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VIractal News

Notice of Price Change

[p]Hello, this is the Viractal development team.[/p][p][/p][p]Starting December 19 at 10:00, we plan to adjust the price during the Early Access period.
Players who have already purchased the game will be able to enjoy all future updates, including the full release version, at no additional cost.[/p][p][/p][p]Thank you for your continued support of Viractal.[/p]

Roadmap Update

[p]We have updated the roadmap with our upcoming development plans.[/p][p]In addition to new features aimed at improving game pacing and adjusting game balance, we will continue releasing new stages and new characters.
The official release is planned for January.[/p][p]Additionally, the implementation of guest characters has been moved to after the official release.
A price adjustment is also planned in the near future, with more details to be announced later.[/p][p]Please look forward to the continued evolution of Viractal.[/p][p][/p][h2]【Early Access Update Schedule】[/h2][h3]October: Overall Game Adjustments[/h3]
  • [p]Implementation of game pacing improvements and related features[/p]
  • [p]Game balance adjustments[/p]
  • [p]Bug fixes[/p]
  • [p]UX improvements[/p]
[h3]November: Stage 2 Update[/h3]
  • [p]New stage Stage 2, themed around clouds and ice[/p]
  • [p]Addition of new features[/p]
  • [p]System updates[/p]
  • [p]New character added[/p]
  • [p]New memos added[/p]
  • [p]New achievements added[/p]
  • [p]New cards added for existing characters[/p]
  • [p]New events added[/p]
  • [p]Game balance adjustments[/p]
  • [p]Bug fixes[/p]
  • [p]UX improvements[/p]
[h3]December: Stage 3 Update[/h3]
  • [p]New stage Stage 3, set in a blazing volcano and ancient castle[/p]
  • [p]New character added[/p]
  • [p]Introduction of new Transmutation Cards[/p]
  • [p]Addition of highly requested new features[/p]
  • [p]New memos added[/p]
  • [p]New achievements added[/p]
  • [p]New events added[/p]
  • [p]New items added[/p]
  • [p]Game balance adjustments[/p]
  • [p]Bug fixes[/p]
  • [p]UX improvements[/p]
[h3]January and Beyond: Stage ??? & Guest Expansion[/h3]
  • [p]Game balance adjustments[/p]
  • [p]A mysterious new stage Stage ??? will appear[/p]
  • [p]New characters added[/p]
  • [p]New memos added[/p]
  • [p]New achievements added[/p]
  • [p]New events added[/p]
  • [p]New items added[/p]
  • [p]Continued addition of new characters[/p]
  • [p]Guest Character Ver.1 scheduled[/p]
  • [p]Guest Character Ver.2 scheduled[/p]
[p]Thank you for your continued support of Viractal.[/p]

[Viractal! “Whisper of the Devil” Big Discount Campaign Now Live!]

[p]The combination of online multiplayer and voice chat in Viractal is incredibly fun![/p][p]Work together with your team—or fake cooperation to benefit only yourself.
The “Whisper of the Devil” mechanic will spark surprising negotiations and dramatic betrayals.[/p][p][/p][previewyoutube][/previewyoutube]

Viractal v0.2.2 Patch Notes

[p]Hello, this is the Viractal development team.
In Ver. 0.2.2, we have implemented the following bug fixes, adjustments, and new additions.[/p][p][/p][h2]【Bug Fixes】[/h2][h3]<General>[/h3]
  • [p]Fixed an issue where the game became unresponsive when returning to the room after clearing a stage.[/p]
  • [p]Fixed an issue in online play where other players’ models would appear or disappear while the client was selecting a piece.[/p]
  • [p]Fixed an issue where the soul point acquisition dialog in the game room could not be closed with a mouse click.[/p]
[h3]<Battle>[/h3]
  • [p]Fixed an issue where, in battles where turn order was altered by items such as Book of Reversal or status effects like Thief’s Heart and Slowdown, players could become stuck after reviving by consuming remaining turns following a total party wipe.[/p]
  • [p]Fixed an issue where Freezing and Paralysis from the enemy “Demon Dragon Velzard”’s Absolute Paralyze could be nullified incorrectly when another character had Block.[/p]
  • [p]Fixed an issue where the Curse effect was displayed on non-cursed cards, or where curse effects disappeared during operation.[/p]
  • [p]Fixed an issue where the correct amount of gold was not displayed after using the skill card Gold Throw.[/p]
[h3]<Field / Events>[/h3]
  • [p]Fixed an issue where dice results did not follow the player after being rolled.[/p]
  • [p]Fixed an issue where shop prices were not displayed after using the Blacksmith when the player's gold fell below shop sale values.[/p]
  • [p]Fixed missing text in certain Exploration events.[/p]
  • [p]Fixed an issue where expected abilities could not be acquired, or could not be acquired correctly, in Exploration events.[/p]
  • [p]Fixed an issue where payment was not processed in Exploration events, causing the player's gold to remain unchanged.[/p]
  • [p]Fixed an issue where the status board remained toppled after using drop-rank–altering items on the field.[/p]
[p][/p][h2]【Adjustments】[/h2]
  • [p]Increased soul point rewards for defeating the enemies Anchor Dragon and Demon Dragon Velzard.[/p]
  • [p]Reduced the soul point requirement to unlock the stage “Sky Harmonia” at the Transmutation Altar.[/p]
  • [p]Adjusted the attribute, cost, and Will gain of the skill cards Golden Curse and Golden Curse+ from “Mercy” to “Wisdom”.[/p]
  • [p]Modified Velzard’s Dispel so that it now removes only GOOD status effects.[/p]
  • [p]Adjusted the enemy Giant Yetin’s Flying Press to Giant Flying Press.[/p]
  • [p]Adjusted certain status effect icons.[/p]
  • [p]Changed some Exploration event effects from single-target to party-wide.[/p]
  • [p]Increased the amount of DP obtainable from Exploration events.[/p]
  • [p]Adjusted some Exploration event text (Japanese version only).[/p]
[p][/p][h2]【Additions】[/h2]
  • [p]Added a new item Clear Soul, which increases soul point rewards when defeating stage bosses.[/p]
  • [p]Added GM Missions, which appear based on turn progression. Clearing these missions rewards players with Soul Points or Clear Souls.[/p]
  • [p]Added a mission in Sky Harmonia where enemies appear and must be defeated based on turn progression.[/p]
[p][/p][p]The required soul point amount to unlock Stage 2 “Sky Harmonia” has been reduced in this update.
Players who unlocked it prior to Ver. 0.2.1 will receive 200 Soul Points upon entering the game room as compensation.[/p][p]We will continue to improve and refine Viractal to provide the best possible play experience.
Thank you for your continued support![/p]

Notice of Upcoming Update

[p]This is the Viractal development team.
In the upcoming update scheduled for 11/25, we will implement the following fixes and adjustments:[/p]
  • [p]Fix for an issue where players may become unable to control the game after returning to the room following a stage clear[/p]
  • [p]Fix for an issue where, after being defeated in battles affected by the item “Reversed Tome” or the status effects “Thief’s Instinct” or “Slowdown,” and then reviving by consuming remaining turns, controls may become unresponsive[/p]
[p]We will also introduce additional features and adjustments to make Soul Points easier to obtain.[/p][p]We apologize for any inconvenience caused and appreciate your continued support of Viractal.[/p]