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Warface: Clutch News

Upcoming Features on PC: Fall 2025

[p]Friends![/p]
[p]In this new edition of our regular roadmap publications, we’re sharing details on major changes coming to the game this fall: the mod system and armor balance update, PvE Shop changes, the long-awaited solo Campaign mode, and much more.[/p]
[p]Don’t forget to share your feedback on this format on our social media![/p]
[hr][/hr][h5]Table of contents[/h5]
[hr][/hr][h2]Mod System Update[/h2]
[p]We’re introducing several changes to the mod system designed to enhance flexibility and efficiency in weapon progression.[/p]
[h3]Summary of Changes[/h3]
  • The number of mod slots for all weapons and devices released or upgraded since September 2024 has been increased. Weapons now have 9 slots available, and devices have 3. If such weapons previously had fewer than 9 mods available, the number of available mods has been increased.
  • Current weapons released or upgraded before September 2024 will also be updated; however, the number of mod slots for those weapons will equal the number of already available mods, but no more than 9. You can find the full list of weapons in this category below.
  • It is possible to equip up to 9 available mods on a weapon simultaneously. The exception is unique mods—you can still equip only one of those (at a time).
  • Additional mod slots unlock as the weapon progresses, now up to 100 levels.
  • With the increased number of weapon progression levels, you can earn up to 10,000 parts. This amount is sufficient to fully upgrade mods of the Very Rare (blue) tier.
  • You can equip all available mods for a weapon at once.
  • Each mod now provides a direct performance boost—no more useless mods.
  • Early progression has become more efficient: most useful bonuses from mods are now granted at levels up to and including the Very Rare (blue) tier.
  • Spectre gear: modification will be removed, and all parts spent on enhancing mods will be fully reimbursed.
[p]You can find more detailed information about the new system in a dedicated article.[/p]
                     Read more                    
[h2]Armor Balance Changes[/h2]
[p]Considering the changes to the mod system and the resulting reduction in time-to-kill (TTK), adjustments have been made to the Sandstorm armor set to maintain balance. Armor balance across classes has also been revised. We took into account our own analytics as well as player feedback, which indicated, for example, that the Medic class had a noticeable advantage. By choosing this class, a player often gained the upper hand in direct combat with others.[/p]
[p]To address this imbalance in the new season, the Sandstorm armor has been additionally strengthened for Rifleman, Engineer, and Sniper. At the same time, the Medic’s value has been reduced, and the sprint bonus lowered.[/p]
[h3]Sandstorm armor changes[/h3]
  • Changed total armor values for classes:
    • Rifleman: 500
    • Engineer: 500
    • Sniper: 460
    • Medic: 420
  • Set bonus (all classes): damage absorption increased to 27 in PvP (previously 15). In PvE it remains at 15.
  • Helmet (all classes): head protection increased to 35% (previously 25%).
  • Medic: boot parameter Sprint Speed reduced to 12% (previously 16%).
[h3]Nord armor changes[/h3]
  • Set bonus (all classes): movement speed bonus reduced to 2% (was 5%).
  • Medic:
    • armor points reduced to 300 (previously 310);
    • boot parameter Sprint Speed reduced to 12% (previously 16%).
[h3]Important[/h3]
[p]The reason for such class balance changes is that we strive to ensure that no class dominates unreasonably and that victory depends on skill, tactics, and teamwork. Soon, you’ll be able to explore the new features in more detail.[/p]
[hr][/hr][h2]Player and Mastery XP Rebalance[/h2]
[p]Our primary goal is to ensure a fair ratio between time and effort spent on missions and the rewards received—both general player XP and weapon mastery XP. Therefore, we are adjusting the XP system to offer a fairer progression. This adjustment will be implemented in several stages.[/p]
[h3]Summary of Changes[/h3]
[p]Starting with the fall season, experience gains for both player XP and weapon mastery in all Special Operations across all difficulties will be rebalanced so that players receive rewards that correspond to the effort spent.[/p][p]In the future, XP gains will also be balanced for PvE missions, Quick Play in PvP, PvP event modes, and ranked matches.[/p]
[hr][/hr][h2]Solo Campaign Mode[/h2]
[p]By popular demand, we’re adding the ability to play the PvE Campaign in solo mode! Players will now have the option to play solo, with friends, or via general matchmaking. This allows everyone to experience the Warface storyline at their own pace and in their preferred format.[/p][h3]Change to Rewards[/h3]
[p]The Campaign mode is primarily intended for newcomers to learn gameplay mechanics and immerse in the lore; it is not designed for farming in-game values. Classic PvE missions on easy difficulty and special operations are more suitable for farming.[/p]
[p]Based on this, the following will be unavailable in the campaign storyline:[/p]
  • [p]achievement farming;[/p]
  • [p]earning WF$ and weapon mastery XP;[/p]
  • [p]completing contracts.[/p]
[p]The rewards granted after each mission remain unchanged, and additional player XP will be added. In total, completing the entire Campaign storyline can take you up to Rank 30.[/p]
[p]These rewards are available whether you play solo, cooperatively, or via matchmaking.[/p]
[p]If you want to earn achievements in specific special operations within the campaign (e.g., Cold Peak), we recommend doing so before the start of the fall season, while these changes are not yet in effect.[/p]
[h3]Specops Rebalance[/h3]
[p]Several campaign storyline missions have been adjusted to enhance dynamism and provide a more comfortable gameplay experience—especially for new players.[/p]
  • [p]The HQ:[/p]
    • [p]floors reduced from 18 to 7;[/p]
    • [p]weaker enemy waves;[/p]
    • [p]added tutorial hints during the fight with the juggernaut and on the helipad;[/p]
    • [p]increased the time the helicopter stays on the helipad;[/p]
    • [p]added grenade launchers with guided rockets.[/p]
  • [p]Cold Peak:[/p]
    • [p]Act I: number of waves reduced to 3 (including a mini-boss — tank);[/p]
    • [p]Act II: waves reduced to 4;[/p]
    • [p]Act III: waves reduced to 4;[/p]
    • [p]Final boss: weapon rotation speed increased by 30%.[/p]
  • [p]Cyber Horde:[/p]
    • [p]vehicle speed increased by ~75%;[/p]
    • [p]wave delay times reduced by 4.[/p]
  • [p]Earth Shaker:[/p]
    • [p]arena count reduced to 8 (including boss fight).[/p]
  • [p]Black Shark:[/p]
    • [p]waves reduced from 10 to 7;[/p]
    • [p]shortened wave durations and fewer bots.[/p]
  • [p]Icebreaker:[/p]
    • [p]Number of rockets required to destroy special targets adjusted:[/p]
    • [p]rocket cruisers: 3 rockets;[/p]
    • [p]final boss auxiliary weapons: 1 rocket;[/p]
    • [p]final boss main caliber: 2 rockets;[/p]
    • [p]final boss engine: 1 rocket.[/p]
  • [p]Sunrise:[/p]
    • [p]limited number of SEDs (grenade launchers) in the factory’s Act III—only one spawns at a time;[/p]
    • [p]boss fight simplified—only the boss appears on the arena (no other bots);[/p]
    • [p]doubled movement speed with the portable shield.[/p]
  • [p]Hydra:[/p]
    • [p]fewer bots and shorter wave time;[/p]
    • [p]slightly increased bot damage;[/p]
    • [p]increased HP for allied turrets;[/p]
    • [p]adjusted HP for cruiser guns in the boss fight—each gun now takes two rocket volleys to destroy.[/p]
  • [p]Heist:[/p]
    • [p]fewer bot waves;[/p]
    • [p]significantly reduced chance of the laser cutter overheating;[/p]
    • [p]floor turrets and rooftop juggernaut-stage turrets disabled.[/p]
  • [p]Rift: Infiltration:[/p]
    • [p]Field:[/p]
      • [p]fewer infantry;[/p]
      • [p]turrets deploy with higher delay;[/p]
      • [p]turrets stop spawning if the first wave is destroyed;[/p]
      • [p]added orientation markers.[/p]
    • [p]Labyrinth:[/p]
      • [p]added navigation markers;[/p]
      • [p]fewer turrets.[/p]
[hr][/hr][h2]PvE Shop Update[/h2]
[p]We are excited to announce that the PvE store selection will be significantly expanded in the new season! You’ll have the chance to purchase exclusive content and more.[/p]
[h3]What’s New?[/h3]
  • [p]Knives from past seasons are back! If you missed out on the main reward, this is your chance—you’ll be able to purchase those items again for Crowns.[/p]
  • [p]Many more body skins! The PvE store’s agent collection will be significantly expanded.[/p]
  • [p]Best of all—no rank restrictions for acquiring these items (past-season knives and skins)! They’ll be available to all active players.[/p]
  • [p]Additionally, the PvE store will introduce a random part box instead of the usual set—a great opportunity to hit the jackpot and earn even more![/p]
[p]As with any dynamic system, Warface: Clutch’s economy requires periodic adjustment. Therefore, in this PvE season, we’ve updated the store’s pricing policy to prevent devaluation of in-game currencies and to ensure a balanced ratio of rewards and player effort.[/p]
[hr][/hr][h2]Device Update[/h2]
[p]Continuously improving the gameplay experience based on your feedback, we’re refining devices that have technical or gameplay drawbacks or have gone long without updates. Here’s what to look forward to in the fall season:[/p]
  • [p]Increased damage radius for the tomahawk—expanding its tactical utility and making it more effective in combat.[/p]
  • [p]Ability to throw back your own or enemy fragmentation grenades—significantly diversifying gameplay and opening new tactical options.[/p]
  • [p]Stronger blur effect of the gas grenade. Despite its popularity, current data shows it’s not as effective as the flashbang. This change aims to make the gas grenade competitive without disrupting gameplay.[/p]
[hr][/hr][h2]Winchester 1887 and XM8 Compact Buff[/h2]
[p]And last but not least, we keep giving new life to your once-favorite weapons. With the fall season, the legendary Winchester 1887 and XM8 Compact will be added to the current Meta arsenal. We will be adding more classic weapons and buffing them in future updates.[/p]
Originally posted by yellow
[color]Please note that all these upcoming features are still in development, so they might be adjusted, reworked, or even completely overhauled before release.[/color]
[hr][/hr][p][color]That’s all for now, friends! What’s coming next?[/color][/p]
https://store.steampowered.com/app/291480/Warface_Clutch/[hr][/hr][p]
[h4]Follow MY.GAMES on Steam[/h4]
[/p]

Kredit Hunt Challenges!

[p]Friends![/p]
[p]The Pirates Den event has already begun, and we’re celebrating its release with a big Kredit Hunt! The course is set for a mysterious island in the Pacific Ocean. Join our Instagram page and take part in fun thematic activities for a chance to win shiny Kredits![/p]
[hr][/hr][h2]About contest[/h2]
[p]From September 1 to 17 we will hold a series of 4 challenges, but there will be a twist! While participating in those activities, you will either increase or decrease the total amount of Kredits which can be won by all participants. So choose wisely![/p]
  • Guaranteed amount of prize Kredits: 5,000
  • Starting amount of Kredits: 10,000
  • Max cap of prize Kredits: 15,000
[h3]TL:DR [/h3]
  1. The contest will be held only on our Instagram page (@warfaceclutch).
  2. Random winners will be announced after September 17.
  3. The number of winners will be determined by the community vote on September 17.
  4. Each challenge can either increase or decrease the total prize pool.
  5. To enter the winners pool, you must redeem an Entry Token hidden in one of the Stories. So keep a sharp eye out for it!
[h3]1st challenge[/h3]
[p]Date: September 1-2[/p]
[p]Summary: The expedition begins! A boat loaded with Kredits is heading to the island. The safer its route, the higher the chance to keep as many Kredits as possible.[/p][p]Rules:[/p]
  1. [p]The boat’s journey to the island will last several days in our Instagram Stories.[/p]
  2. [p]Use the widget to choose the optimal and safest route for the boat.[/p]
  3. [p]Each collision with obstacles reduces the total number of Kredits by 500.[/p]
[p]Remember to keep an eye out for the special Entry Token*! It can be in any Instagram Story.[/p][p]*You can redeem the Entry Token on our website.[/p]
[h3]2nd challenge[/h3]
[p]Date: September 3-5[/p][p]Summary: The expedition has reached the island, and it’s time to start the treasure hunt! However, you first need to find the map with the correct route.[/p][p]Rules:[/p]
  1. [p]We have many maps, but only the one marked with an (Х) shows the real treasure spot. Watch the Reels and find the right map![/p]
  2. [p]Save the map you find, because it will come in handy during the 3rd & 4th challenges.[/p]
[p]Remember to keep an eye out for the special Entry Token*! It can be in any Instagram Story.[/p][p]*You can redeem the Entry Token on our website.[/p]
[h3]3rd challenge[/h3]
[p]Date: September 8-12[/p][p]Summary: We’ve got the map, and now it’s time to set off! Join the Corsair’s journey into the depths of the wild jungle.[/p][p]Rules:[/p]
  1. [p]In our Instagram Stories, there will be a series of quest posts where you can vote on how the story unfolds.[/p]
  2. [p]The amount of Kredits may increase or decrease depending on your choices.[/p]
  3. [p]Each dangerous encounter or event reduces the total number of Kredits by 500.[/p]
  4. [p]You can also find additional Kredits during this challenge by exploring different routes.[/p]
  5. [p]During these challenges you will encounter different curses. To remove them, you will need to complete the required community tasks within a limited time. The consequences of these curses are unknown, but they are definitely not pleasant…[/p]
[p]Remember to keep an eye out for the special Entry Token*! It can be in any Instagram Story.[/p][p]*You can redeem the Entry Token on our website.[/p]
[h3]4th challenge[/h3]
[p]Date: September 15-16[/p][p]Summary: We’ve found the area where the treasure is hidden. But it turned out to be much larger than we expected. Time is short, and there are plenty of possible spots where the treasure could be buried.[/p][p]Rules:[/p]
  1. [p]In our Instagram Stories, there will be a series of posts where we will choose a sector, and then the exact treasure spot.[/p]
  2. [p]First comes the voting for sectors, then for points of interest within the selected sector.[/p]
  3. [p]Keep in mind that each point contains various quantities of Kredits: from a small to a big amount. Remember to keep an eye out for the special Entry Token*! It can be in any Instagram Story.[/p]
  4. [p]Use your intuition, deduction, and other assets to find the exact spot where the most valuable treasure is hidden![/p]
[p]*You can redeem the Entry Token on our website.[/p][p]To stay updated and miss none of the contests, follow us on Instagram![/p]
[hr][/hr][h2]F.A.Q.[/h2][p]Q: On which platform are Kredit Hunt Challenges taking place?[/p][p]A: The contest is held only on Instagram, on the official @warfaceclutch page. On other platforms (Facebook, X, Reddit, Discord), there will be news and reminders only, but not the actual challenges.[/p][p]Q: When does the contest take place?[/p][p]A:[/p]
  • [p]1st Challenge: September 1-2[/p]
  • [p]2nd Challenge: September 3-5[/p]
  • [p]3rd Challenge:September 8-12[/p]
  • [p]4th Challenge: September 15-16[/p]
  • [p]Results: September 17[/p]
[p]Q: How can I participate?[/p][p]A: Subscribe to our Instagram page and keep an eye out for our Stories and Reels in the following dates. Complete tasks, vote, choose routes, and look for clues.[/p][p]Q: What is an Entry Token?[/p][p]A: Entry Token is a special code that should be redeemed on our website. It can be hidden in any Instagram Story during Kredit Hunt Challenges. By activating the Entry Token, you are automatically added to the pool of participants among whom the Kredits will be raffled.[/p][p]Q: How is the prize pool formed?[/p][p]A: At the start of the contest, there is an initial pool of Kredits.[/p][p]Participants’ choices can increase or decrease this pool. For example, a safe route keeps more Kredits, while collisions or wrong actions reduce the total pool by a certain amount (see details under each challenge).[/p][p]Please note: the total prize pool cannot drop below 5,000 or exceed 15,000 Kredits.[/p][p]Q: Can I participate multiple times?[/p][p]A: Yes, you can take part in all 4 challenges. However, to enter the raffle, you must activate the Entry Token. The more challenges you complete, the higher your chances of winning.[/p][p]Q: What if I missed part of the contest?[/p][p]A: You can still take part in the remaining challenges. Each challenge is independent, but an Entry Token is required to join the raffle.[/p][p]Q: How do you pick winners?[/p][p]A: Once the contest is over, we’ll randomly pick a number of winners among all participants who activated the Entry Token. The final count of winners and prize allocation will be determined by the community vote on September 17 via Instagram Stories.[/p]
[hr][/hr][p][color]Hooray and up she rises![/color][/p]
https://store.steampowered.com/app/291480/Warface_Clutch/[hr][/hr][p]
[h4]Follow MY.GAMES on Steam[/h4]
[/p]

Agent Rino’s new skins: one's nice, two's better

[p]Friends![/p]
[p]Tireless Jim Spikes continues to expand the horizons of his military career and now appears in two roles—Rifleman and Engineer. The new Wild West FN Herstal Evolys machine gun will surely be a great addition to his arsenal.[/p]
[p]Check out special contracts to receive an agent’s permanent gun and random boxes with his Rifleman skin. Random boxes with Engineer and Rifleman skins, as well as the agent’s gun, are available in the Shop.[/p]
[p]As for Jim Spikes’s story, you can find it here.[/p]
[previewyoutube]
[/previewyoutube][hr][/hr][h2]Agent Rino’s Rifleman Set[/h2]
[p]The FN Herstal Evolys in Rino’s hands means one thing: nonstop fire hitting hard. And we mean it.[/p]
[p]Rain relentless fire on your enemies to claim this achievement![/p]
[hr][/hr][h2]How can I get the new items?[/h2]
[p]Complete themed contracts to unlock exclusive rewards, including a permanent weapon! Along the way, you’ll earn the temporary FN Herstal Evolys and Agent Rino’s Rifleman suit boxes.[/p]
[h3]Contract details[/h3]
[carousel][/carousel][hr][/hr][p][color]Agent Rino is now fully equipped. And ain't no more second chances left.[/color][/p]
https://store.steampowered.com/app/291480/Warface_Clutch/[hr][/hr][p]
[h4]Follow MY.GAMES on Steam[/h4]
[/p]

Coming soon: Pirates Den event

[p]Ahoy, mateys![/p]
[p]The new event be settin’ sail soon! Keep yer course to the Pirates Den to battle in the PvP-mode Bounty Hunt and Special Operations for the new Tortuga weapon series, a unique charm, and other treasures of old sea dogs.[/p]
[previewyoutube]
[/previewyoutube][hr][/hr][h2]Event Rewards[/h2]
[p]A dead man’s hand be depicted on each gun, guidin’ yer aim to the next poor soul.[/p]
[carousel][/carousel][h3]“Yo-ho-ho!” and a bunch of achievements[/h3]
[p]Complete the event contracts to earn a charm fit for any true buccaneer—its name says it all. And as for them who claim the Tortuga weapon series, achievements marked with the Jolly Roger shall be theirs to hoist with pride![/p]
[hr][/hr][h2]About Showcase and ways to obtain event currency[/h2]
[h3]How the Showcase works:[/h3]
  • Use the button to refresh items in the Showcase. To activate this feature, use the event currency.
  • The Showcase refreshes automatically every 24 hours.
  • Each time you manually refresh, you will fill up a progress bar. When that bar hits 100%, you will get a special offer, allowing you to choose one valuable item for free!
  • Once you pick your item, the other special offers will disappear, and the progress bar will reset. Don’t worry—you can fill it up again to get another offer! There’s no limit to how many offers you can receive.
  • If you are running short on currency, you can buy some. You can get packs of 300, 800, 2200, or 5000 black market coins from the event store to help you get the items you want!
[h3]There are several ways of getting event points:[/h3]
  • For leveling up Bonus Storage with WF$.
  • By obtaining them in the Shop.
  • For playing the event game mode.
  • For completing new SOs every week. The harder the difficulty, the more points you get. Four SOs are available on all difficulty levels and will rotate weekly alongside reward updates.
  • For completing Daily and Weekly event contracts. They are randomly generated each day to keep things fresh!
[carousel][/carousel]
Originally posted by yellow
[color]After the event ends, all black market coins in your account will disappear. Make sure to spend all your coins in time![/color]
[hr][/hr][h2]PvP mode Bounty Hunt[/h2]
[p]In this clash where Survival meets Team Death Match, ye’ll need to fight side by side, watchin’ each other’s backs if ye hope to weather the storm.[/p]
[p]The battle be 6v6, takin’ place on Pyramid Modern, Bridges Modern, and Ruins. Only the sharpest crews’ll stand tall![/p]
[carousel][/carousel][h3]What is the goal?[/h3]
[p]It is simple: all you have to do is gather and keep more skull tokens by the end of the match than the opponent's team.[/p]
[p]Each player starts the match with one token. If a player dies, a token with a counter appears in their place: this is the amount of tokens they lost upon death. The player who picks those up increases their personal and the team's token score.[/p]
[h3]Who wins?[/h3]
[p]The team with the most tokens as the match ends wins. Only the tokens the players managed to pick up count towards the score, while those left over will be discarded.[/p]
[h3]What do I need to know about the tokens?[/h3]
  • Upon death, you lose half of the tokens you collected. If you have only one skull token, you will drop it after you are eliminated. But when you jump back into the action, the game will automatically replenish one skull, just as it does at the start of the game.
  • If a player with one token eliminates themselves, they drop their skull token, but a new one will not be given to them until the player is eliminated at the hands of their opponents. To put it simply: you will not be able to help your team unfairly by exploiting these mechanics.
  • If you leave a match too early, you will lose all your tokens.
  • Depending on the number of skull tokens a player drops, the color of the skulls at the elimination site changes: 1–9 skulls—red, 10–14 skulls—purple, 15 skulls or more—gold.
[hr][/hr][p ][color]All aboard![/color][/p]
https://store.steampowered.com/app/291480/Warface_Clutch/[hr][/hr][p]
[h4]Follow MY.GAMES on Steam[/h4]
[/p]

Update — 21.08.2025

[p]Friends![/p]
[p]An update with AX308 stat tweaks, a new FN Herstal Evolys machine gun, and Ranked Matches changes has been installed on the game servers.[/p]
[hr][/hr][h2]Content Changes[/h2]
[h3]FN Herstal Evolys[/h3]
[p]An ultralight machine gun combining portability and high firepower. Designed with modern materials and advanced technologies, Evolys weighs significantly less than classic machine guns without sacrificing power or efficiency.[/p]
[previewyoutube]
[/previewyoutube][p]The advantages of this machine gun include a high rate of fire, multipliers for the body, arms, and legs, as well as decent hip fire accuracy.[/p]
[h3]Stat Improvements[/h3]
[p]AX308: The sniper rifle has been adjusted to meet the current meta's standards.[/p]
[h3]Soon: two agent skins and an event[/h3]
[p]One skin is nice, but two is even better! Tireless Jim Spikes continues to expand the broad horizons of his military career and will soon appear in two roles—as a Rifleman and an Engineer. And a new Wild west FN Herstal Evolys machine gun will surely be a great addition to them.[/p]
[p]Ahoy, mateys! The new event be settin’ sail soon! Keep yer course to the Pirates Den to battle for the new Tortuga weapon series, a unique charm, exclusive achievements, and other treasures of old sea dogs.[/p]
[p]Stay sharp, the hunt on Pyramid Modern, Bridges Modern, and Ruins maps is about to begin![/p]
Originally posted by yellow
[color]Agent skins and an event will become available later on. Stay tuned for the news![/color]
[h3]Weapons and Gear[/h3]
  • Panzer Arms BP-12:
    • Increased the minimum damage of each pellet to 72 (was 69).
      Increased damage multipliers for head, body, arms, and legs to 1.6 / 1.12 / 1.12 / 1.1 (were 1.55 / 1.06 / 1.04 / 1.04).
[h3]PvP[/h3]
[h4]Ranked Matches[/h4]
[p]If a player leaves a ranked match during the loading phase and does not return, it will be counted as a loss and recorded in their stats. This rule also applies to placement and transition matches.[/p]
[p]If a player leaves in this manner more than three times, they will receive a progressive ban in Ranked Matches. If the player returns to the match, the ban streak is reset until any further similar violations occur.[/p]
[hr][/hr][h2]Bug Fixes[/h2]
[h3]Weapons and Gear[/h3]
  • FN SCAR Creedmoor:
    • Fixed a bug where the unique animation after pressing the reload key with a full magazine had no sound.
    • Updated the weapon description.
  • Kalashnikov MP-155 Ultima: Bonus stats of the unique sight are now correctly applied to the weapon’s characteristics.
  • Added previously missing parameters to the foregrip module descriptions for certain sniper rifles.
    Fixed a bug where equipping the same scope on both the primary and secondary weapon caused the game client to crash.
  • Fixed a bug where, in certain situations, some knives’ sounds continued to play after the unique animation had finished.
  • Fixed a bug where enemies were visible through a smoke grenade cloud when aiming down sights with certain weapon models.
[h3]PvP[/h3]
  • Fixed a bug in Plant the Bomb mode where not all players were displayed on the mini-map for spectators.
[h3]Other[/h3]
  • Fixed several issues that could cause the game client to crash.
  • Fixed a bug where a player would not be taken to the confirmation screen when invited to a match while in the Safehouse.
  • Fixed a bug where a player in a custom room (PvP or PvE) was shown as “In Menu” in contacts, and an error occurred when attempting to invite them to a group.
  • Fixed a bug where a player in the Safehouse did not receive match invitations.
  • Fixed a bug where the interface was displayed incorrectly when opening random boxes at the same time a match started.
  • Fixed a bug where the slide sound played even when no one was performing a slide nearby.
  • Fixed a bug where SED footstep sounds sometimes played incorrectly.
  • Fixed a bug where incorrect data could be displayed in the PvE section of a player’s profile.
  • Updated the localization: Fixed some inconsistencies, added missing texts.
[hr][/hr][p][color]See you in the game![/color][/p]
https://store.steampowered.com/app/291480/Warface_Clutch/[hr][/hr][p]
[h4]Follow MY.GAMES on Steam[/h4]
[/p]