Patch note for build 264
- Fixed an issue preventing the next wave to be spawned if the game was saved and quitted before the first wave.
- Tweaked Necromancy hard balacing.
- Units will get more happiness back when they eat or sleep or get money.
- Fixed an error causing the restart level button to not be present when it should
- Tweaked Necromancy hard balacing.
- Units will get more happiness back when they eat or sleep or get money.
- Fixed an error causing the restart level button to not be present when it should