap in ultrawide and super ultrawide ratios.

[h3]🌎LOCALIZATION🌏[/h3]
🤝 Improved French translations.
🤝 Improved German translations.
🤝 Improved Italian translations.
🤝 Improved Korean translations.
🤝 Improved Polish translations.
🤝 Improved Russian translations.
🤝 Improved Simplified Chinese translations.
🤝 Improved Traditional Chinese translations.

🤝 = changes inspired by community feedback


Hope you’ll enjoy this update. See you soon!

BOLT BLASTER OUT

Want to test our new update?



Hi there!

First and foremost, a happy new year from us to you! We’ve (mostly) kept quiet here on Steam since the holidays. That’s because we’ve been busy with some new stuff for the new update, which is due next week!

In the past, we’ve tested with a dedicated group on our Discord. To include players who joined in the last few months and are interested in testing, we’re clearing that group and adding new members!

The first test will be conducted this Wednesday (15:00 & 23:00 CET). If you are free and want to test the upcoming update, please JOIN OUR DISCORD and react to the recent post in #announcements. We’ll select a fixed number of players that will be allowed to join these tests.

Missed out? No worries! As our community grows, we’ll continue to refresh this group more regularly. Keep an eye on our Discord to see when new opportunities arise.

Thanks in advance!

Curious about the next update? Head to the #development channel on Discord for a sneak peek!

BOLT BLASTER OUT

The Last Announcement of the Year

With 0.7.1 released and being played by you all we want to reflect on this amazing year a final time. We are very grateful to work on a game that is being played and loved by many. That’s why we have decided to once again sell The Spell Brigade at a 20% discount, as part of the Winter Sales.


Most of the team will take some planned time off for the festivities, so we get a fresh start next year. That doesn’t mean we won’t be available. On the contrary, our Discord is busier than ever! We’re doing all kinds of cool stuff over there for the remainder of 2024, like daily challenges, tournaments and giveaways. We’re also close to hitting 10k members so it’s a perfect time for you to JOIN THE BRIGADE.

But for real, we’re simply astounded by the amount of passion and engagement from our players. We started working on The Spell Brigade in March of this year, and everything has been going at full speed ever since. We can’t wait to see what the new year holds. From the bottom of our hearts, thank you all!

BOLT BLASTER OUT

🛠️Early Access - Patch 0.7.1.1

[h2]STABILITY[/h2]
🤝 Fixed an issue where players would get stuck in the Lobby when playing offline.

🤝 = changes inspired by community feedback