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Sign-up for the Blood Reaver Steam Playtest

[h2]Hey Cultists, [/h2][p]Today, during the Horror Game Awards Showcase, we announced that we're recruiting for the next phase of the playtest.

Here's our brand-new trailer:[/p][previewyoutube][/previewyoutube][h3]Help us make the final touches and share your crucial feedback before we enter Early Access. We're opening sign-ups to a Steam Playtest slated for late 2025.[/h3][p][/p][p]So far we've been running a very limited closed beta via Discord, however going forward we will begin to use the new Playtest feature on Steam to open is up wider in the coming months. You'll find the Sign up button on the Blood Reaver store page. [/p][p]*signing up to Playtest does not guarantee access. We will select participants based on a range of criteria to make sure we get the most diverse and meaningful feedback possible. If you do not get selected for the first Playtest you may still be eligible for future rounds.[/p][p][/p][h3]What is Blood Reaver?[/h3]
  • [p]A Dark-fantasy, Round-based FPS for 1-4 players[/p]
  • [p]Harness forbidden magic and weaponry to shoot, blast and slice your way through endless hordes of demons.[/p]
  • [p]Upgrade your arsenal and survive long enough to discover the ancient secrets of the gods of hell.[/p]
[p][/p][h3]What will you be playtesting?[/h3][p]This Playtest (or series of Playtests, to be decided) is a way for us to learn more about our general audience and which parts of our creation spark the highest highs as well as lowest lows.[/p]
  • [p]Combat.[/p]
  • [p]Progression.[/p]
  • [p]Level design.[/p]
  • [p]Cameras.[/p]
  • [p]Overall QOL.[/p]
[p]Basically, the meat and bones of the game. But how does it feel when played over longer periods? What weapons get people excited and which ones get left behind? Are there elements of our levels players love more than others, or obstacles that are more annoying than fun?

We want to know and not everyone will join a Discord to tell us. Of course, we'd love it if you did![/p][p][/p][h3]When is it happening?[/h3][p]We're aiming to host the first playtest towards the end of 2025 and will keep you posted on the community hub. Anything can happen in gamedev and we want to make sure the build you test has all the appropriate bells and whistles that could use feedback.[/p][p][/p][h3][dynamiclink][/dynamiclink][/h3]