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Bright Lord News

Progress update

Hi there!
Now that all the vacations and holidays are behind me, it's time to get back to work. Honestly, after two trips in one month, I’ve learned my lesson—spending two whole weeks with people, plus Christmas, New Year’s Eve, and my birthday, was just too much to handle. It’s nice to have a break, but it’s also good to be back into the grind.

I’ve started diving back into my game development, and I’m on the hunt for an RTX 5090. If I manage to get my hands on one, it’ll be a total game-changer—everything will run twice as fast. That means I can create bigger animations without the wait, which will save me so much time. New updates and more info about the progress will be available soon. I can't say exactly when the next update will be released, but I'm doing my best to make it happen within a month.

As always, I really appreciate your support. I wouldn’t be here without it. Enjoy the previews, and let me know what you think! Do not forget to leave the review on the Steam Page, if you still did not as it helps a lot!

https://store.steampowered.com/app/2906370/Bright_Lord/





Bright Lord Plans: Focus, Progress, and Your Feedback

Hey everyone,

I just wanted to take a moment to share my thoughts on the journey ahead and what I’ve been working on. It’s been an incredible ride so far, and I’m so grateful for all of your support.

First things first—Bright Lord. My goal is to finish it by mid-2025, and I’m pouring everything I have into making sure it’s the best I can offer. I want it to be something I’m truly proud of, and I want you to feel that same excitement when you play it. I know the road ahead will be challenging, but I’m committed to making it the best I can.

At the moment, I’ve put everything else on hold to focus entirely on Bright Lord. I want the renders, animations, and the story I’m telling to immerse you as much as they do in my head. We’ve reached a point where you can expect plenty of plot twists and intense scenes—basically, everything you’re hoping for.

I don’t want to give an exact date for the next update, but I’m aiming for the end of February or the beginning of March. I hope to make noticeable progress by then.

In the meantime, I’d love it if you could leave a review if you haven’t already. Your feedback means a lot to me and helps improve the game. Back to work now—talk to you soon!

https://store.steampowered.com/app/2906370/Bright_Lord/



Happy Christmas!

Happy Christmas!

I want to wish you a wonderful evening filled with love and joy, surrounded by your family. They truly are the greatest treasure in this world, and no gift or amount of money can replace them. If you’re in a situation where you’re working or don’t have anyone to celebrate with, please don’t feel disheartened. Life has its ups and downs, and sometimes it’s those down moments that make the next high even more special.

To celebrate this year, I’d like to give you all a small gift: the opportunity to vote on special renders and scenes that will be exclusively chosen on my Discord server. It doesn’t matter if you’re a Patreon supporter or if you’ve purchased the game on Steam or itch.io—everyone will have an equal chance to participate. And don’t worry if your scene doesn’t win right away; it will still have a chance to be featured in future votes!

So, I warmly invite you to join my Discord server - https://discord.gg/2YRK47HxEA and make your voice heard!

Wishing you all the best this holiday season. 🎄✨

Bright Lord - Episode 12 is here!

It’s finally here!

I want to take a moment to thank all of you for your amazing support and encourage you to keep sharing your thoughts and feedback. Your input truly means the world to me.



This update has been a bit of a challenge—between my sleep issues and catching the flu from my dad—but we’ve made it through. Unfortunately, I wasn’t able to complete everything I had planned for this update, but sometimes that’s just how it goes.

On a brighter note, I’m thrilled to have learned some new software and to be able to show off its capabilities in this update. I’m sure you’ll notice the improvements, especially with the new animations. I really hope you enjoy them!

I’d greatly appreciate it if you could leave a review. It helps keep the game visible on the front page, and more support means better updates in the future.

https://store.steampowered.com/app/2906370/Bright_Lord/

Thank you once again!

The new update is just seven days away!

Hey folks!
With only a week left until the release, I’d like to share some details about what you can expect.

EP11 is nearly finished, with around 400 renders completed so far. I’m aiming to add at least 250 more by December 17th and Steam update, depending mostly on whether EP12 will start with a major sex scene or just a filler.

I revisited the main event of EP11 to expand the sex scenes because I know many of you felt they were too short. To make it feel more satisfying, I’ve doubled the render count, and I hope it will have the length and intensity you were looking for.

As for my sleep schedule, it’s still a bit of a mess, but the sleeping pills have been helping me get some rest. I’m focused on delivering a large update as a Christmas gift for all of you.

I’ve also been focusing a lot on animations since most negative feedback pointed out their simplicity. I’m doing everything I can to improve them, and I hope you’ll notice significant progress with each next update.

This year has been quite busy with the project—refining it, improving the early scenes, and finally adding new ones. I’m hopeful, and pretty confident, that next year will go much smoother. I should be able to release updates more regularly. They’ll likely be smaller but much more frequent, so if you prefer a bigger chunk of content to play, you can always wait for a few updates to stack up.

That’s all for now! I’d also like to ask for a small favor: if you’ve bought the game, please consider leaving a review on Steam. It only takes a few seconds but helps me a lot in getting more visibility, improving the game, and working on future projects. Thank you!

KissKissStudio