1. Underworld Overseer
  2. News
  3. Update 1 is now live

Update 1 is now live

Underworld Overseer Update 1
version 254

Thank you all for playing Underworld Overseer. We are a very small team and your support means a lot to us. We worked hard to fix reported issues and improve balancing based on your feedback.

[h3]Improvements[/h3]
  • The plague doctor is now healing his wounded allies
  • The plague doctor is now dropping a bottle when he dies
  • Improved the alarm trap sound and visual to make it more noticeable for the player
  • Mandrakes are now animated to make the farm more alive
  • Added a vfx when you eat one of your units
  • Improved the back of the mountain texture
  • Improved tooltips to reduce confusion about cost and stock of needed resources
  • Grabbing a unit reset his work cooldown so the player can encourage them to work if he drops them near an availabe work
  • Starved and sleepy units will now try to fulfill their need as soon as possible and not only the next time the need it
  • Improved the mana pool animations
  • The dungeon’s walls are now reinforced and a bit longer to be digged by sappers than normal walls


[h3]Balancing[/h3]
  • Reduced toxic golem explosion damage
  • Increased bubblegum golem explosion damage
  • Remade the necromancy hard level so it can be completed by playing the normal way as it was confusing for many players
  • Increased the slow effect duration from 5s to 8s
  • Slightly increased bone fairies attack range


[h3]Bug fixes[/h3]
  • The plague doctor is now properly immune to toxic golem explosions
  • Fixed a bug causing the poison clouds damage to be dealed even when the enemy left the cloud
  • Fixed a bug preventing the final level to be finished after loading a save done when no blue cultist were alive
  • The health of the dungeon heart is now loaded properly and not reset to max health when loading a saved game
  • Tweaked the collider so it is easier to eat units
  • Fix an issue causing some sounds to be played twice when using the rally and raid spells
  • Fix many vfx not played properly when too many of them need to be played at the same time
  • Ethereal imps are now properly immune to the Goddess explosion
  • The first mandrake spell is no longer spawning 2 mandrake per enemy instead of 1
  • Fixed an issue preventing the units to eat some mandrakes spawned in the farm because they were not added in the list properly making them complain about the lack of food for no reason
  • Priest’s shield audio loop is now properly muted when the shield is disabled by the anti magic trap


[h2]What's next?[/h2]
We are currently working on a bigger update that we want to release in the end of January. This new update will include 5 new levels as well as new game changer enemies.

Stay tuned and thank you for your support!

PS : Please consider writing a small review about the game. It helps us a lot!