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"Berserk" web page is temporarily unavailable



Soldiers!

Please note that "Berserk" page is temporarily unavailable due to the ongoing maintenance.

We will keep you updated on the status.

Thank you for your understanding!

"BERSERK": WEAPONS AND GEAR


Soldiers!

"Berserk " Global event is starting soon and will feature completely new weapons and armor. Today we are going to tell you more information about these items and how to get them!

PRE-ORDER BERSERK

"SALAMANDER" GEAR SET


We are happy to introduce the "Salamander" set that includes all class-specific equipment. This set features health and armor points generation and thus will be attractive to lots of players. Moreover, “Salamander” set decreases incoming damage, delays mine activation and has other useful features.

"Salamander" has a unique feature - it can boast an outstanding five-item set bonus, which will be active if you use it with one of the weapons from the list below. Please note: Gold and skinned weapons will not activate the bonus, but developer’s team are considering adding other weapons to the set.

You can get "Salamander" set items for the class chosen at the beginning of the event after you complete fixed amount of tasks. As for the gear for other classes — you can craft it in the Workshop. We have a dedicated article about crafting system.



"Salamander" Rifleman Helmet
Increases head protection by 60%.
Decreases flash bang effect by 40%.

"Salamander" Medic Helmet
Increases head protection by 60%.
Decreases flash bang effect by 40%.

"Salamander" Engineer Helmet
Increases head protection by 60%.
Decreases flash bang effect by 40%.

"Salamander" Sniper Helmet
Increases head protection by 65%.
Decreases flash bang effect by 40%.



"Salamander" Rifleman Vest
Armor points: 160.
Increases weapon selection and deselection speed by 10%.

"Salamander" Medic Vest
Armor points: 155.
Increases weapon selection and deselection speed by 15%.

"Salamander" Engineer Vest
Armor points: 155.
Increases weapon selection and deselection speed by 15%.

"Salamander" Sniper Vest
Armor points: 110.
Increases weapon selection and deselection speed by 5%.



"Salamander" Rifleman Gloves
Increases hand protection by: 22%.
Increases reloading speed by 15%.

"Salamander" Medic Gloves
Increases hand protection by: 20%.
Increases reloading speed by 10%.

"Salamander" Engineer Gloves
Increases hand protection by: 22%.
Increases reloading speed by 10%.

"Salamander" Sniper Gloves
Increases hand protection by: 20%.
Increases reloading speed by 5%.



"Salamander" Rifleman Boots
Increases leg protection by: 20%.
Sprint speed increased by: 10%.

"Salamander" Medic Boots
Increases leg protection by: 20%.
Eliminates sound of movements.

"Salamander" Engineer Boots
Increases leg protection by: 20%.
Sprint speed increased by: 10%.
Delays mine activation by 3 sec.

"Salamander" Sniper Boots
Increases leg protection by: 20%.
Increases slide distance by 30%.
Eliminates sound of movements.





Important: in the future update we’re going to improve SIX12, Magpul FMG-9, Tavor CTAR-21 and SCAR-L PDW.

"BERSERK" WEAPON AND CAMO


In "Berserk" battle pass you have a chance to obtain weapon and camo series of the same name. Powerful guns for all classes with eye-cathing runic camo can become the gem in any collection.

We didn’t forget about the achievements: Kill your enemies with these guns and collect unique achievements!



You can obtain "Berserk" weapons and corresponding camo from personal crates or craft it in the workshop.

"TIGERSTRIPE" SERIES


In the recent update, apart from the "Tigerstripe" camo series we also added the "Tigerstripe" weapon series! It features the same weapons and even more guns to install this camo on. Serial items will be available during the "Berserk" event and will be obtained from personal crates.



Kill your enemies with the "Tigerstripe", series weapons and get unique achievements — stripe, badge and marks.

Get ready to meet the "Berserk" !

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Server Restart - 25.09.2019



Dear players!

Servers will be down for scheduled maintenance on 25.09.2019 from 08:00 to 10:00 UTC (10:00 to 12:00 CEST).

Please bear in mind you will not be able to access the game during that time.

All services will resume after the maintenance.

See you all in game after the restart!

Berserk: Weapon and Item crafting system



Soldiers!

"Berserk" conserves the general Base mechanics and item crafting in the workshop. Naturally, there are certain modifications. Key tweaks to the crafting system:

  • Now it is possible to craft "Salamander" gear for any class.
  • It will be much easier to craft some items: the amount of the resources required has been significantly reduced.
  • There is a new element — a blueprint that will allow to choose equipment and weapons for crafting.


BASE IMPROVEMENTS


At the beginning, the Base is at the starting level. Once the BP participant reaches level 5 of personal progress, the Base can be upgraded: at this point the player unlocks short research of the surrounding areas. It will also require 10 Battle Points. The Base can be further improved by levelling it up and enhancing its productivity.

The Base improvement progress achieved in"Armageddon" has been reset because the crafting of powerful items depends entirely on it, and we’d like all players to start the Battle Pass on an equal footing.

In the course of exploration the crew can obtain special resources for item crafting and Base improvements, personal progress XP, personal crates, crate keys, permanent objects and a particular blueprint. The latter allows to craft the chosen item instead of a random one.

Starting from level 10 of personal progress you can spend 25 Battle Points to unlock long research that is more likely to grant valuable objects.



For further Base upgrades you will need resources obtained and Battle Points. In total, there are 8 improvement levels available. Each of them enhances the existing option or unlocks a new one including the possibility to craft a permanent gun and "Salamander"gear;

HOW CAN I CONDUCT RESEARCH?


You will need only energy and time to carry out research. Short research takes 20 minutes, the long one — 30 minutes (excluding upgrades). You can speed up completion with Battle Points. The energy spent will be gradually replenished by itself.

Important:YOU CAN CONDUCT ONLY ONE RESEARCH AT A TIME

ITEM CRAFTING


Another element of the Base is a workshop. Here you can craft temporary and permanent arms and gear, including "Salamander" set items for any classes. The quantity of resources needed for equipment crafting has been reduced significantly and amounts to 100 units.


IF YOU HAVE A BLUEPRINT, YOU WILL BE ABLE TO CRAFT ANY "SALAMANDER" ITEM ONLY FOR 100 RESOURSES


You will need resourses acquired during research and Battle Points to craft objects. The higher the chance of item crafting is— the more resources will be required. You can set the relation between success probability and materials required using the slider on the scale.

PLAYERS CAN CHOOSE AN ITEM FOR CRAFTING IF THEY HAVE A BLUEPRINT (DROPPED RANDOMLY DURING RESEARCH). OTHERWISE, THE OBJECT WILL BE RANDOMLY SELECTED.

The blueprint is universal, in other words, it allows to choose any item for crafting; however,there can be only one scheme available. Players will not be able to get another blueprint until they use the one they have.

If the chance of success is not 100% and crafting fails, the player will lose all the resources spent on.

Good luck, soldiers!

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Berserk: changes in personal crates system



Soldiers!

"Berserk" is coming and today we suggest our players to watch a video with the game producer Evgeniy Parinov (RU), who will tell us more about the event special and unique aspects. Darkest ever smoke and other "Berserk" features are already in the video!

[previewyoutube][/previewyoutube]

Changes in the personal crates system


One more innovation is the personal crates system update. There are two of them now:
  • Crates are class-specific now;
  • Now you can get a guaranteed permanent weapon from the crates.


And some more info:

The class you choose will have influence on the crates that you will get during the event. They become class-specific and contain the reward which the player can use.

Apart from this, we’ve changed the reward system. There were no restrictions before, but now there’s a "limit on amount of failures": if the players weren’t lucky enough to get the gun from the 49 crates, the 50-th crate will definitely bring them the weapon they were to get. More crates — more weapons! Rewards cannot duplicate: getting the weapon you want means that you will not be able to get one more from this crate.

See you in game!

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