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Update notes – 2025-10-03

Patching Unity build

See https://unity.com/security/sept-2025-01 for more details.

Cerebral Puzzle Showcase Stream!

We're so excited to be part of the Cerebral Puzzle Showcase! Watch our Community Director Marty completely forget how puzzles work and also completely forget anything she ever thought she learned from her first playthrough of GNOG from KO_OP, available fo 25% off from May 19-23!

Patch – v1.0.7

Accessibility
  • Support for eye-gaze controllers. Working with charity SpecialEffect, we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with assistive devices, we’d love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible.


Bug fixes
  • Fixed: removed some conflicting animations in CANDY
  • Fixed: ignore mouse input while in VR.

Patch – v1.0.6

Bug fixes
  • Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.

Patch – v1.0.5

Features
  • VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel
  • Experimental: Support for more Windows MR controllers. Please report ongoing issues.


Bug fixes
  • Fixed: single-frame graphical hiccups entering Level Select
  • Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings
  • Fixed: EATER front doors could be opened out of sequence
  • Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget