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Patch #2 is a Monster Update!

[h3]Patch #2[/h3][p]
We’ve been hard at work making many updates & improvements to Platypus Reclayed. There are so many it’s hard to know where to start so let’s dive straight into the big one - we navigated the uncharted waters of music licensing successfully and so the oft-requested Ocean Loader music has been added to Platypus Reclayed! 
[/p][p]Ok ok, so that’s the biggest community request sorted but there are more significant changes, such as the official addition of Steam Workshop support and associated modding tools. Our Discord community has been hard at work developing several mods and add-ons. From today they can be easily shared, played and managed via Steam Workshop. We’ve also provided much more functionality, such as Lua support, to allow modders to get more creative going forwards.
[/p][p]Do you want more Platypus levels? We can fix that! We’re giving away free bonus DLC to celebrate spooky season with ‘Spooky Platypus’ and you’ll soon find our free Desert mod and other mod concepts of our own on Steam Workshop. Along with community mods, we hope this will keep you returning to Platypus Reclayed for many a year to come.[/p][p]
Patch #2 also brings a whole bunch of quality of life features requested by our community including scoreboard filtered by difficulty, multiple user profiles, 7 new music tracks, music selector for the primary Reclayed mod, streamer-safe music options, revamped options menu, two new galleries including fan art and the National Video Game Museum feature on Platypus, and much more.

Oh and… Steam Trading Cards are now live in the ecosystem![/p][p][/p][p]Download the update, share with your friends, and check mods out on Steam Workshop today![/p][h3]
Key Changes:[/h3][p]DLC and Modding[/p]
  • [p]Official free DLC, Spooky Platypus, can you defeat death!?[/p]
  • [p]Steam workshop tool - turn on ‘tools’ in the library listing and install from there.[/p]
  • [p]Steam workshop support - subscribe to mods and they'll appear in the game.[/p]
  • [p]A new mod selection screen that lets you pick mods and add-ons. [/p]
  • [p]Content highlighting system to indicate when there are new mods to play.[/p]
  • [p]Players can now decide whether or not to disable achievements when using mods.[/p]
  • [p]Example starter mods and addons for Steam Workshop.[/p]
  • [p]Customise entity behaviours with Lua scripting.[/p]
[p]
Music[/p]
  • [p]Platypus Reclayed music selector - customise your music choices selecting from 21 tracks.[/p]
  • [p]7 additional music tracks including community favourite Ocean Loader 4.[/p]
  • [p]Streamer safe music option, swaps out known copyrighted tracks when streaming Platypus Reclayed.[/p]
[p]
User Interface[/p]
  • [p]New Save profiles! On start up you can now select from 1 of 3 profiles to keep your scores separate.[/p]
  • [p]New high scores filtering by difficulty.[/p]
  • [p]New options screens with joystick dead-zone support.[/p]
  • [p]Improved Pause menu.[/p]
  • [p]Confirmation dialogs when restarting and quitting.[/p]
  • [p]New Gallery Panel featuring Fan Art and photos from the National Videogame Museum.[/p]
  • [p]Many many bug fixes and balancing tweaks.[/p]
[p]
Steam eco system[/p]
  • [p]Steam trading cards are now available to collect and trade.[/p]
[p]
[/p][h3]Patch #2 Changelist:[/h3]
  • [p]Quit and restart now have a confirmation panel,[/p]
  • [p]Notification panel dynamically resizes to better fit all location text,[/p]
  • [p]Updated the icon that indicates achievements are off,[/p]
  • [p]No longer consume fireballs when charging,[/p]
  • [p]Fix nudge and dink sounds happening when something deals 0 damage,[/p]
  • [p]Removed invisible 0.25 multiplier addition when using BasicGuns,[/p]
  • [p]Always spawn fireballs when consumed,[/p]
  • [p]Added skySprite level parameter,[/p]
  • [p]Added print command,[/p]
  • [p]Add missing setFighterScript to documentation,[/p]
  • [p]Simplify and remove hardcoded default for groundSprite,[/p]
  • [p]Updated localisation,[/p]
  • [p]Updated Rewired plugins,[/p]
  • [p]Added spawnEntityRandom command,[/p]
  • [p]Centered the main logos,[/p]
  • [p]Remember last applied resolution, use it when going full screen,[/p]
  • [p]Implement a backup system for save files,[/p]
  • [p]Added graphics option menu,[/p]
  • [p]Added mouse guidance image on level start with option to permanently hide,[/p]
  • [p]Implement CustomBalloonBehaviour,[/p]
  • [p]Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",[/p]
  • [p]Added CustomSafeBalloonBehaviour,[/p]
  • [p]Added an example fire turret,[/p]
  • [p]Don't allow mods to be reloaded while the game is paused,[/p]
  • [p]Added fireSFX to ReclayedTurretBehaviour,[/p]
  • [p]Fix ReclayedTurrets sometimes disconnecting from their shadows,[/p]
  • [p]Tweaks to Level 5 enemy spawns,[/p]
  • [p]Added shield count and score multiplier to ship panel stats,[/p]
  • [p]Added some better UI icons for the player keys with mouse,[/p]
  • [p]Options panel split up into sub pages[/p]
  • [p]Options panel now has mouse only buttons for easy options cycling[/p]
  • [p]Fix an issue that made the fireball deal way less damage[/p]
  • [p]Enabled score text for mounted guns[/p]
  • [p]Upgraded Unity version to mitigate Unity's security vulnerability[/p]
  • [p]Added "firstShotDelay" to Octopus weapons[/p]
  • [p]Added waitForDayAmount commands[/p]
  • [p]Replaced level 3 music with Ocean Loader 4[/p]
  • [p]Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions[/p]
  • [p]Allow importLevel command to insert directly into the command handler[/p]
  • [p]Added support for subCommand handlers[/p]
  • [p]Updated icons for check boxes and left right arrows[/p]
  • [p]Changed score difficulties on classic's starting score table[/p]
  • [p]Added Moonsharp to allow for Lua scripting support[/p]
  • [p]Added system to load lua behaviours from disk[/p]
  • [p]Expose a few proxies to the lua environment[/p]
  • [p]Added LuaBehaviour to interface with a Lua script[/p]
  • [p]Rewrite SaucerBehaviour in lua as an example[/p]
  • [p]Added example lua files to "Platypus Original"[/p]
  • [p]More fruit for purple un in 2-4[/p]
  • [p]Looping/cut-off cloud fixes[/p]
  • [p]Added support for enum definitions to Lua integration[/p]
  • [p]Allow use of the "X" level in classic[/p]
  • [p]Added example level files for command handlers[/p]
  • [p]Make it possible to spawn entities in lua[/p]
  • [p]Pause menu, main menu and practise screens will now last selected button when returning from other panels[/p]
  • [p]Updated the lives bar to look more like clay[/p]
  • [p]New combined mods and add-ons menu[/p]
  • [p]Added isOfficial flag to ModMeta[/p]
  • [p]Added a Claymatic icon to all official mods[/p]
  • [p]Give homingShipBehaviour a minimum of 500 ticks before it can despawn[/p]
  • [p]Users can decide if they want achievements active or not with the mods they're using[/p]
  • [p]Allow users to filter scoreboards based on selected difficulty[/p]
  • [p]Steam workshop integration[/p]
  • [p]Reclayed Music selection screen[/p]
  • [p]Implemented multiple save profiles[/p]
  • [p]Added icon and flag to indicate if a mod comes from the steam workshop[/p]
  • [p]Added systems to deal with unread messages and new content[/p]
  • [p]Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist[/p]
  • [p]Fix for front end “Press fire to start” prompt sometimes ignoring inputs[/p]
  • [p]Added fall back tracks to known copyrighted tracks (Platypus Original)[/p]
  • [p]Some scoring adjustments at the suggestion of Psychosquid[/p]
  • [p]6 new music tracks added to the Reclayed music selector[/p]
  • [p]Difficulty sprite no longer looks squished on the classic new highscore panel[/p]
  • [p]Do not store last player ship selection in endless mode[/p]