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VIractal News

Viractal v0.2.1 Patch Notes

[h3]【Adjustments】[/h3]
  • [p]In Ver. 0.2.0, the default graphics API was changed to DirectX 12, but due to several reported issues, it has been reverted to DirectX 11 in Ver. 0.2.1.[/p]
[h3]【Bug Fixes】[/h3]
  • [p]Fixed an issue in Stage 1 “Dragon’s Garden” where a town could generate in an unreachable location.[/p]
  • [p]Fixed an issue where Japanese text appeared in card names and descriptions while using the Transmutation Altar when the game was played in non-Japanese languages.[/p]
  • [p]Fixed an issue where text was not displayed during the max HP increase event triggered by stopping on a Stone Circle when playing in non-Japanese languages.[/p]
[p]We will continue improving the game to ensure a comfortable play experience.
Thank you for your continued support![/p]

Regarding Currently Known Issues (as of Nov 14)

[p]After updating to Ver. 0.2.0, some players may experience issues such as the game failing to launch or screen distortion.
Please try the following workaround:[/p][p][/p][p]<Workaround>
Go to:
Properties > General > Launch Options[/p][p]Enter the following:[/p][p][/p][p]-force-d3d11[/p][p][/p][p]This may resolve the issue.[/p][p][/p][p]We sincerely apologize for the inconvenience this may cause to our players.[/p]

Viractal v0.2.0 Release Notes

[p]Hello everyone!
This is the Viractal development team.
We’re excited to announce that Version 0.2.0, our first major update, is now live! 🎉[/p][p]In this milestone update, we’ve added a brand-new stage, a new character, new town facilities, and much more.
We also made numerous balance adjustments based on the valuable reviews and feedback we received from many players.[/p][p]Here’s a quick look at some of the highlights![/p][p][/p][h3]New Stage: “Sky Harmonia”[/h3][p]A world above the clouds — Sky Harmonia sets the stage for a new adventure for our heroes.
What awaits beyond the sealed gate deep within this mysterious sky realm…?[/p][p]Explore this ethereal world through new encounters and fierce battles.
Brace yourself for the formidable foes that lie ahead![/p][p][/p][h3]New Character: “Merchant Maron”[/h3][p][/p][p]Meet Merchant Maron, a new character added in this update!
True to their title, Maron excels at earning gold and wields a unique combat style that converts drop rank into attack power.[/p][p]Recruiting Maron opens up fresh party strategies and team compositions never seen before.[/p][p]※Merchant Maron can be unlocked through the Transmutation Altar.[/p][p][/p][h3]New Systems: “Blacksmith” & “Recycler”[/h3][p]Two new town facilities — the Blacksmith and Recycler — have been added.[/p][p]By paying a fee, you can:[/p]
  • [p]Strengthen cards in your deck[/p]
  • [p]Remove unwanted cards[/p]
[p]However, each town has limited usage counts,
so plan wisely and coordinate with your team on who uses which facility![/p][p][/p][h3]Other Updates[/h3]
  • [p]Added new skill cards, items, abilities, and status effects[/p]
  • [p]Adjusted overall game balance[/p]
  • [p]Usable items are now displayed in the “Item” field command[/p]
  • [p]Various bug fixes[/p]
[p]For full details, please check the \[Change Log] section below.[/p][p]We’ll continue improving Viractal to deliver an even better adventure experience.
Thank you for your continued support![/p][p][/p][h3]Change Log[/h3][p]Implemented[/p]
  • [p]Added Stage 2: Sky Harmonia[/p]
  • [p]Added new character Merchant Maron[/p]
  • [p]Added new town facilities: Blacksmith and Recycler[/p]
  • [p]Added item icons to the “Item” field command[/p]
  • [p]Added town information display when hovering over towns on the map[/p]
[p]Adjustments[/p]
  • [p]Increased damage of the skill card Aura Blade[/p]
  • [p]Adjusted HP of enemies appearing in Stage 1[/p]
  • [p]Adjusted parameters and behavior of Stage 1 boss Anchor Dragon[/p]
  • [p]“Reflect” status effect no longer removed by skill recoil damage[/p]
  • [p]Adjusted so that when a battle ends during the action of a character affected by a status effect, the status effect’s counter will now decrease[/p]
  • [p]Updated skill card text for cards that generate new cards during battle[/p]
  • [p]Canceling “Enhance/Discard Card” on road tiles now returns to the tile menu[/p]
  • [p]Stopping on an S-rank drop circle now increases maximum HP[/p]
[p]Bug Fixes[/p][p]Field[/p]
  • [p]Fixed an issue where the turn would not progress after accepting the “Whisper of the Demon” contract.[/p]
  • [p]Fixed an issue where, after making an ability selection during the first exploration event, the second operation was assigned to another player.[/p]
  • [p]Fixed an issue where players could obtain non-failure cards when the goddess became angry at the Fountain of Cards (JOB).[/p]
  • [p]Fixed an issue where button prompts in the main menu depended on the last active player when both keyboard and controller users were present.[/p]
  • [p]Fixed an issue where the button display in the field network error dialog showed the current actor’s input type.[/p]
  • [p]Fixed an issue where background music could continue playing after finishing certain exploration events.[/p]
  • [p]Fixed an issue where, in non-Japanese languages, item prices displayed during sell events differed from the actual deducted amount.[/p]
  • [p]Fixed an issue where a player icon appeared in the gold reward dialog even when no recipient was assigned.[/p]
  • [p]Fixed several typographical errors within event text.[/p]
[p]Battle[/p]
  • [p]Fixed an issue where controller input did not work for clients after a game over during online play and soul point gain.[/p]
  • [p]Fixed an issue where status panel text remained on the result screen after clearing the game.[/p]
  • [p]Fixed an infinite loop caused by the skill card “Excavation”; it will now have no effect when no card is on top of the deck.[/p]
  • [p]Fixed an issue where the camera would not reset after reflecting Anchor Dragon’s skill that involved camera movement.[/p]
  • [p]Fixed a mismatch between status icons and their effects in the “Focus+” skill card description.[/p]
  • [p]Fixed an issue where keyboard input was disabled after a total party wipe while using a controller.[/p]
  • [p]Fixed an issue where acquired cards between host and client did not match in online battles.[/p]
  • [p]Fixed an issue where characters faced the wrong direction after opening a treasure chest at the end of a battle.[/p]
[p]Abilities / Status Effects[/p]
  • [p]Fixed incorrect status effect icons.[/p]
  • [p]Fixed an issue where abilities obtained during battle in online play remained active afterward.[/p]
  • [p]Fixed an issue with the “Danger Sense” ability’s activation range including block reduction.[/p]
  • [p]Fixed an issue where the “Reflect” status was incorrectly removed by skill recoil damage.[/p]
  • [p]Fixed an issue where the “Guardian Spirit” ability’s block indicator persisted at 0 after being removed by status damage.[/p]
[p]Other[/p]
  • [p]Fixed an issue where the staff roll did not appear in non-Japanese languages.[/p]
  • [p]Fixed incorrect descriptions for the “Cave” and “Colorful Item Shop” objects at the Transmutation Altar in non-Japanese languages.[/p]
[p]Known Issues[/p]
  • [p]Cards may not glow correctly when affected by “Curse” or “Freeze”[/p]
  • [p]After updating to Ver. 0.2.0, you may experience visual glitches or stuttering (the screen may momentarily freeze or fail to render smoothly).[/p][p]➡ Adding “-force-d3d11” in Properties > General > Launch Options may resolve the issue.[/p]
[p][/p][p][/p]

Notice of Update Schedule Change

[p]Hello everyone, this is the Viractal development team.
We would like to inform you that the release schedule for the major update Ver.0.2.0, which includes Stage 2, has been adjusted.
The new release date is currently planned for November 13, 2025.[/p][p]This change was made to ensure that we can deliver the update in the best possible condition,
allowing us additional time for final adjustments and quality checks.[/p][p]We sincerely apologize for the delay, but we are working hard to make the update even more polished and enjoyable.[/p][p][/p][h3]Updated Schedule[/h3]
  • [p]Release Date: November 13, 2025 (planned)[/p]
  • [p]Main Contents: Stage 2 addition, new characters and cards, bug fixes, and more[/p]
[p][/p][h3]Message from the Development Team[/h3][p]Thank you as always for playing Viractal.
We truly appreciate all of your support and feedback.
We’re giving our all to deliver a more enhanced Viractal experience in Ver.0.2.0,
so please stay tuned just a little longer![/p][p]We’ll continue to share development updates through Steam News, X (formerly Twitter), and Discord.
Thank you for your continued support of Viractal![/p]

“Card Enhancement” and “Card Disposal” Introduction!

[p]Hi there!
I’m Bahoko, the Game Master of Viractal!
This time, I’ll introduce two useful features in the game: Card Enhancement and Card Disposal![/p][p][/p][h3]What is Card Enhancement?[/h3][p]Card Enhancement lets you pick one Skill Card from your deck and power it up! [/p][p]Once enhanced, a card’s performance improves in several ways:[/p]
  • [p]Increased damage, block value, or even new status effects![/p]
  • [p]Gain more Will when using the card[/p]
  • [p]Reduced cost to use the skill[/p]
  • [p]“Exhaust” effect removed — you can now use it multiple times in battle![/p]
[p]However, keep in mind that you can’t enhance a card twice.[/p][p][/p][h3]How to Enhance Cards[/h3][p]There are several ways to enhance cards![/p]
  1. [p]At the Fountain of Enhancement
    If you have plenty of DP, you can perform additional enhancements!
    [/p]
  2. [p]Use the item “Enhancement Ticket” [/p]
  3. [p]With the “Powerful Card” ability,
    a “Enhance Card” command will appear on Road tiles!
    [/p]
[p]Keep enhancing your favorite cards and build your ideal deck![/p][p][/p][h3]What is Card Disposal?[/h3][p]Card Disposal lets you remove unwanted cards from your deck.
[/p][p]Here are the benefits of discarding cards:[/p]
  • [p]Remove weaker cards to streamline your deck[/p]
  • [p]Increase your chances of drawing stronger cards[/p]
  • [p]Improve deck rotation, allowing powerful cards to appear more often[/p]
[p]But remember — your deck must contain at least 5 cards![/p][p][/p][h3]How to Dispose of Cards[/h3][p]You can dispose of cards in several ways:[/p]
  1. [p]At the Fountain of Disposal
    With enough DP, you can discard additional cards!
    [/p]
  2. [p]Use the item “Disposal Ticket” [/p]
  3. [p]With the “Release Card” ability,
    a “Discard Card” command will appear on Road tiles!
    [/p]
[p]Be careful — if you discard too many cards, you might run out of Will and be unable to play your powerful cards!
Keep a good balance between Will generation and deck thinning![/p][p][/p][h3]Optimize Your Deck with Enhancement and Disposal![/h3][p]To summarize:[/p]
  • [p]Enhancement makes each card stronger![/p]
  • [p]Disposal improves deck rotation and consistency![/p]
[p]Master both, and your adventure will become much smoother!
In Ver.0.2.0, we’re planning to make adjustments to make “Enhance” and “Discard” even easier to use![/p][p]Bahoko is cheering for everyone’s adventures, too!
Stay tuned![/p]