1. Warface: Clutch
  2. News

Warface: Clutch News

Storm Peak Seasonal Update - 19.09.2024



Friends!

Can you feel the hairs on your nape stand up? That’s the signal that the Storm Peak season is here, crackling with energy! The new Battle Pass, along with Ranked Matches, Prestige and PvE seasons, are flashing and booming your way. Don’t shy away from the eye of this storm—you’ll find a slew of new content waiting for you. Get ready for the "Energy" and "High Voltage" weapon series and device skins, the new "Reactor" Team Death-Match map, sparkling new starter gear sets, and other nifty additions and improvements.
[previewyoutube][/previewyoutube]

[hr][/hr]
[h2]Seasonal Roadmap[/h2]

[hr][/hr]
[h2]New Content[/h2]
[hr][/hr]
[h2]Content Changes[/h2]
Full Change Log
[hr][/hr]
Strike true and fast and roar like thunder!

Discuss on Facebook Discuss on Discord

"Storm Peak" Seasonal In-game Activities



Friends!

It's time to dive into the heart of the storm and confront the raw power of the elements! In this article, we’ll explore the activities available this season and reveal the rewards awaiting the toughest mountaineers. Simply select the section that you want to learn more about, just try to avoid avalanches.
[hr][/hr]
[h2]Battle Pass[/h2]

This season's Battle Pass is electrified with the intensity of a thunderstorm! Gear up and conquer new heights, with the “Energy” and “High Voltage” series leading the charge!

And as per usual, you can get the basic premium BP access for 25,000 WF$!

The "Storm Peak" Battle Pass will be active until December 12th, 2024.



The Battle Pass offers several types of rewards:
  • for the main progression (camos, weapon charms, permanent secondary weapons and achievements);
  • for the additional progression (BP coins);
  • for daily and class-specific contracts (a seasonal weapon box for the former, and BP coins and a cool class achievement for the latter);
  • weapons and parts in the seasonal shop line-up.

[h3]More about the Rewards[/h3]
Warning: arsenals are surging with dangerous levels of electricity, because this season, the Battle Pass is charged up and ready to shock! Inside, you'll discover the "Energy" and "High Voltage" series, along with themed charms and a range of achievements. Are you ready to spark up the battlefield?

Series "Energy"
The "Energy" series draws inspiration from the stormy season itself, featuring designs that capture its electrifying essence. Each model is decorated with an energy bolt, primed to dismantle your enemies, atom by atom. Inside, you’ll find the Kord 5.45, Browning Cynergy CX, CSV-9, SKS FAB, ST Kinetics CPW and Switchblade. This season, the series also offers unique device skins for the Medkit, Claymore, Sticky Grenade, Basic Defibrillator, Molotov, Ammo Supply, Armor Supply, Medical Supply and Throwing Tomahawk.


[expand]

[/expand]

Series "High Voltage"
The "High Voltage" series may be compact, but it delivers a powerful static shock! This series includes the SIG Sauer P226 and the Karambit.


[hr][/hr]

This season's shop line-up offers two types of rewards: parts that you can get of up to 10,000 pcs., and four excellent guns with mod slots from the "Energy" series: Kord 5.45, Browning Cynergy CX, CSV-9, and the SKS FAB sniper rifle.


[expand]

[/expand]
Both temporary and permanent weapon versions can be obtained with coins in the shop. Parts are sold in batches.


To get permanent weapons, you would need to consequently purchase the preceding temporary versions: the ones for 3, 5, 7, and 9 days.
[hr][/hr]
[h2]Prestige[/h2]
The "Storm Peak" prestige season will be active until December 12th, 2024.


Prestige levels are additional levels (from the 101st to the 1000th) in the progression system that you can unlock as long as the seasonal activity is on. Progressing through the prestige levels is the same as with regular levels: you play and gain XP for every battle. The only difference is that prestige levels require more XP and are reset each season.

Changes that took place this season:
  • The list of level rewards has been updated: it now features the golden versions of the QBZ-191, PA Garibaldi 12GA, CSV-9 and Sabatti STR

[hr][/hr]
[h2]Ranked Matches[/h2]
The "Storm Peak" Ranked Matches season will be active until December 12th, 2024.


A new Ranked Matches season is roaring in! Get ready to fight your way to the peak

Changes that took place this season:
  • New thematic progression charms and achievements are now available for advancing through the leagues!
  • The seasonal shop now offers new items, including the exclusive “Cybernetic” weapon series, the Engineer Crossfit suit and thematic charms and achievements.
Quick reminder: the ranked currency for the seasonal shop does not expire and will be transferred to the next season.


[hr][/hr]
[h2]PvE[/h2]
The "Storm Peak" PvE season will be active until December 12th, 2024.


Special Operations "Mars" and "The HQ" are making a return to expand the Operation pool! "The HQ" will be available across all difficulty levels, while "Mars" will be featured in the Easy difficulty. Get ready to dive back into these thrilling missions!

Changes that took place this season:
  • The PvE shop now offers new items, including the exclusive “Thunderbolt” weapon series and devices.

[expand]

[/expand]
[hr][/hr]
[h2]Social Media Activities[/h2]

Let’s kick this season off with a bang! Tune into our social media platforms to not miss out on the exclusive activities and rewards. Check out the list of activities on our official website!

Social Media Activities
[hr][/hr]
Have a good game!

Discuss on Facebook Discuss on Discord

Soon: New TDM map "Reactor"



Friends!

A crackle of energy pulses through the air, signalling one thing: a new battleground is on the horizon! Brace yourself—Reactor, the latest Team Deathmatch map, is about to drop into Warface: Clutch! Step into the heart of a covert reactor station, hidden deep within the mountains.

Beware, this electrifying arena will throw you into intense firefights within its narrow, winding corridors. Control of the facility is at stake—so lock and load, because this showdown is about to get explosive!

[previewyoutube][/previewyoutube]
[hr][/hr]
[h2]About the map[/h2]
"Reactor" is set in a high-tech industrial facility, featuring narrow hallways and a powerful energy core. With enemies lurking around every corner, this map is designed for strategic and fast-paced combat.

Offering a perfect blend of tight, close-quarters combat and open spaces for team play, Reactor will challenge you to stay on your toes. Whether you're holding defensive positions or charging through choke points, expect non-stop, intense action!
[hr][/hr]
[h2]Reactor in the game[/h2]
Check out the top-down view of the map to get familiar with its layout. The spawn points are strategically placed to ensure balanced, fast-paced action from the get-go. The circular design and well-defined lanes keep the game intense for both teams.

  • Central Reactor Room: The heart of the map, featuring strong defensive positions. Controlling this area offers a significant advantage.
  • Tight Corridors: Ideal for close-quarters combat and ambushes.
  • High Ground: You can use elevated positions for better visibility and strategic support.

[hr][/hr]
Get ready to bring the thunder!

Discuss on Facebook Discuss on Discord

Soon: Gear and Weapon Rebalance



Friends!

"Storm Peak" is on its way to shake things up! As part of the seasonal update, we're reworking several weapons, devices, and gear sets, along with refining class balance. Read on to learn about the changes!

Please Note: These updates will roll out gradually and may evolve further based on testing and community feedback.

[hr][/hr]
[h2]What are these changes for?[/h2]
We’ve been closely monitoring key gameplay elements such as weapon balance, combat pacing, and player reaction times. Recently, we noticed a significant drop in time-to-kill metrics, giving players less chance to react when under fire.

This rapid change has noticeably reduced gameplay diversity. Previously, players had the option to prioritize a precise headshot for a quick takedown or rely on body shots for a slower, more accessible elimination. Now, the margin for tactical choices has narrowed, reducing the importance of precision, tactical thinking, and class distinctions.

Our goal is to rebalance weapons and class dynamics and expanding strategic options. We aim to better align precision and power, creating a more rewarding experience for players at all skill levels—whether they focus on headshots, recoil control, or leveraging class-specific strengths.

A key part of this is emphasizing class roles, with particular attention to the Engineer. Assault rifles will now require headshots or controlled recoil to perform well, while engineer's weapons will gain close-combat power at the expense of range. Additionally, we’re reducing grenade impact, making teamwork more critical. Moving forward, we’ll continue fine-tuning game balance by strengthening weaker weapons and scaling back those that are overpowered.
[hr][/hr]
[h2]Improving and balancing weapons[/h2]
We’re focusing on expanding viable weapon options for all classes by upgrading older legendary models. In the upcoming season, eight classic weapons will receive significant enhancements, bringing them in line with the current top META and adding them to the modification system. Notably, the Beretta ARX160, AK-12, MAG-7, Kalashnikov MP-155 Ultima, Honey Badger, CheyTac M200, Chiappa Triple Threat, and Tavor CTAR-21 will see major upgrades to compete with more modern alternatives.

Alongside these improvements, several other weapons have been rebalanced to align with their intended class roles and remain competitive. Most models received stat boosts to fit the new gear set system, while some required more extensive adjustments. Starter weapons were reworked to ensure rookie players have a smoother entry into the game. The AK Alpha, Typhoon F12, Kriss Super V Custom, CDX-MC Kraken, and Maxim 9 have been made more powerful and user-friendly.

Meanwhile, weapons such as the STK CMCR, MTs-572 'Astarta,' and ST Kinetics CPW received significant nerfs, as they were initially stronger than other options in the game.
[hr][/hr]
[h2]"Sandstorm" gear set[/h2]
A major addition is the new "Sandstorm" armour, which offers a balanced set of stats and improves survivability in combat. Once the update is live, this new gear will be available to all players upon logging in, becoming the new default starting armour, and replacing the older sets that are no longer purchasable. But don’t worry, any gear you previously acquired will remain unaffected.



The "Sandstorm" armour simplifies its stats compared to previous sets. It removes specialized protections against certain weapon types and instead boosts base armour stats, providing a single damage reduction stat for helmets and gloves. This change is intended to make the gear easier to use and more versatile.

Additionally, this gear will not provide any health or armour regeneration, meaning players will need to rely on Medics and Engineers for recovery after firefights. Additionally, the "Sandstorm" gear will replace the old "Graphite" set, which was the previous starter gear set, available to all players.
[hr][/hr]
[h2]Reworking attachments[/h2]
Weapon attachments will also soon undergo changes to ensure better balance and functionality. For instance, silencers will be nerfed for long-range engagements but improved for close combat. Suppressors will also be touched up, providing a balanced alternative to silencers.
[hr][/hr]
[h2]Changes in the Modification System[/h2]
As you progress through the levels of older models, the grind for Parts will feel more rewarding. Moving forward, we’ll increase the availability of Parts to make them more widely accessible to all players.

These weapons will have solid base stats but won’t include specialized mods or those that provide major performance boosts. Instead, the mods will focus on improving player comfort and offering customization to address any weak spots in the weapons.
[hr][/hr]
[h2]Revamping devices[/h2]
We've also reworked devices like grenades, the Throwing Tomahawk, Adrenaline, the Molotov, and the Armour Kit to align with the new gear and balance changes. Explosives, including grenades and claymores, will deal significantly less damage against the 'Sandstorm' set, and dual grenade mods will be less effective. Gas grenades will also be adjusted to encourage more tactical use rather than dominating through area control. In contrast, items like the Molotov and Armour Kit will receive effectiveness boosts to ensure they remain competitive alongside the reworked weapons.

All of these updates aim to refresh gameplay, improve balance across weapons and classes, and offer players more variety and strategic depth. Please note that we’ll continue to monitor and tweak these changes to ensure a fair and engaging experience for all players.

[hr][/hr]
Discuss on Facebook Discuss on Discord

Transfer Your Random Boxes From Services Before the Rework!


Friends!

One of the game’s core features is about to get a major upgrade! As part of the upcoming seasonal update, Random Boxes will receive a complete overhaul, both in terms of interface and functionality. You can look forward to a sleek new design, technical improvements, and enhanced features.

Please Note: All features mentioned are in development and may change based on testing and feedback.
[hr][/hr]
[h2] Revamped Look[/h2]

[h3] New Random Box Design[/h3]

Say goodbye to that familiar gray box! We’ve completely revamped the appearance of the Random Boxes with a new 3D design. This fresh look is more in tune with the game’s style, creating a more cohesive visual experience.

[h3] Updated Warbox System[/h3]

The Warbox System itself has also undergone a remarkable transformation, with the new design seamlessly integrating with the updated box visuals to enhance the process of dispensing and opening your rewards. We’ve put a strong emphasis on improving the box-opening experience, introducing a new animation that, while brief, adds an extra layer of excitement and anticipation to the moment. For those who prefer a faster “to-go” experience, you’ll have the option to skip the animation entirely and jump straight to your rewards.



[h3] Redesigned Reward Cards[/h3]

The contents of each Random Box are now showcased in an entirely new style. We've crafted high-quality item cards featuring enhanced visual effects that highlight the type, duration, and rarity of your rewards. Initially concealed, these cards can be revealed one by one, allowing you to savour the suspense, or you can choose to unveil them all at once, spoiling the mystery in an instant.

[hr][/hr]
[h2] New Features[/h2]

[h3] Guaranteed Drop[/h3]

While a guaranteed reward feature does currently exist, it lacks visibility and flexibility, leading to a less transparent experience for players. To address this, we have reworked the process and developed a more robust system for guaranteed rewards in Random Boxes. We’ve also added a progress bar in the interface, enabling players to track their progress towards earning guaranteed items. This change not only enhances transparency but also makes the process more user-friendly and reliable.
[hr][/hr]
[h2] Random Box Vault[/h2]

We’re also introducing a new system to enhance gameplay and streamline your in-game activities: the Random Box Vault. Previously, whenever players received a box, it was automatically opened, which caused several technical challenges and inconveniences. To address this, we’ve developed a more flexible and user-friendly solution. With the new Random Box Vault, any box you obtain outside the in-game store will now be stored rather than opened immediately. These boxes can remain in your vault indefinitely, giving you the freedom to open them whenever you choose. You can open boxes in sets of five or all at once if you have fewer than five. This change not only removes previous limitations but also gives players more control over when and how you open Random Boxes, whether earned as a reward or received as a prize.
[hr][/hr]
[h2] Random Box Transfer[/h2]

Due to the previously mentioned major changes in the system, all Random Boxes currently stored in the "Services" section must be transferred into the game by September 18th, 2024. After this date, it will no longer be possible to move them due to differences between the old and new systems.

Services
[hr][/hr]
Join our Social Media and don’t forget to leave your feedback:

Discuss on Facebook Discuss on Discord