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Soon in game: Modification system 2.0



Friends!

We are happy to introduce a redesigned modification system. A few words about the main changes — now, mods are unlocked as you play, there are new customization bonuses for the accumulated progress, the progression system is now more convenient and new modifiable weapon models have appeared. Want to know the details? Read on and expect a new modification system with one of the nearest updates!

[h2]About the Modification System[/h2]
The Modification system is new progression mechanics for in-game items. It allows to change the specs of certain primary or secondary weapons as well as the "Spectre" gear by applying mods. The modification system allows the player to improve his or her guns and customize their characteristics to better suit his or her individual game style.

In the current modification system, by completing special contracts, or leveling up through the item progression, you can get a special currency — parts, which can then be used to customize articles with mods. Weapons and gear level up while playing with them. The more you use an item in the game, the higher its level, and the greater the range of available mods. For different types of weapons (assault rifles, shotguns, etc.) there is a different set of mods available.

[h3]Reasons for the Changes[/h3]
The current mod system, in our opinion, has a number of drawbacks. Among the most important are the random drop of mods, a small list of weapons that can be modified and the lack of possibility to save received mods.

We want to fix them so that the player will be able to afford weapon improvement and be interested in it. We also aim to bring back the relevance of some of the legendary models that were very popular among players in the past years.

[h2]About the Changes[/h2]
[h3]New Progression[/h3]
In the new progression system, the number of levels will be reduced to 40. The first levels in the progression are very easy to achieve and require a small amount of experience, but as you level up, the progression will gradually become more difficult. The current progress of items will be saved — if you have upgraded a weapon by half (level 50 out of 100), it will automatically be converted to level 20 in the new system. In addition, mods currently installed on weapons will be transferred to the Inventory while maintaining their rarity.

Weapon Progression


You can speed up the weapon progression by using a Mastery Booster or by purchasing the levels.

As you upgrade weapons, you can get various items: new mods, parts, unique equipment, and mod slots. In addition, upon reaching the last levels of mastery of some weapons, you will receive customization items (read more about them below).

[h3]Item Leveling Up[/h3]
You can earn mastery points in battles. The more you use a weapon, the higher is your mastery level, and the more mods are available for you.

The mod system aims to increase the amount of time a weapon stays up to date. Thus, you will receive new weapons that can be improved over time. It will take some time to get the best combination of legendary and unique mods and, thus, to boost weapons to the ideal.

In addition, we continue to balance the item level up speed in PvP and PvE. We have increased the overall amount of experience gained in PvP, as, now, items level up much faster in PvE. We will closely monitor your feedback and various indicators. If necessary, we will change the item progression speed in the future.

[h3]Mod Inventory[/h3]
All mods available for a weapon model can be obtained by playing and increasing your mastery. Once you have unlocked mods, they will drop in your Inventory, where you can improve them with parts or install them on weapons before the fight.

There are two types of mods: upgradable and unique. Accordingly, the first type of mods can be improved, but the second one cannot. In addition, upgradable mods are highlighted in a certain colour in the Inventory: for example, a regular mod has a white slot, an epic mod has a purple slot, and a legendary mod has a gold slot.

Mod Inventory


You cannot use two unique mods at the same time — you can only install one unique and two regular ones.

[h3]Arsenal Expansion[/h3]
The list of modifiable weapons remained the same with the addition of a few older models. Among them are: AK-47, Fabarm P.S.S. 10, Remington 870 RAS, SR-2 Veresk, M40A5 and the Desert Eagle. The possibility to install mods (including unique ones that were designed specifically for those models) made these weapons worthy contendants to challenge the latest novelties. So, for example, by using a particular set of mods, you can bring the combat efficiency of the M40A5 sniper rifle close to that of the AWP as it would have similar specs and the chance to one-tap opponents even in the best gear.



In the future, we plan to periodically expand this list with other popular weapons as well as new models designed specifically with the mod-system in mind.

[h3]Older Models[/h3]
Now, almost all mods for guns from the old Vendor system have no negative effects, which would make them even more powerful.

They will be less competitive than the newer models; however, the time to upgrade the guns of this category will be significantly reduced compared to the models specifically designed for the system.

[h3]Customization Items[/h3]
So, imagine you have upgraded your gun to the top level. What next? You get special items to show off your mastery! The set includes a charm with a miniature weapon model, a unique stripe, and a camo. Below, you will find a demonstration of a few of them.

Camos

Charms

Stripes


[h3]Acquiring Parts[/h3]
At the moment, parts for creating mods can only be obtained through a special contract or by advancing through the weapon's progression. There will be new ways of getting those parts — you will be able to get a certain amount of them in the next Battle Pass. In addition, in the future, parts might become available as special offers in the game shop.

[h3]Future Plans[/h3]
The work on making mods better does not stop here — some changes and tweaks are planned up until the end of the year.

  • Passive item upgrading. Some guns will be gradually upgraded if they are equipped but not used in battle. This will allow the player to not spend the entirety of their playtime with a gun to level it up.
  • New loadout models. The list of modifiable weapons will be expanded with truly legendary models. Which ones? Learn more in future publications!
  • Strafe speed mod. We were carefully monitoring your reactions to the previous publication and, according to most players, this mod spoils the gaming process. The developer team is looking into the issue and will share the details later.


We will pay close attention to your customizations and feedback and, if needed, will balance the mod system by making them weaker or stronger.

How do you like the new system? Share your thoughts in the comments! If you have any questions, feel free to leave them in the comments as well, we will address them in future publications.


See you in the game!

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TOP GUN: Season 11



Soldiers!

A couple of months ago, we got a massively upvoted request from you in our #pc_suggestions_and_feedback_channel in the official Discord server to bring back particular weapon models. We could not add them to the game store as we did not want to confuse newcomers with older guns. But we managed to find a solution and give you a chance to get some of the requested items for free, for just playing the game!

So we are launching a new season of our TOP GUN event — the one where you can get one or even four permanent guns for free! Get yourself competitive weapons: Beretta ARX 160, MAG-7, CZ Scorpion Evo3 A1 or Steyr Scout by completing a PvP or PvE task daily! The event ends on September 17.

Participate

[h3]How it works[/h3]



Please note, once you chose the daily mission (PvE or PvP), you cannot change it.

Participate

Persistence pays off!

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Top up on Steam: Kredit DLC Packs out!



Dear friends!

We are glad to inform you that now you can top up your Warface accounts directly on Steam.

You can find currency packs with certain amounts of Kredits in the “Content for This Game” section of the game store page or directly on the DLC Currency Pack page.

Top Up



Currently, there are five currency packs available: those of 100, 500, 1,000, 2,000 and 5,000 Kredits.



After the purchase, the funds will be granted directly to your accounts in the game within 20 minutes after logging into Warface.

Have a nice game!

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Agent Alligator already in game!



Friends!

A new agent is now available in the game! Sam Monroe, also known as Agent "Alligator", has joined the Sniper ranks! Sam is an excellent sniper, who has a thing for diving equipment.

The new Agent is part of the seasonal update "First Division". Learn more about the new season in a dedicated publication.

[h3]DETAILS[/h3]
Sam was born in a small town in the heart of the Louisiana Bayou. He was an exceptional swimmer ever since he was a kid, excellently wielded weapons and was able to survive out in the wild, so the selection for the "Green Berets" wasn't a challenge for him. He was assigned to the swimmer squad, with whom Sam underwent hundreds of operations over the course of five years. Due to his natural senses and cold blood, he was an exceptional scout and saboteur: he could sneak into the center of an enemy base without being seen, strike unnoticed, and quite literally disappear into the waters of the nearest river or marsh.

At the same time, Sam was very willful and often returned to the brig right after missions. He was constantly arguing with his superiors and didn't like working in a team, considering fellow officers incompetent (which was typically the case), and often just a burden. Sometimes he’d come back alone from missions, and the unit would gossip that he’d left his comrades to die, which was untrue and unfair. Despite his temper, Sam was an outstanding and dependable partner, but missions for his squad were often a one-way ticket. And yet, time after time again, he managed to survive, but one day he didn’t return. Sam wasn't killed or even injured, he simply got tired of the army service with all its problems, and he, not wanting to bother with the paperwork and official resignation, simply deserted and began to work for himself as a freelance mercenary. The army hunted him for a long time, but to no avail.

Sam was eventually caught. However, the authorities had to organize a large-scale operation for this purpose and, of course, not relying on taxpayers' money. Sam was offered an alternative: either he got locked up for a very long time, or he agreed to take part in a peculiar event.

Learn more about the agent by watching the trailer.

[h3]AGENT "ALLIGATOR" SET[/h3]
The game now offers cool weapons from the "Alligator" series — AWP, H&K VP9 Match and the Balisong Knife. The novelties are already available in the game shop.



For the charm enthusiasts, the agent set also includes a new weapon charm — decorate your arms with an all-new accessory!



In addition, achievements for kills made with the new weapon models and unique distinctions designed in the agent style have been added to the game. Destroy enemies with "Alligator" arms, and earn cool achievements to pin them on your profile!

[h3]NEW CONTRACTS[/h3]
The game now features contracts with the agent content. Complete them and get powerful "Alligator" arms, a box with the Agent Alligator skin, unique distinctions set in the agent style, a weapon charm and other useful items.

[h3]CONTRACTS DETAILS[/h3]



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Improving Matchmaking Waiting Time



Hi friends!

We have noticed that a number of PvP modes and maps have a very low pick rate. Some of them are played by less than 5% of players. We know how upsetting it can be to wait long while searching for a match. Our primary goal is to make the gaming experience more comfortable for you by reducing the time you need to find a match. So, not to split the matchmaking queues, we want to reduce the pool of available maps and modes, rotate some of them biweekly and add the rest of maps occasionally as an event. We expect that the changes will go live till the end of the month.

[h3]Details[/h3]

What PvP maps and modes will stay in the game?

User preferences and high popularity among players are our main criteria when deciding which maps to include in the rotation. Thus, such popular maps as "D17", "Residence", "Oil Depot" or "Widestreet" will stay. But not all locations in the current rotation are favoured by players and not everyone is ready to spend their free time on them.

Most Popular Maps that will Remain in Quick Play on a Permanent Basis

Plant the Bomb: D17, D17 Modern.
Team Death Match: Oil Depot.
Blitz: Residence, Hawkrock.
Free for All: Widestreet.
Bag and Tag: Exclusion Area.
Capture: Construction.
Storm: Invasion.

We plan to rotate the less popular maps in Quick Play every two weeks. However, these maps will remain available on a permanent basis in Ranked Matches and Custom Rooms.

Biweekly Rotation List

Team Deathmatch: Hangar, Street Wars, Farm, Airbase, Highway, Downtown, Truck Parking, Phantom Zone Convoy, Dock.
Plant the Bomb: Bridges, Bridges Modern, Pyramid, Pyramid Modern, District 2.0, Gas Station, Destination, Destination Modern, Trailer Park, Factory, Palace, Yard.
Bag and Tag: Coliseum, Icebound.
Free for All: Downtown, Motel, Sanctuary, Forest.
Capture: Vault, Deposit, Longway, Ruins.
Storm: Black Mamba, Highhill, Blackwood Base, Blackgold 2.0.

Some of the maps in the game duplicate each other, for example, "Bridges" and "Bridges Modern". The ultimate plan is to have only one version of the map on a permanent basis, and to add the second one on a seasonal basis or during events.

The majority of thematic maps (like Cemetery, Xmas Oil Depot, Bedlam, Red Sand, Residence Xmas etc.) will stay and will be added to the game for particular events and holidays the way it was done before.

What will happen to the rest of the maps?

We plan to remove the rest of the maps with the lowest pick rate (including the modes "Domination", "Destruction" and "Battle Royal"), but that doesn't mean that you will never see them again. The maps can return to the game on the event basis. Moreover, we plan to rework some of them and add new ones.

We'd like to point out that each of the maps has a chance to return to the game within a time-limited event. We will consider the in-game stats, all possible options and your feedback, and will adjust the rotation list if needed.

We have announced our plan in advance to collect your suggestions, and we'll be grateful if you share your thoughts about it in our social media:

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See you in the game!